示例#1
0
static JSBool body_getVelocityLimit(JSContext* cx, uintN argc, jsval* vp)
{
  JSObject* bodyObj = JS_THIS_OBJECT(cx, vp);

  cpBody* body = (cpBody*)JS_GetPrivate(cx, bodyObj);

  jsval rVal = DOUBLE_TO_JSVAL(cpBodyGetVelLimit(body));
  JS_SET_RVAL(cx, vp, rVal);
  return JS_TRUE;
}
示例#2
0
文件: cbody.cpp 项目: dogtwelve/eepp
cpFloat cBody::VelLimit() const {
	return cpBodyGetVelLimit( mBody );
}
示例#3
0
float PhysicsBody::getVelocityLimit()
{
    return PhysicsHelper::cpfloat2float(cpBodyGetVelLimit(_info->getBody()));
}
float PhysicsBody::getVelocityLimit()
{
    return PhysicsHelper::cpfloat2float(cpBodyGetVelLimit(_cpBody));
}
示例#5
0
文件: physics.c 项目: andi2/cgame
Scalar physics_get_velocity_limit(Entity ent)
{
    PhysicsInfo *info = entitypool_get(pool, ent);
    error_assert(info);
    return cpBodyGetVelLimit(info->body);
}
示例#6
0
cpFloat Body::getVelLimit(void)
{
		return cpBodyGetVelLimit(body);
}