示例#1
0
int EDIT_TOOL::Remove( const TOOL_EVENT& aEvent )
{
    const SELECTION& selection = m_selectionTool->GetSelection();

    if( !hoverSelection( selection ) )
        return 0;

    // Get a copy of the selected items set
    PICKED_ITEMS_LIST selectedItems = selection.items;
    PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();

    // As we are about to remove items, they have to be removed from the selection first
    m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

    // Save them
    for( unsigned int i = 0; i < selectedItems.GetCount(); ++i )
        selectedItems.SetPickedItemStatus( UR_DELETED, i );

    editFrame->OnModify();
    editFrame->SaveCopyInUndoList( selectedItems, UR_DELETED );

    // And now remove
    for( unsigned int i = 0; i < selectedItems.GetCount(); ++i )
        remove( static_cast<BOARD_ITEM*>( selectedItems.GetPickedItem( i ) ) );

    getModel<BOARD>()->GetRatsnest()->Recalculate();

    return 0;
}
示例#2
0
int EDIT_TOOL::MoveExact( const TOOL_EVENT& aEvent )
{
    const SELECTION& selection = m_selectionTool->GetSelection();

    // Shall the selection be cleared at the end?
    bool unselect = selection.Empty();

    if( !hoverSelection( selection ) )
        return 0;

    wxPoint translation;
    double rotation = 0;

    PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();

    DIALOG_MOVE_EXACT dialog( editFrame, translation, rotation );
    int ret = dialog.ShowModal();

    if( ret == wxID_OK )
    {
        if( !isUndoInhibited() )
        {
            editFrame->OnModify();
            // Record an action of move and rotate
            editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
        }

        VECTOR2I rp = selection.GetCenter();
        wxPoint rotPoint( rp.x, rp.y );

        for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
        {
            BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );

            item->Move( translation );
            item->Rotate( rotPoint, rotation );

            if( !m_dragging )
                item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
        }

        updateRatsnest( m_dragging );

        if( m_dragging )
            selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
        else
            getModel<BOARD>()->GetRatsnest()->Recalculate();

        if( unselect )
            m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

        m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
    }

    return 0;
}
示例#3
0
int EDIT_TOOL::Rotate( const TOOL_EVENT& aEvent )
{
    const SELECTION& selection = m_selectionTool->GetSelection();
    PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();

    // Shall the selection be cleared at the end?
    bool unselect = selection.Empty();

    if( !hoverSelection( selection ) )
        return 0;

    wxPoint rotatePoint = getModificationPoint( selection );

    // If it is being dragged, then it is already saved with UR_CHANGED flag
    if( !isUndoInhibited() )
    {
        editFrame->OnModify();
        editFrame->SaveCopyInUndoList( selection.items, UR_ROTATED, rotatePoint );
    }

    for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
    {
        BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );

        item->Rotate( rotatePoint, editFrame->GetRotationAngle() );

        if( !m_dragging )
            item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
    }

    updateRatsnest( m_dragging );

    // Update dragging offset (distance between cursor and the first dragged item)
    m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
               rotatePoint;

    if( m_dragging )
        selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
    else
        getModel<BOARD>()->GetRatsnest()->Recalculate();

    if( unselect )
        m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

    m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );

    return 0;
}
示例#4
0
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
    const SELECTION& selection = m_selectionTool->GetSelection();
    PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();

    if( !hoverSelection( selection, false ) )
        return 0;

    // Properties are displayed when there is only one item selected
    if( selection.Size() == 1 )
    {
        // Display properties dialog
        BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );

        std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;

        // Some of properties dialogs alter pointers, so we should deselect them
        m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
        STATUS_FLAGS flags = item->GetFlags();
        item->ClearFlags();

        // It is necessary to determine if anything has changed
        PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back();

        // Display properties dialog
        editFrame->OnEditItemRequest( NULL, item );

        PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back();

        if( lastChange != currentChange )        // Something has changed
        {
            processChanges( currentChange );

            updateRatsnest( true );
            getModel<BOARD>()->GetRatsnest()->Recalculate();
            item->ViewUpdate();

            m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
        }

        item->SetFlags( flags );
    }

    return 0;
}
示例#5
0
int EDIT_TOOL::CreateArray( const TOOL_EVENT& aEvent )
{
    // first, check if we have a selection, or try to get one
    SELECTION_TOOL* selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
    const SELECTION& selection = selTool->GetSelection();

