RenderbufferImpl *ContextGL::createRenderbuffer(const gl::RenderbufferState &state) { return new RenderbufferGL(state, getFunctions(), getWorkaroundsGL(), getStateManager(), mRenderer->getBlitter(), getNativeTextureCaps()); }
RenderbufferImpl *ContextGL::createRenderbuffer() { return new RenderbufferGL(getFunctions(), getWorkaroundsGL(), getStateManager(), getNativeTextureCaps()); }