ScriptProcessorNode* AudioContext::createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, ExceptionState& exceptionState) { if (isContextClosed()) { throwExceptionForClosedState(exceptionState); return nullptr; } // Set number of output channels to stereo by default. return createScriptProcessor(bufferSize, numberOfInputChannels, 2, exceptionState); }
ScriptProcessorNode* AudioContext::createScriptProcessor(ExceptionState& exceptionState) { if (isContextClosed()) { throwExceptionForClosedState(exceptionState); return nullptr; } // Set number of input/output channels to stereo by default. return createScriptProcessor(0, 2, 2, exceptionState); }
PassRefPtr<ScriptProcessorNode> AudioContext::createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, ExceptionCode& ec) { // Set number of output channels to stereo by default. return createScriptProcessor(bufferSize, numberOfInputChannels, 2, ec); }
ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, ExceptionState& exceptionState) { // Set number of output channels to stereo by default. return createScriptProcessor(bufferSize, numberOfInputChannels, 2, exceptionState); }
ScriptProcessorNode* AbstractAudioContext::createScriptProcessor(ExceptionState& exceptionState) { // Set number of input/output channels to stereo by default. return createScriptProcessor(0, 2, 2, exceptionState); }
PassRefPtr<ScriptProcessorNode> AudioContext::createScriptProcessor(size_t bufferSize, ExceptionState& es) { // Set number of input/output channels to stereo by default. return createScriptProcessor(bufferSize, 2, 2, es); }