int main () { // FILE *f = fopen(INP, "r"); FILE *f = stdin; fscanf(f,"%d",&T); for(int i = 1; i <= T; i++){ for(int j = 1; j <= 4; j++){ fscanf(f,"%d%d",&P[j].x,&P[j].y); } //process Result = 6; memset(Used,false,sizeof Used); Used[1] = true; for(int j = 2; j <= 4; j++){ if(Result != 6) break; Used[j] = true; pair <int, int> line (0,0); for(int k = 2; k <= 4; k++){ if(!Used[k]){ if(line.first == 0) line.first = k; else line.second = k; } } if(!checkParallel(P[1],P[j],P[line.first],P[line.second])) {Used[j] = false; continue;} else{ Result = 5; if(checkParallel(P[1],P[line.first],P[j],P[line.second])){ Result = 4; whatIsIt(P[1],P[line.first],P[j],P[line.second]); } else{ if(checkParallel(P[1],P[line.second],P[j],P[line.first])){ Result = 4; whatIsIt(P[1],P[line.second],P[j],P[line.first]); } else break; } } Used[j] = false; } //output printf("Case %d: %s\n",i,Shape[Result]); } // getchar(); return 0; }
/* returns -1 if overlaps 0 if no overlap cw 1 if no overlap ccw */ static int quadHullsOverlap(skiatest::Reporter* reporter, const SkDQuad& quad1, const SkDQuad& quad2) { SkDVector sweep[2], tweep[2]; setQuadHullSweep(quad1, sweep); setQuadHullSweep(quad2, tweep); double s0xs1 = sweep[0].crossCheck(sweep[1]); double s0xt0 = sweep[0].crossCheck(tweep[0]); double s1xt0 = sweep[1].crossCheck(tweep[0]); bool tBetweenS = s0xs1 > 0 ? s0xt0 > 0 && s1xt0 < 0 : s0xt0 < 0 && s1xt0 > 0; double s0xt1 = sweep[0].crossCheck(tweep[1]); double s1xt1 = sweep[1].crossCheck(tweep[1]); tBetweenS |= s0xs1 > 0 ? s0xt1 > 0 && s1xt1 < 0 : s0xt1 < 0 && s1xt1 > 0; double t0xt1 = tweep[0].crossCheck(tweep[1]); if (tBetweenS) { return -1; } if ((s0xt0 == 0 && s1xt1 == 0) || (s1xt0 == 0 && s0xt1 == 0)) { // s0 to s1 equals t0 to t1 return -1; } bool sBetweenT = t0xt1 > 0 ? s0xt0 < 0 && s0xt1 > 0 : s0xt0 > 0 && s0xt1 < 0; sBetweenT |= t0xt1 > 0 ? s1xt0 < 0 && s1xt1 > 0 : s1xt0 > 0 && s1xt1 < 0; if (sBetweenT) { return -1; } // if all of the sweeps are in the same half plane, then the order of any pair is enough if (s0xt0 >= 0 && s0xt1 >= 0 && s1xt0 >= 0 && s1xt1 >= 0) { return 0; } if (s0xt0 <= 0 && s0xt1 <= 0 && s1xt0 <= 0 && s1xt1 <= 0) { return 1; } // if the outside sweeps are greater than 180 degress: // first assume the inital tangents are the ordering // if the midpoint direction matches the inital order, that is enough SkDVector m0 = quad1.ptAtT(0.5) - quad1[0]; SkDVector m1 = quad2.ptAtT(0.5) - quad2[0]; double m0xm1 = m0.crossCheck(m1); if (s0xt0 > 0 && m0xm1 > 0) { return 0; } if (s0xt0 < 0 && m0xm1 < 0) { return 1; } REPORTER_ASSERT(reporter, s0xt0 != 0); return checkParallel(reporter, quad1, quad2); }
