extern "C" void Player_Awake_m549 (Player_t139 * __this, const MethodInfo* method) { static bool s_Il2CppMethodIntialized; if (!s_Il2CppMethodIntialized) { StringU5BU5D_t126_il2cpp_TypeInfo_var = il2cpp_codegen_type_info_from_index(39); Component_GetComponent_TisAnimator_t7_m317_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483651); Component_GetComponent_TisRigidbody_t6_m318_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483652); Component_GetComponent_TisCharacterController_t140_m558_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483674); _stringLiteral40 = il2cpp_codegen_string_literal_from_index(40); s_Il2CppMethodIntialized = true; } { StringU5BU5D_t126* L_0 = ((StringU5BU5D_t126*)SZArrayNew(StringU5BU5D_t126_il2cpp_TypeInfo_var, 1)); NullCheck(L_0); IL2CPP_ARRAY_BOUNDS_CHECK(L_0, 0); ArrayElementTypeCheck (L_0, _stringLiteral40); *((String_t**)(String_t**)SZArrayLdElema(L_0, 0, sizeof(String_t*))) = (String_t*)_stringLiteral40; int32_t L_1 = LayerMask_GetMask_m557(NULL /*static, unused*/, L_0, /*hidden argument*/NULL); __this->___floorMask_7 = L_1; Animator_t7 * L_2 = Component_GetComponent_TisAnimator_t7_m317(__this, /*hidden argument*/Component_GetComponent_TisAnimator_t7_m317_MethodInfo_var); __this->___anim_4 = L_2; Rigidbody_t6 * L_3 = Component_GetComponent_TisRigidbody_t6_m318(__this, /*hidden argument*/Component_GetComponent_TisRigidbody_t6_m318_MethodInfo_var); __this->___playerRigidbody_5 = L_3; CharacterController_t140 * L_4 = Component_GetComponent_TisCharacterController_t140_m558(__this, /*hidden argument*/Component_GetComponent_TisCharacterController_t140_m558_MethodInfo_var); __this->___controller_6 = L_4; return; } }
extern "C" void AnimationSpriteSheet_Update_m8_4 (AnimationSpriteSheet_t8_2 * __this, const MethodInfo* method) { static bool s_Il2CppMethodIntialized; if (!s_Il2CppMethodIntialized) { Component_GetComponent_TisRenderer_t5_33_m5_2183_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483920); _stringLiteral4504 = il2cpp_codegen_string_literal_from_index(4504); s_Il2CppMethodIntialized = true; } int32_t V_0 = 0; Vector2_t5_67 V_1 = {0}; int32_t V_2 = 0; int32_t V_3 = 0; Vector2_t5_67 V_4 = {0}; { float L_0 = Time_get_time_m5_1179(NULL /*static, unused*/, /*hidden argument*/NULL); float L_1 = (__this->___fps_4); V_0 = (((int32_t)((int32_t)((float)((float)L_0*(float)L_1))))); int32_t L_2 = V_0; int32_t L_3 = (__this->___uvX_2); int32_t L_4 = (__this->___uvY_3); V_0 = ((int32_t)((int32_t)L_2%(int32_t)((int32_t)((int32_t)L_3*(int32_t)L_4)))); int32_t L_5 = (__this->___uvX_2); int32_t L_6 = (__this->___uvY_3); Vector2_t5_67 L_7 = {0}; Vector2__ctor_m5_394(&L_7, ((float)((float)(1.0f)/(float)(((float)((float)L_5))))), ((float)((float)(1.0f)/(float)(((float)((float)L_6))))), /*hidden argument*/NULL); V_1 = L_7; int32_t L_8 = V_0; int32_t L_9 = (__this->___uvX_2); V_2 = ((int32_t)((int32_t)L_8%(int32_t)L_9)); int32_t L_10 = V_0; int32_t L_11 = (__this->___uvX_2); V_3 = ((int32_t)((int32_t)L_10/(int32_t)L_11)); int32_t L_12 = V_2; float L_13 = ((&V_1)->___x_1); float L_14 = ((&V_1)->___y_2); int32_t L_15 = V_3; float L_16 = ((&V_1)->___y_2); Vector2_t5_67 L_17 = {0}; Vector2__ctor_m5_394(&L_17, ((float)((float)(((float)((float)L_12)))*(float)L_13)), ((float)((float)((float)((float)(1.0f)-(float)L_14))-(float)((float)((float)(((float)((float)L_15)))*(float)L_16)))), /*hidden argument*/NULL); V_4 = L_17; Renderer_t5_33 * L_18 = Component_GetComponent_TisRenderer_t5_33_m5_2183(__this, /*hidden argument*/Component_GetComponent_TisRenderer_t5_33_m5_2183_MethodInfo_var); NullCheck(L_18); Material_t5_40 * L_19 = Renderer_get_material_m5_174(L_18, /*hidden argument*/NULL); Vector2_t5_67 L_20 = V_4; NullCheck(L_19); Material_SetTextureOffset_m5_770(L_19, _stringLiteral4504, L_20, /*hidden argument*/NULL); Renderer_t5_33 * L_21 = Component_GetComponent_TisRenderer_t5_33_m5_2183(__this, /*hidden argument*/Component_GetComponent_TisRenderer_t5_33_m5_2183_MethodInfo_var); NullCheck(L_21); Material_t5_40 * L_22 = Renderer_get_material_m5_174(L_21, /*hidden argument*/NULL); Vector2_t5_67 L_23 = V_1; NullCheck(L_22); Material_SetTextureScale_m5_772(L_22, _stringLiteral4504, L_23, /*hidden argument*/NULL); return; } }
