void CraftDefinitionFuel::decrementInput(CraftInput &input, IGameDef *gamedef) const { craftDecrementOrReplaceInput(input, replacements, gamedef); }
void CraftDefinitionFuel::decrementInput(CraftInput &input, std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const { craftDecrementOrReplaceInput(input, output_replacements, replacements, gamedef); }