GLGpuBufferCore::~GLGpuBufferCore() { glDeleteTextures(1, &mTextureID); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuBuffer); clearBufferViews(); }
GLGpuBufferCore::~GLGpuBufferCore() { BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuBuffer); clearBufferViews(); }