    // pick up items under the cursor if needed
    if( !hoverSelection( selection ) )
        return 0;

    // we have a selection to work on now, so start the tool process

    PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
    editFrame->OnModify();

    GAL_ARRAY_CREATOR array_creator( *editFrame, m_editModules,
                                     getModel<BOARD>()->GetRatsnest(),
                                     selection );

    array_creator.Invoke();

    return 0;
}
示例#6
0
文件: edit_tool.cpp 项目: morio/kicad
int EDIT_TOOL::editFootprintInFpEditor( const TOOL_EVENT& aEvent )
{
    const SELECTION& selection = m_selectionTool->GetSelection();
    bool unselect = selection.Empty();

    if( !hoverSelection( selection ) )
        return 0;

    MODULE* mod = uniqueSelected<MODULE>();

    if( !mod )
        return 0;

    PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();

    editFrame-> SetCurItem( mod );

    if( editFrame->GetCurItem()->GetTimeStamp() == 0 )    // Module Editor needs a non null timestamp
    {
        editFrame->GetCurItem()->SetTimeStamp( GetNewTimeStamp() );
        editFrame->OnModify();
    }

    FOOTPRINT_EDIT_FRAME* editor = (FOOTPRINT_EDIT_FRAME*) editFrame->Kiway().Player( FRAME_PCB_MODULE_EDITOR, true );

    editor->Load_Module_From_BOARD( (MODULE*) editFrame->GetCurItem() );
    editFrame->SetCurItem( NULL );     // the current module could be deleted by

    editor->Show( true );
    editor->Raise();        // Iconize( false );

    if( unselect )
        m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

    return 0;
}
示例#7
0
int EDIT_TOOL::CreateArray( const TOOL_EVENT& aEvent )
{
    // first, check if we have a selection, or try to get one
    SELECTION_TOOL* selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
    const SELECTION& selection = selTool->GetSelection();

    // Be sure that there is at least one item that we can modify
    if( !hoverSelection( selection ) )
        return 0;

    bool originalItemsModified = false;

    // we have a selection to work on now, so start the tool process

    PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
    editFrame->OnModify();

    if( m_editModules )
    {
        // Module editors do their undo point upfront for the whole module
        editFrame->SaveCopyInUndoList( editFrame->GetBoard()->m_Modules, UR_MODEDIT );
    }
    else
    {
        // We may also change the original item
        editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
    }

    DIALOG_CREATE_ARRAY::ARRAY_OPTIONS* array_opts = NULL;

    VECTOR2I rp = selection.GetCenter();
    const wxPoint rotPoint( rp.x, rp.y );

    DIALOG_CREATE_ARRAY dialog( editFrame, rotPoint, &array_opts );
    int ret = dialog.ShowModal();

    if( ret == wxID_OK && array_opts != NULL )
    {
        PICKED_ITEMS_LIST newItemList;

        for( int i = 0; i < selection.Size(); ++i )
        {
            BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );

            if( !item )
                continue;

            wxString cachedString;

            if( item->Type() == PCB_MODULE_T )
            {
                cachedString = static_cast<MODULE*>( item )->GetReferencePrefix();
            }
            else if( EDA_TEXT* text = dynamic_cast<EDA_TEXT*>( item ) )
            {
                // Copy the text (not just take a reference
                cachedString = text->GetText();
            }

            // iterate across the array, laying out the item at the
            // correct position
            const unsigned nPoints = array_opts->GetArraySize();

            for( unsigned ptN = 0; ptN < nPoints; ++ptN )
            {
                BOARD_ITEM* newItem = NULL;

                if( ptN == 0 )
                    newItem = item;
                else
                {
                    // if renumbering, no need to increment
                    const bool increment = !array_opts->ShouldRenumberItems();

                    // Some items cannot be duplicated
                    // i.e. the ref and value fields of a footprint or zones
                    // therefore newItem can be null

                    if( m_editModules )
                        newItem = editFrame->GetBoard()->m_Modules->DuplicateAndAddItem( item, increment );
                    else
                    {
#if 0
                        // @TODO: see if we allow zone duplication here
                        // Duplicate zones is especially tricky (overlaping zones must be merged)
                        // so zones are not duplicated
                        if( item->Type() == PCB_ZONE_AREA_T )
                            newItem = NULL;
                        else
#endif
                            newItem = editFrame->GetBoard()->DuplicateAndAddItem( item, increment );
                    }

                    if( newItem )
                    {
                        array_opts->TransformItem( ptN, newItem, rotPoint );

