void bl2u_early_platform_setup(meminfo_t *mem_layout, void *plat_info) { arm_bl2u_early_platform_setup(mem_layout, plat_info); /* Initialize the platform config for future decision making */ fvp_config_setup(); }
/******************************************************************************* * BL1 can pass platform dependent information to BL2U in x1. * In case of ARM CSS platforms x1 contains SCP_BL2U image info. * In case of ARM FVP platforms x1 is not used. * In both cases, x0 contains the extents of the memory available to BL2U ******************************************************************************/ void bl2u_early_platform_setup(struct meminfo *mem_layout, void *plat_info) { arm_bl2u_early_platform_setup(mem_layout, plat_info); }