bool SkOpAngle::endsIntersect(const SkOpAngle& rh) const { SkPath::Verb lVerb = fSegment->verb(); SkPath::Verb rVerb = rh.fSegment->verb(); int lPts = SkPathOpsVerbToPoints(lVerb); int rPts = SkPathOpsVerbToPoints(rVerb); SkDLine rays[] = {{{fCurvePart[0], rh.fCurvePart[rPts]}}, {{fCurvePart[0], fCurvePart[lPts]}}}; if (rays[0][1] == rays[1][1]) { return checkParallel(rh); } double smallTs[2] = {-1, -1}; bool limited[2] = {false, false}; for (int index = 0; index < 2; ++index) { const SkOpSegment& segment = index ? *rh.fSegment : *fSegment; SkIntersections i; (*CurveIntersectRay[index ? rPts : lPts])(segment.pts(), rays[index], &i); // SkASSERT(i.used() >= 1); // if (i.used() <= 1) { // continue; // } double tStart = segment.t(index ? rh.fStart : fStart); double tEnd = segment.t(index ? rh.fComputedEnd : fComputedEnd); bool testAscends = index ? rh.fStart < rh.fComputedEnd : fStart < fComputedEnd; double t = testAscends ? 0 : 1; for (int idx2 = 0; idx2 < i.used(); ++idx2) { double testT = i[0][idx2]; if (!approximately_between_orderable(tStart, testT, tEnd)) { continue; } if (approximately_equal_orderable(tStart, testT)) { continue; } smallTs[index] = t = testAscends ? SkTMax(t, testT) : SkTMin(t, testT); limited[index] = approximately_equal_orderable(t, tEnd); } } #if 0 if (smallTs[0] < 0 && smallTs[1] < 0) { // if neither ray intersects, do endpoint sort double m0xm1 = 0; if (lVerb == SkPath::kLine_Verb) { SkASSERT(rVerb != SkPath::kLine_Verb); SkDVector m0 = rays[1][1] - fCurvePart[0]; SkDPoint endPt; endPt.set(rh.fSegment->pts()[rh.fStart < rh.fEnd ? rPts : 0]); SkDVector m1 = endPt - fCurvePart[0]; m0xm1 = m0.crossCheck(m1); } if (rVerb == SkPath::kLine_Verb) { SkDPoint endPt; endPt.set(fSegment->pts()[fStart < fEnd ? lPts : 0]); SkDVector m0 = endPt - fCurvePart[0]; SkDVector m1 = rays[0][1] - fCurvePart[0]; m0xm1 = m0.crossCheck(m1); } if (m0xm1 != 0) { return m0xm1 < 0; } } #endif bool sRayLonger = false; SkDVector sCept = {0, 0}; double sCeptT = -1; int sIndex = -1; bool useIntersect = false; for (int index = 0; index < 2; ++index) { if (smallTs[index] < 0) { continue; } const SkOpSegment& segment = index ? *rh.fSegment : *fSegment; const SkDPoint& dPt = segment.dPtAtT(smallTs[index]); SkDVector cept = dPt - rays[index][0]; // If this point is on the curve, it should have been detected earlier by ordinary // curve intersection. This may be hard to determine in general, but for lines, // the point could be close to or equal to its end, but shouldn't be near the start. if ((index ? lPts : rPts) == 1) { SkDVector total = rays[index][1] - rays[index][0]; if (cept.lengthSquared() * 2 < total.lengthSquared()) { continue; } } SkDVector end = rays[index][1] - rays[index][0]; if (cept.fX * end.fX < 0 || cept.fY * end.fY < 0) { continue; } double rayDist = cept.length(); double endDist = end.length(); bool rayLonger = rayDist > endDist; if (limited[0] && limited[1] && rayLonger) { useIntersect = true; sRayLonger = rayLonger; sCept = cept; sCeptT = smallTs[index]; sIndex = index; break; } double delta = fabs(rayDist - endDist); double minX, minY, maxX, maxY; minX = minY = SK_ScalarInfinity; maxX = maxY = -SK_ScalarInfinity; const SkDCubic& curve = index ? rh.fCurvePart : fCurvePart; int ptCount = index ? rPts : lPts; for (int idx2 = 0; idx2 <= ptCount; ++idx2) { minX = SkTMin(minX, curve[idx2].fX); minY = SkTMin(minY, curve[idx2].fY); maxX = SkTMax(maxX, curve[idx2].fX); maxY = SkTMax(maxY, curve[idx2].fY); } double maxWidth = SkTMax(maxX - minX, maxY - minY); delta /= maxWidth; if (delta > 1e-4 && (useIntersect ^= true)) { // FIXME: move this magic number sRayLonger = rayLonger; sCept = cept; sCeptT = smallTs[index]; sIndex = index; } } if (useIntersect) { const SkDCubic& curve = sIndex ? rh.fCurvePart : fCurvePart; const SkOpSegment& segment = sIndex ? *rh.fSegment : *fSegment; double tStart = segment.t(sIndex ? rh.fStart : fStart); SkDVector mid = segment.dPtAtT(tStart + (sCeptT - tStart) / 2) - curve[0]; double septDir = mid.crossCheck(sCept); if (!septDir) { return checkParallel(rh); } return sRayLonger ^ (sIndex == 0) ^ (septDir < 0); } else { return checkParallel(rh); } }
static void testQuadAngles(skiatest::Reporter* reporter, const SkDQuad& quad1, const SkDQuad& quad2, int testNo, SkChunkAlloc* allocator) { SkPoint shortQuads[2][3]; SkOpContour contour; SkOpGlobalState state(NULL PATH_OPS_DEBUG_PARAMS(&contour)); contour.init(&state, false, false); makeSegment(&contour, quad1, shortQuads[0], allocator); makeSegment(&contour, quad1, shortQuads[1], allocator); SkOpSegment* seg1 = contour.first(); seg1->debugAddAngle(0, 1, allocator); SkOpSegment* seg2 = seg1->next(); seg2->debugAddAngle(0, 1, allocator); int realOverlap = PathOpsAngleTester::ConvexHullOverlaps(*seg1->debugLastAngle(), *seg2->debugLastAngle()); const SkDPoint& origin = quad1[0]; REPORTER_ASSERT(reporter, origin == quad2[0]); double a1s = atan2(origin.fY - quad1[1].fY, quad1[1].fX - origin.fX); double a1e = atan2(origin.fY - quad1[2].fY, quad1[2].fX - origin.fX); double a2s = atan2(origin.fY - quad2[1].fY, quad2[1].fX - origin.fX); double a2e = atan2(origin.fY - quad2[2].fY, quad2[2].fX - origin.fX); bool oldSchoolOverlap = radianBetween(a1s, a2s, a1e) || radianBetween(a1s, a2e, a1e) || radianBetween(a2s, a1s, a2e) || radianBetween(a2s, a1e, a2e); int overlap = quadHullsOverlap(reporter, quad1, quad2); bool realMatchesOverlap = realOverlap == overlap || SK_ScalarPI - fabs(a2s - a1s) < 0.002; if (realOverlap != overlap) { SkDebugf("\nSK_ScalarPI - fabs(a2s - a1s) = %1.9g\n", SK_ScalarPI - fabs(a2s - a1s)); } if (!realMatchesOverlap) { DumpQ(quad1, quad2, testNo); } REPORTER_ASSERT(reporter, realMatchesOverlap); if (oldSchoolOverlap != (overlap < 0)) { overlap = quadHullsOverlap(reporter, quad1, quad2); // set a breakpoint and debug if assert fires REPORTER_ASSERT(reporter, oldSchoolOverlap == (overlap < 0)); } SkDVector v1s = quad1[1] - quad1[0]; SkDVector v1e = quad1[2] - quad1[0]; SkDVector v2s = quad2[1] - quad2[0]; SkDVector v2e = quad2[2] - quad2[0]; double vDir[2] = { v1s.cross(v1e), v2s.cross(v2e) }; bool ray1In2 = v1s.cross(v2s) * vDir[1] <= 0 && v1s.cross(v2e) * vDir[1] >= 0; bool ray2In1 = v2s.cross(v1s) * vDir[0] <= 0 && v2s.cross(v1e) * vDir[0] >= 0; if (overlap >= 0) { // verify that hulls really don't overlap REPORTER_ASSERT(reporter, !ray1In2); REPORTER_ASSERT(reporter, !ray2In1); bool ctrl1In2 = v1e.cross(v2s) * vDir[1] <= 0 && v1e.cross(v2e) * vDir[1] >= 0; REPORTER_ASSERT(reporter, !ctrl1In2); bool ctrl2In1 = v2e.cross(v1s) * vDir[0] <= 0 && v2e.cross(v1e) * vDir[0] >= 0; REPORTER_ASSERT(reporter, !ctrl2In1); // check answer against reference bruteForce(reporter, quad1, quad2, overlap > 0); } // continue end point rays and see if they intersect the opposite curve SkDLine rays[] = {{{origin, quad2[2]}}, {{origin, quad1[2]}}}; const SkDQuad* quads[] = {&quad1, &quad2}; SkDVector midSpokes[2]; SkIntersections intersect[2]; double minX, minY, maxX, maxY; minX = minY = SK_ScalarInfinity; maxX = maxY = -SK_ScalarInfinity; double maxWidth = 0; bool useIntersect = false; double smallestTs[] = {1, 1}; for (unsigned index = 0; index < SK_ARRAY_COUNT(quads); ++index) { const SkDQuad& q = *quads[index]; midSpokes[index] = q.ptAtT(0.5) - origin; minX = SkTMin(SkTMin(SkTMin(minX, origin.fX), q[1].fX), q[2].fX); minY = SkTMin(SkTMin(SkTMin(minY, origin.fY), q[1].fY), q[2].fY); maxX = SkTMax(SkTMax(SkTMax(maxX, origin.fX), q[1].fX), q[2].fX); maxY = SkTMax(SkTMax(SkTMax(maxY, origin.fY), q[1].fY), q[2].fY); maxWidth = SkTMax(maxWidth, SkTMax(maxX - minX, maxY - minY)); intersect[index].intersectRay(q, rays[index]); const SkIntersections& i = intersect[index]; REPORTER_ASSERT(reporter, i.used() >= 1); bool foundZero = false; double smallT = 1; for (int idx2 = 0; idx2 < i.used(); ++idx2) { double t = i[0][idx2]; if (t == 0) { foundZero = true; continue; } if (smallT > t) { smallT = t; } } REPORTER_ASSERT(reporter, foundZero == true); if (smallT == 1) { continue; } SkDVector ray = q.ptAtT(smallT) - origin; SkDVector end = rays[index][1] - origin; if (ray.fX * end.fX < 0 || ray.fY * end.fY < 0) { continue; } double rayDist = ray.length(); double endDist = end.length(); double delta = fabs(rayDist - endDist) / maxWidth; if (delta > 1e-4) { useIntersect ^= true; } smallestTs[index] = smallT; } bool firstInside; if (useIntersect) { int sIndex = (int) (smallestTs[1] < 1); REPORTER_ASSERT(reporter, smallestTs[sIndex ^ 1] == 1); double t = smallestTs[sIndex]; const SkDQuad& q = *quads[sIndex]; SkDVector ray = q.ptAtT(t) - origin; SkDVector end = rays[sIndex][1] - origin; double rayDist = ray.length(); double endDist = end.length(); SkDVector mid = q.ptAtT(t / 2) - origin; double midXray = mid.crossCheck(ray); if (gPathOpsAngleIdeasVerbose) { SkDebugf("rayDist>endDist:%d sIndex==0:%d vDir[sIndex]<0:%d midXray<0:%d\n", rayDist > endDist, sIndex == 0, vDir[sIndex] < 0, midXray < 0); } SkASSERT(SkScalarSignAsInt(SkDoubleToScalar(midXray)) == SkScalarSignAsInt(SkDoubleToScalar(vDir[sIndex]))); firstInside = (rayDist > endDist) ^ (sIndex == 0) ^ (vDir[sIndex] < 0); } else if (overlap >= 0) { return; // answer has already been determined } else { firstInside = checkParallel(reporter, quad1, quad2); } if (overlap < 0) { SkDEBUGCODE(int realEnds =) PathOpsAngleTester::EndsIntersect(*seg1->debugLastAngle(), *seg2->debugLastAngle()); SkASSERT(realEnds == (firstInside ? 1 : 0)); }