                        m_toolMgr->RunAction( COMMON_ACTIONS::unselectItem, true, newItem );

                        newItemList.PushItem( newItem );

                        if( newItem->Type() == PCB_MODULE_T)
                        {
                            static_cast<MODULE*>( newItem )->RunOnChildren( boost::bind( &KIGFX::VIEW::Add,
                                    getView(), _1 ) );
                        }

                        editFrame->GetGalCanvas()->GetView()->Add( newItem );
                        getModel<BOARD>()->GetRatsnest()->Update( newItem );
                    }
                }

                // set the number if needed:
                if( newItem && array_opts->ShouldRenumberItems() )
                {
                    switch( newItem->Type() )
                    {
                    case PCB_PAD_T:
                    {
                        const wxString padName = array_opts->GetItemNumber( ptN );
                        static_cast<D_PAD*>( newItem )->SetPadName( padName );

                        originalItemsModified = true;
                        break;
                    }
                    case PCB_MODULE_T:
                    {
                        const wxString moduleName = array_opts->GetItemNumber( ptN );
                        MODULE* module = static_cast<MODULE*>( newItem );
                        module->SetReference( cachedString + moduleName );

                        originalItemsModified = true;
                        break;
                    }
                    case PCB_MODULE_TEXT_T:
                    case PCB_TEXT_T:
                    {
                        EDA_TEXT* text = dynamic_cast<EDA_TEXT*>( newItem );
                        if( text )
                            text->SetText( array_opts->InterpolateNumberIntoString( ptN, cachedString ) );

                        originalItemsModified = true;
                        break;
                    }
                    default:
                        // no renumbering of other items
                        break;
                    }
                }
            }
        }

        if( !m_editModules )
        {
            if( originalItemsModified )
            {
                // Update the appearance of the original items
                selection.group->ItemsViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
            }

            // Add all items as a single undo point for PCB editors
            // TODO: Can this be merged into the previous undo point (where
            //       we saved the original items)
            editFrame->SaveCopyInUndoList( newItemList, UR_NEW );
        }
    }

    getModel<BOARD>()->GetRatsnest()->Recalculate();

    return 0;
}
示例#8
0
int EDIT_TOOL::Duplicate( const TOOL_EVENT& aEvent )
{
    bool increment = aEvent.IsAction( &COMMON_ACTIONS::duplicateIncrement );

    // first, check if we have a selection, or try to get one
    SELECTION_TOOL* selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
    const SELECTION& selection = selTool->GetSelection();

    // Be sure that there is at least one item that we can modify
    if( !hoverSelection( selection ) )
        return 0;

    // we have a selection to work on now, so start the tool process

    PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
    editFrame->OnModify();

    // prevent other tools making undo points while the duplicate is going on
    // so that if you cancel, you don't get a duplicate object hiding over
    // the original
    incUndoInhibit();

    if( m_editModules )
        editFrame->SaveCopyInUndoList( editFrame->GetBoard()->m_Modules, UR_MODEDIT );

    std::vector<BOARD_ITEM*> old_items;

    for( int i = 0; i < selection.Size(); ++i )
    {
        BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );

        if( item )
            old_items.push_back( item );
    }

    for( unsigned i = 0; i < old_items.size(); ++i )
    {
        BOARD_ITEM* item = old_items[i];

        // Unselect the item, so we won't pick it up again
        // Do this first, so a single-item duplicate will correctly call
        // SetCurItem and show the item properties
        m_toolMgr->RunAction( COMMON_ACTIONS::unselectItem, true, item );

        BOARD_ITEM* new_item = NULL;

        if( m_editModules )
            new_item = editFrame->GetBoard()->m_Modules->DuplicateAndAddItem( item, increment );
        else
        {
#if 0
            // @TODO: see if we allow zone duplication here
            // Duplicate zones is especially tricky (overlaping zones must be merged)
            // so zones are not duplicated
            if( item->Type() != PCB_ZONE_AREA_T )
#endif
                new_item = editFrame->GetBoard()->DuplicateAndAddItem( item, increment );
        }

        if( new_item )
        {
            if( new_item->Type() == PCB_MODULE_T )
            {
                static_cast<MODULE*>( new_item )->RunOnChildren( boost::bind( &KIGFX::VIEW::Add,
                        getView(), _1 ) );
            }

            editFrame->GetGalCanvas()->GetView()->Add( new_item );