extern "C" void PersistentCallGroup__ctor_m1158 (PersistentCallGroup_t267 * __this, const MethodInfo* method) { static bool s_Il2CppMethodIntialized; if (!s_Il2CppMethodIntialized) { List_1_t266_il2cpp_TypeInfo_var = il2cpp_codegen_type_info_from_index(223); List_1__ctor_m1354_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483714); s_Il2CppMethodIntialized = true; } { Object__ctor_m1185(__this, /*hidden argument*/NULL); List_1_t266 * L_0 = (List_1_t266 *)il2cpp_codegen_object_new (List_1_t266_il2cpp_TypeInfo_var); List_1__ctor_m1354(L_0, /*hidden argument*/List_1__ctor_m1354_MethodInfo_var); __this->___m_Calls_0 = L_0; return; } }
extern "C" void NewPlayerMovement_Awake_m546 (NewPlayerMovement_t138 * __this, const MethodInfo* method) { static bool s_Il2CppMethodIntialized; if (!s_Il2CppMethodIntialized) { Component_GetComponent_TisNavMeshAgent_t4_m556_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483673); _stringLiteral39 = il2cpp_codegen_string_literal_from_index(39); s_Il2CppMethodIntialized = true; } { GameObject_t39 * L_0 = GameObject_FindGameObjectWithTag_m555(NULL /*static, unused*/, _stringLiteral39, /*hidden argument*/NULL); NullCheck(L_0); Transform_t3 * L_1 = GameObject_get_transform_m413(L_0, /*hidden argument*/NULL); __this->___player_2 = L_1; NavMeshAgent_t4 * L_2 = Component_GetComponent_TisNavMeshAgent_t4_m556(__this, /*hidden argument*/Component_GetComponent_TisNavMeshAgent_t4_m556_MethodInfo_var); __this->___nav_3 = L_2; return; } }
extern "C" void InvokableCallList__ctor_m1159 (InvokableCallList_t269 * __this, const MethodInfo* method) { static bool s_Il2CppMethodIntialized; if (!s_Il2CppMethodIntialized) { List_1_t268_il2cpp_TypeInfo_var = il2cpp_codegen_type_info_from_index(225); List_1__ctor_m1355_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483715); s_Il2CppMethodIntialized = true; } { List_1_t268 * L_0 = (List_1_t268 *)il2cpp_codegen_object_new (List_1_t268_il2cpp_TypeInfo_var); List_1__ctor_m1355(L_0, /*hidden argument*/List_1__ctor_m1355_MethodInfo_var); __this->___m_PersistentCalls_0 = L_0; List_1_t268 * L_1 = (List_1_t268 *)il2cpp_codegen_object_new (List_1_t268_il2cpp_TypeInfo_var); List_1__ctor_m1355(L_1, /*hidden argument*/List_1__ctor_m1355_MethodInfo_var); __this->___m_RuntimeCalls_1 = L_1; List_1_t268 * L_2 = (List_1_t268 *)il2cpp_codegen_object_new (List_1_t268_il2cpp_TypeInfo_var); List_1__ctor_m1355(L_2, /*hidden argument*/List_1__ctor_m1355_MethodInfo_var); __this->___m_ExecutingCalls_2 = L_2; Object__ctor_m1185(__this, /*hidden argument*/NULL); return; } }
extern "C" void AnimationScrollTexture_FixedUpdate_m8_1 (AnimationScrollTexture_t8_1 * __this, const MethodInfo* method) { static bool s_Il2CppMethodIntialized; if (!s_Il2CppMethodIntialized) { Component_GetComponent_TisRenderer_t5_33_m5_2183_MethodInfo_var = il2cpp_codegen_method_info_from_index(2147483920); s_Il2CppMethodIntialized = true; } float V_0 = 0.0f; { float L_0 = Time_get_time_m5_1179(NULL /*static, unused*/, /*hidden argument*/NULL); float L_1 = (__this->___Speed_2); V_0 = ((float)((float)L_0*(float)((-L_1)))); Renderer_t5_33 * L_2 = Component_GetComponent_TisRenderer_t5_33_m5_2183(__this, /*hidden argument*/Component_GetComponent_TisRenderer_t5_33_m5_2183_MethodInfo_var); NullCheck(L_2); Material_t5_40 * L_3 = Renderer_get_material_m5_174(L_2, /*hidden argument*/NULL); float L_4 = V_0; Vector2_t5_67 L_5 = {0}; Vector2__ctor_m5_394(&L_5, (((float)((float)0))), L_4, /*hidden argument*/NULL); NullCheck(L_3); Material_set_mainTextureOffset_m5_757(L_3, L_5, /*hidden argument*/NULL); return; } }