inline void
 astar_dispatch2
   (VertexListGraph& g,
    typename graph_traits<VertexListGraph>::vertex_descriptor s,
    AStarHeuristic h, CostMap cost, DistanceMap distance,
    WeightMap weight, IndexMap index_map, ColorMap color,
    const Params& params)
 {
   dummy_property_map p_map;
   typedef typename property_traits<CostMap>::value_type C;
   astar_search
     (g, s, h,
      choose_param(get_param(params, graph_visitor),
                   make_astar_visitor(null_visitor())),
      choose_param(get_param(params, vertex_predecessor), p_map),
      cost, distance, weight, index_map, color,
      choose_param(get_param(params, distance_compare_t()),
                   std::less<C>()),
      choose_param(get_param(params, distance_combine_t()),
                   closed_plus<C>()),
      choose_param(get_param(params, distance_inf_t()),
                   std::numeric_limits<C>::max BOOST_PREVENT_MACRO_SUBSTITUTION ()),
      choose_param(get_param(params, distance_zero_t()),
                   C()));
 }
示例#2
0
    route road_net::get_route (road_net::node_descriptor start_node,
                               road_net::node_descriptor end_node) const
    {
        std::vector<road_net::node_descriptor> p (num_vertices(net_));
        try
        {
            astar_search (net_, start_node,
                          heuristic(start_node),
                          visitor(goal_visitor(end_node)).
                          weight_map(speed_weight_map(net_)).
                          predecessor_map(&p[0])
                         );
        }
        catch (found_goal const& exc)
        {
            return p;
        }

        throw no_route_found();
    }
示例#3
0
// Solve the maze using A-star search.  Return true if a solution was found.
bool maze::solve() {
  boost::static_property_map<distance> weight(1);
  // The predecessor map is a vertex-to-vertex mapping.
  typedef boost::unordered_map<vertex_descriptor,
                               vertex_descriptor,
                               vertex_hash> pred_map;
  pred_map predecessor;
  boost::associative_property_map<pred_map> pred_pmap(predecessor);
  // The distance map is a vertex-to-distance mapping.
  typedef boost::unordered_map<vertex_descriptor,
                               distance,
                               vertex_hash> dist_map;
  dist_map distance;
  boost::associative_property_map<dist_map> dist_pmap(distance);

  vertex_descriptor s = source();
  vertex_descriptor g = goal();
  euclidean_heuristic heuristic(g);
  astar_goal_visitor visitor(g);

  try {
    astar_search(m_barrier_grid, s, heuristic,
                 boost::weight_map(weight).
                 predecessor_map(pred_pmap).
                 distance_map(dist_pmap).
                 visitor(visitor) );
  } catch(found_goal fg) {
    // Walk backwards from the goal through the predecessor chain adding
    // vertices to the solution path.
    for (vertex_descriptor u = g; u != s; u = predecessor[u])
      m_solution.insert(u);
    m_solution.insert(s);
    m_solution_length = distance[g];
    return true;
  }

  return false;
}
示例#4
0
文件: TMap.cpp 项目: SlySven/Mudlet2
bool TMap::findPath( int from, int to )
{
     if( mMapGraphNeedsUpdate )
     {
        initGraph();
     }

     //vertex start = from;//mRoomId;
     //vertex goal = to;//mTargetID;
     TRoom * pFrom = mpRoomDB->getRoom( from );
     TRoom * pTo = mpRoomDB->getRoom( to );

     if( !pFrom || !pTo )
     {
         return false;
     }

     vertex start = roomidToIndex[from];
     vertex goal = roomidToIndex[to];

     vector<mygraph_t::vertex_descriptor> p(num_vertices(g));
     vector<cost> d(num_vertices(g));
     QTime t;
     t.start();
     try
     {
         astar_search( g,
                       start,
                       distance_heuristic<mygraph_t, cost, std::vector<location> >(locations, goal),
                       predecessor_map(&p[0]).distance_map(&d[0]).
                       visitor(astar_goal_visitor<vertex>(goal)) );
     }
     catch( found_goal fg )
     {
         qDebug("TMap::findPath(%i,%i) time elapsed in astar:%imSec", from, to, t.elapsed() );
         t.restart();
         list<vertex> shortest_path;
         for(vertex v = goal; ; v = p[v])
         {
             //cout << "assembling path: v="<<v<<endl;
             qDebug("TMap::findPath(...) assembling path: v=%i", v);
             int nextRoom = indexToRoomid[v];
             if( ! mpRoomDB->getRoom( nextRoom ) )
             {
                 qDebug("TMap::findPath(%i,%i) ERROR path assembly: path room not in map!", from, to);
                 return false;
             }
             shortest_path.push_front(nextRoom);
             if(p[v] == v)
                 break;
         }
         TRoom * pRD1 = mpRoomDB->getRoom(from);
         TRoom * pRD2 = mpRoomDB->getRoom(to);
         if( !pRD1 || !pRD2 )
             return false;
         qDebug("Shortest path from %i to %i:", pRD1->getId(), pRD2->getId());
         list<vertex>::iterator spi = shortest_path.begin();
         qDebug() << pRD1->getId();
         mPathList.clear();
         mDirList.clear();
         int curRoom = from;

