示例#1
0
void KOTodoEditor::deleteTodo()
{
    if(mTodo)
        emit deleteIncidenceSignal(mTodo);
    emit dialogClose(mTodo);
    reject();
}
示例#2
0
void EstateController::menuStartCallback(Ref* Sender)
{
    MenuItem* menuItem = (MenuItem*)Sender;
    log("%d",menuItem->getTag());
    switch(menuItem->getTag()){
        case 1:
            initGame(1);
            break;
        case 2:
            initGame(2);
            break;
        case 3:
            initGame(3);
            break;
        case 4:
            initGame(4);
            break;
        case 5:
            initGame(5);
            break;
        case 6:
            initGame(6);
            break;
        case 7:
            CCDirector::sharedDirector()->replaceScene(CCTransitionCrossFade::create(3.0f,  HelloWorld::scene()));
            break;
    }
    dialogClose();
}
示例#3
0
void ChatDialog::closeEvent(QCloseEvent *event)
{
	if (!canClose()) {
		event->ignore();
		return;
	}
	emit dialogClose(this);
}
void KOEventEditor::deleteEvent()
{
  if ( mEvent ) {
    emit deleteIncidenceSignal( mEvent );
  }

  emit dialogClose( mEvent );
  reject();
}
KOEventEditor::~KOEventEditor()
{
  if ( !mIsCounter ) {
    emit dialogClose( mEvent );
  }
}
示例#6
0
KOTodoEditor::~KOTodoEditor()
{
    emit dialogClose(mTodo);
}