            // Select the new item, so we can pick it up
            m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, new_item );
        }
    }

    // record the new items as added
    if( !m_editModules )
        editFrame->SaveCopyInUndoList( selection.items, UR_NEW );

    editFrame->DisplayToolMsg( wxString::Format( _( "Duplicated %d item(s)" ),
                               (int) old_items.size() ) );

    // pick up the selected item(s) and start moving
    // this works well for "dropping" copies around
    TOOL_EVENT evt = COMMON_ACTIONS::editActivate.MakeEvent();
    Main( evt );

    // and re-enable undos
    decUndoInhibit();

    return 0;
}
示例#9
0
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
    const SELECTION& selection = m_selectionTool->GetSelection();
    PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();

    // Shall the selection be cleared at the end?
    bool unselect = selection.Empty();

    if( !hoverSelection( selection, false ) )
        return 0;

    // Tracks & vias are treated in a special way:
    if( ( SELECTION_CONDITIONS::OnlyTypes( m_tracksViasType ) )( selection ) )
    {
        DIALOG_TRACK_VIA_PROPERTIES dlg( editFrame, selection );

        if( dlg.ShowModal() )
        {
            RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();

            editFrame->OnModify();
            editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
            dlg.Apply();

            selection.ForAll<KIGFX::VIEW_ITEM>( boost::bind( &KIGFX::VIEW_ITEM::ViewUpdate, _1,
                                                KIGFX::VIEW_ITEM::ALL ) );
            selection.ForAll<BOARD_ITEM>( boost::bind( &RN_DATA::Update, ratsnest, _1 ) );
            ratsnest->Recalculate();
        }
    }
    else if( selection.Size() == 1 ) // Properties are displayed when there is only one item selected
    {
        // Display properties dialog
        BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );

        // Store the head of the undo list to compare if anything has changed
        std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;

        // Some of properties dialogs alter pointers, so we should deselect them
        m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
        STATUS_FLAGS flags = item->GetFlags();
        item->ClearFlags();

        // It is necessary to determine if anything has changed, so store the current undo save point
        PICKED_ITEMS_LIST* undoSavePoint = undoList.empty() ? NULL : undoList.back();

        // Display properties dialog provided by the legacy canvas frame
        editFrame->OnEditItemRequest( NULL, item );

        if( !undoList.empty() && undoList.back() != undoSavePoint )      // Undo buffer has changed
        {
            // Process changes stored after undoSavePoint
            processUndoBuffer( undoSavePoint );

            // Update the modified item
            item->ViewUpdate();
            RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
            ratsnest->Recalculate();

            // TODO OBSERVER! I miss you so much..
            m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
        }

        item->SetFlags( flags );
    }

    if( unselect )
        m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

    return 0;
}
示例#10
0
int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
{
    KIGFX::VIEW_CONTROLS* controls = getViewControls();
    PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();

    VECTOR2I originalCursorPos = controls->GetCursorPosition();
    const SELECTION& selection = m_selectionTool->GetSelection();

    // Shall the selection be cleared at the end?
    bool unselect = selection.Empty();

    // Be sure that there is at least one item that we can modify. If nothing was selected before,
    // try looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection)
    if( !hoverSelection( selection ) )
        return 0;

    Activate();

    m_dragging = false;         // Are selected items being dragged?
    bool restore = false;       // Should items' state be restored when finishing the tool?
    bool lockOverride = false;

    // By default, modified items need to update their geometry
    m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY;

    controls->ShowCursor( true );

    // cumulative translation
    wxPoint totalMovement( 0, 0 );

    GRID_HELPER grid( editFrame );
    OPT_TOOL_EVENT evt = aEvent;