         for( ++spi; spi != shortest_path.end(); ++spi )
         {
             TRoom * pRcurRoom = mpRoomDB->getRoom( curRoom );
             TRoom * pRPath = mpRoomDB->getRoom( *spi );
             if( !pRcurRoom || !pRPath )
             {
                 // cout << "ERROR: path not possible. curRoom not in map!" << endl;
                 qDebug("TMap::findPath(%i,%i) ERROR path not possible. curRoom not in map!", from, to);
                 mPathList.clear();
                 mDirList.clear();
                 return false;
             }
             // cout <<" spi:"<<*spi<<" curRoom:"<< curRoom << endl;//" -> ";
             qDebug(" spi:%i curRoom:%i", *spi, curRoom);
             mPathList.push_back( *spi );
             if( pRcurRoom->getNorth() == pRPath->getId() )
             {
                 mDirList.push_back("n");
             }
             else if( pRcurRoom->getNortheast() == pRPath->getId() )
             {
                 mDirList.push_back("ne");
             }
             else if( pRcurRoom->getNorthwest() == pRPath->getId() )
             {
                 mDirList.push_back("nw");
             }
             else if( pRcurRoom->getSoutheast() == pRPath->getId() )
             {
                 mDirList.push_back("se");
             }
             else if( pRcurRoom->getSouthwest() == pRPath->getId() )
             {
                 mDirList.push_back("sw");
             }
             else if( pRcurRoom->getSouth() == pRPath->getId() )
             {
                 mDirList.push_back("s");
             }
             else if( pRcurRoom->getEast() == pRPath->getId() )
             {
                 mDirList.push_back("e");
             }
             else if( pRcurRoom->getWest() == pRPath->getId() )
             {
                 mDirList.push_back("w");
             }
             else if( pRcurRoom->getUp() == pRPath->getId() )
             {
                 mDirList.push_back("up");
             }
             else if( pRcurRoom->getDown() == pRPath->getId() )
             {
                 mDirList.push_back("down");
             }
             else if( pRcurRoom->getIn() == pRPath->getId() )
             {
                 mDirList.push_back("in");
             }
             else if( pRcurRoom->getOut() == pRPath->getId() )
             {
                 mDirList.push_back("out");
             }
             else if( pRcurRoom->getOtherMap().size() > 0 )
             {
                 QMapIterator<int, QString> it( pRcurRoom->getOtherMap() );
                 while( it.hasNext() )
                 {
                     it.next();
                     if( it.key() == pRPath->getId() )
                     {
                         QString _cmd = it.value();
                         if( _cmd.size() > 0 )
                         {
                             if(_cmd.startsWith('0'))
                             {
                                 _cmd = _cmd.mid(1);
                                 mDirList.push_back( _cmd );
                                 qDebug(" adding special exit: roomID:%i  OPEN special exit:%s", pRcurRoom->getId(), qPrintable(_cmd) );
                             }
                             else if( _cmd.startsWith('1'))
                             {
                                 _cmd = _cmd.mid(1);
                                 qDebug(" NOT adding roomID:%i  LOCKED special exit:%s", pRcurRoom->getId(), qPrintable(_cmd));
                             }
                             else
                             {
                                 qWarning("ERROR adding roomID:%i  UNPATCHED special exit found:%s", pRcurRoom->getId(), qPrintable(_cmd));
                             }
                         }
                         else
                             qWarning("ERROR adding roomID:%i  NULL command special exit found.", pRcurRoom->getId());
                     }
                 }
             }

             qDebug(" added to DirList:%s", qPrintable( mDirList.back() ) );
             curRoom = *spi;
         }
         qDebug("TMap::findPath(%i,%i) time elapsed building path:%imSec", from, to, t.elapsed() );
         return true;
     }

     return false;
}
示例#5
0
文件: TMap.cpp 项目: daagar/Mudlet
bool TMap::findPath( int from, int to )
{
     if( mMapGraphNeedsUpdate )
     {
        initGraph();
     }

