void Table::tablePrepareForPreFlopRound() { // small blind will be forced to be set by player after button unsigned int smallBlind = buttonPosition + 1 ; players[smallBlind]->makeBlind( minimumBet/2 ); // big blind will be enforce to player after small blind player unsigned int bigBlindPos = buttonPosition + 2 ; players[bigBlindPos]->makeBlind( minimumBet ); // each player gets 2 cards: dealForTexasHoldem(); }
void Table::tablePrepareForPreFlop() { dealForTexasHoldem(); // each player gets 2 cards: }
void Table::tablePrepareForOnRiver() { dealForTexasHoldem(); // open next 5. card }
void Table::tablePrepareForOnTurn() { dealForTexasHoldem(); // open next 4. card }
void Table::tablePrepareForOnFlop() { dealForTexasHoldem(); // deal 3 community cards }