    // Main loop: keep receiving events
    do
    {
        if( evt->IsCancel() )
        {
            restore = true; // Cancelling the tool means that items have to be restored
            break;          // Finish
        }

        else if( evt->Action() == TA_UNDO_REDO )
        {
            unselect = true;
            break;
        }

        else if( evt->IsAction( &COMMON_ACTIONS::editActivate )
                 || evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
        {
            BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );

            if( m_dragging && evt->Category() == TC_MOUSE )
            {
                m_cursor = grid.BestSnapAnchor( evt->Position(), item );
                controls->ForceCursorPosition( true, m_cursor );

                wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) - item->GetPosition();
                totalMovement += movement;

                // Drag items to the current cursor position
                for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
                    selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );

                updateRatsnest( true );
            }
            else if( !m_dragging )    // Prepare to start dragging
            {
                if( !invokeInlineRouter() )
                {
                    m_selectionTool->SanitizeSelection();

                    if( selection.Empty() )
                        break;

                    // deal with locked items (override lock or abort the operation)
                    SELECTION_LOCK_FLAGS lockFlags = m_selectionTool->CheckLock();

                    if( lockFlags == SELECTION_LOCKED )
                        break;
                    else if( lockFlags == SELECTION_LOCK_OVERRIDE )
                        lockOverride = true;

                    // Save items, so changes can be undone
                    if( !isUndoInhibited() )
                    {
                        editFrame->OnModify();
                        editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
                    }

                    m_cursor = controls->GetCursorPosition();

                    if( selection.Size() == 1 )
                    {
                        // Set the current cursor position to the first dragged item origin, so the
                        // movement vector could be computed later
                        m_cursor = grid.BestDragOrigin( originalCursorPos, item );
                        grid.SetAuxAxes( true, m_cursor );
                    }
                    else
                    {
                        m_cursor = grid.Align( m_cursor );
                    }

                    controls->ForceCursorPosition( true, m_cursor );
                    controls->WarpCursor( m_cursor, true );

                    VECTOR2I o = VECTOR2I( item->GetPosition() );
                    m_offset.x = o.x - m_cursor.x;
                    m_offset.y = o.y - m_cursor.y;

                    controls->SetAutoPan( true );
                    m_dragging = true;
                    incUndoInhibit();
                }
            }

            selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
            m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
        }

        // Dispatch TOOL_ACTIONs
        else if( evt->Category() == TC_COMMAND )
        {
            if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
            {
                Rotate( aEvent );
            }
            else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
            {
                Flip( aEvent );

                // Flip causes change of layers
                enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS );
            }
            else if( evt->IsAction( &COMMON_ACTIONS::remove ) )
            {
                Remove( aEvent );

                break;       // exit the loop, as there is no further processing for removed items
            }
            else if( evt->IsAction( &COMMON_ACTIONS::duplicate ) )
            {
                // On duplicate, stop moving this item
                // The duplicate tool should then select the new item and start
                // a new move procedure
                break;
            }
            else if( evt->IsAction( &COMMON_ACTIONS::moveExact ) )
            {
                // Can't do this, because the selection will then contain
                // stale pointers and it will all go horribly wrong...
                //editFrame->RestoreCopyFromUndoList( dummy );
                //
                // So, instead, reset the position manually
                for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
                {
                    BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
                    item->SetPosition( item->GetPosition() - totalMovement );

                    // And what about flipping and rotation?
                    // for now, they won't be undone, but maybe that is how
                    // it should be, so you can flip and move exact in the
                    // same action?
                }

                // This causes a double event, so we will get the dialogue
                // correctly, somehow - why does Rotate not?
                //MoveExact( aEvent );
                break;      // exit the loop - we move exactly, so we have finished moving
            }
        }

        else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
        {
            if( !lockOverride )
                break; // Finish

            lockOverride = false;
        }
    } while( evt = Wait() );

    if( m_dragging )
        decUndoInhibit();

    m_dragging = false;
    m_offset.x = 0;
    m_offset.y = 0;

    if( restore )
    {
        // Modifications have to be rollbacked, so restore the previous state of items
        wxCommandEvent dummy;
        editFrame->RestoreCopyFromUndoList( dummy );
    }
    else
    {
        // Changes are applied, so update the items
        selection.group->ItemsViewUpdate( m_updateFlag );
    }

    if( unselect )
        m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );

    RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
    ratsnest->ClearSimple();
    ratsnest->Recalculate();

    controls->ShowCursor( false );
    controls->SetAutoPan( false );

    return 0;
}