     vertex start = from;//mRoomId;
     vertex goal = to;//mTargetID;
     if( ! rooms.contains( start ) || ! rooms.contains( goal ) )
     {
         return false;
     }
     vector<mygraph_t::vertex_descriptor> p(num_vertices(g));
     vector<cost> d(num_vertices(g));
     try
     {
         astar_search( g,
                       start,
                       distance_heuristic<mygraph_t, cost, std::vector<location> >(locations, goal),
                       predecessor_map(&p[0]).distance_map(&d[0]).
                       visitor(astar_goal_visitor<vertex>(goal)) );
     }
     catch( found_goal fg )
     {
         list<vertex> shortest_path;
         for(vertex v = goal; ; v = p[v])
         {
             cout << "assembling path: v="<<v<<endl;
             if( ! rooms.contains( v ) )
            {
                 cout<<"ERROR path assembly: path room not in map!"<<endl;
                 return false;
             }
             shortest_path.push_front(v);
             if(p[v] == v) break;
         }
         cout << "Shortest path from " << rooms[start]->id << " to "
              << rooms[goal]->id << ": ";
         list<vertex>::iterator spi = shortest_path.begin();
         cout << rooms[start]->id;
         mPathList.clear();
         mDirList.clear();
         int curRoom = start;
         for( ++spi; spi != shortest_path.end(); ++spi )
         {
             if( ! rooms.contains( curRoom ) )
             {
                 cout << "ERROR: path not possible. curRoom not in map!" << endl;
                 return false;
             }
             mPathList.push_back( *spi );
             if( rooms[curRoom]->north == rooms[*spi]->id )
             {
                 mDirList.push_back("n");
             }
             else if( rooms[curRoom]->northeast == rooms[*spi]->id )
             {
                 mDirList.push_back("ne");
             }
             else if( rooms[curRoom]->northwest == rooms[*spi]->id )
             {
                 mDirList.push_back("nw");
             }
             else if( rooms[curRoom]->southeast == rooms[*spi]->id )
             {
                 mDirList.push_back("se");
             }
             else if( rooms[curRoom]->southwest == rooms[*spi]->id )
             {
                 mDirList.push_back("sw");
             }
             else if( rooms[curRoom]->south == rooms[*spi]->id )
             {
                 mDirList.push_back("s");
             }
             else if( rooms[curRoom]->east == rooms[*spi]->id )
             {
                 mDirList.push_back("e");
             }
             else if( rooms[curRoom]->west == rooms[*spi]->id )
             {
                 mDirList.push_back("w");
             }
             else if( rooms[curRoom]->up == rooms[*spi]->id )
             {
                 mDirList.push_back("up");
             }
             else if( rooms[curRoom]->down == rooms[*spi]->id )
             {
                 mDirList.push_back("down");
             }
             else if( rooms[curRoom]->in == rooms[*spi]->id )
             {
                 mDirList.push_back("in");
             }
             else if( rooms[curRoom]->out == rooms[*spi]->id )
             {
                 mDirList.push_back("out");
             }
             else if( rooms[curRoom]->other.size() > 0 )
             {
                 QMapIterator<int, QString> it( rooms[curRoom]->other );
                 while( it.hasNext() )
                 {
                     it.next();
                     if( it.key() == rooms[*spi]->id )
                     {
                         mDirList.push_back( it.value() );
                     }
                 }
             }

             curRoom = *spi;
         }

         return true;
     }

     return false;
}
示例#6
0
int CPathProductor::AStarFind(void)
{
	m_arrayPath.clear();

	size_t num_edges =m_arrayEdge.size();

	if (num_edges <= 0)
	{
		return 0;
	}

	size_t szCount = m_arrayBarCode.size() + 1;
	
	// create graph
	mygraph_t g(szCount);
	WeightMap weightmap = get(edge_weight, g);
	for(std::size_t j = 0; j < num_edges; ++j)
	{
		edge_descriptor e; 
		bool inserted;
		boost::tie(e, inserted) = add_edge(m_arrayEdge[j].first,
			m_arrayEdge[j].second, g);
		weightmap[e] = m_arrayWeights[j];
	}

	lane_vertex start = -1;
	lane_vertex goal = -1;
	// from will be the first element
	int nIndexFrom = 0;
	for (auto it = m_arrayBarCode.cbegin();
		it != m_arrayBarCode.cend(); ++it, ++nIndexFrom)
	{
		if (*it == m_nFrom)
		{
			start = nIndexFrom;
			break;
		}
	}

	// to will be the last element
	int nIndexTo = m_arrayBarCode.size();
	for (auto it = m_arrayBarCode.crbegin();
		it != m_arrayBarCode.crend(); ++it, --nIndexTo)
	{
		if (*it == m_nTo)
		{
			--nIndexTo;
			goal = nIndexTo;
			break;
		}
	}

	if (start < 0 || goal < 0)
	{
		cout<< "Can not find Vetex for path." << endl;
		return 0;
	}


	//cout << "Start vertex: " << m_arrayBarCode[start] << endl;
	//cout << "Goal vertex: " << m_arrayBarCode[goal] << endl;

	vector<mygraph_t::vertex_descriptor> p(num_vertices(g));
	vector<cost> d(num_vertices(g));
	try 
	{
		// call astar named parameter interface
		astar_search
			(g, start,
			distance_heuristic<mygraph_t, cost, vec_location >
			(m_arrayLocation, goal),
			predecessor_map(&p[0]).distance_map(&d[0]).
			visitor(astar_goal_visitor<lane_vertex>(goal)));
	} 
	catch(found_goal /*fg*/) 
	{ 
		// found a path to the goal
		list<lane_vertex> shortest_path;
		for(auto v = goal;; v = p[v]) 
		{
			shortest_path.push_front(v);
			if(p[v] == v)
				break;
		}

		for(auto spi = shortest_path.begin(); spi != shortest_path.end(); ++spi)
		{
			int nBarCode = m_arrayBarCode[*spi];
			m_arrayPath.push_back(nBarCode);
		}
		
		int nTotalTravel = (int)d[goal];
		cout << endl << "Total travel time: " << nTotalTravel << endl;
		return nTotalTravel;
	}


	return 0;
}