void cBody::AngVelLimit( const cpFloat& speed ) { cpBodySetAngVelLimit( mBody, speed ); }
void PhysicsBody::setAngularVelocityLimit(float limit) { cpBodySetAngVelLimit(_info->getBody(), PhysicsHelper::float2cpfloat(limit)); }
void physics_set_angular_velocity_limit(Entity ent, Scalar lim) { PhysicsInfo *info = entitypool_get(pool, ent); error_assert(info); cpBodySetAngVelLimit(info->body, lim); }
void PhysicsBody::setAngularVelocityLimit(float limit) { cpBodySetAngVelLimit(_cpBody, limit); }
void Body::setAngVelLimit(cpFloat value) { cpBodySetAngVelLimit(body,value); }