示例#1
0
文件: g_render.c 项目: aosm/X11
void __glXDisp_MultiTexCoord4svARB(GLbyte *pc)
{
	glMultiTexCoord4svARB( 
		*(GLenum   *)(pc + 0),
		(GLshort  *)(pc + 4)
	);
}
示例#2
0
void __stdcall glMultiTexCoord4sv(GLenum target, const GLshort *v )
{
 if (!ARB_multitexture) return;
 glMultiTexCoord4svARB(target, v);
}