main() { int perm[max]; int n; scanf("%d", &n); //int pmain[2][6]; // In general pmain[no of entries][no. of rearrangements assuming distinct numbers, i.e fac[n]] int i; for(i=0; i<=n-1; ++i) { scanf("%d", &perm[i]); } int k; k= perm[1]; permutator(perm, n, max); follower(perm, n, 0, max); getch(); }
int main(int argc,char** argv){ int found = 0, arrived_home = 0; int use_http = 0; char address[200]; int port = 55555; strcpy(address, "localhost"); if(argc >= 4){ use_http = atoi(argv[1]); strncpy(address, argv[2], 200); port = atoi(argv[3]); }else{ printf("[INFO] Usage: 'prog 1 address port' to start it with http connection\n"); } //initalization init(use_http, address, port); //install signal handler to exit gently signal(SIGINT,sigint_handler); //scheduling while(!end_game && !arrived_home){ if(robot_rank == 0){ // Leader mode if(found == 0){ found = leader(); }else{ arrived_home = go_back_home(); send_lead(next); } }else{ // Follower mode while(robot_rank > 0 && !end_game){ follower(); }//######################aggiunger end game e stop anche nel leader e go back home etc //follower call back called at each action messagge } } if(end_game){ printf("[STATUS] Game ended\n"); }else{ printf("[STATUS] Back home\n"); } reset_motors(); destroy_sensors(); destroy_motors(); destroy_bluetooth(); free(positions); }
void keepdogs() { struct monst *mtmp; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(dist(mtmp->mx,mtmp->my) < 3 && follower(mtmp) && !mtmp->msleep && !mtmp->mfroz) { relmon(mtmp); mtmp->nmon = mydogs; mydogs = mtmp; unpmon(mtmp); keepdogs(); /* we destroyed the link, so use recursion */ return; /* (admittedly somewhat primitive) */ } }
int main(int argc, char **argv) { init_raft(argv[1]); while (1) { switch (role) { case FOLLOWER: follower(); break; case CANDIDATE: candidate(); break; case LEADER: leader(); break; default: break; } } return 0; }
void Cocklebur::process() { CockLeaderElection cockLeaderElection(this); Leader leader(this); startCockServer( &leader ); while(true) { switch( d_cur_node_mode ) { case LOOKING: cout<<"_DEBUG: Enter looking process."<<endl; cockLeaderElection.lookForLeader(); break; case FOLLWING: cout<<"_DEBUG: Enter following process."<<endl; // apply lease from leader { Follower follower(this); follower.following(); } break; case LEADERING: cout<<"_DEBUG: Enter leadering process."<<endl; // recevie heartbeat from followers and observers { leader.reset(); leader.leadering(); } break; default: cout<<"_DEBUG: No match mode for "<<d_cur_node_mode<<endl; break; } } }