void ballfall() { boolean gets_hit; gets_hit = (((uball->ox != u.ux) || (uball->oy != u.uy)) && ((uwep == uball)? FALSE : (boolean)rn2(5))); if (carried(uball)) { pline("Startled, you drop the iron ball."); if (uwep == uball) setuwep((struct obj *)0); if (uswapwep == uball) setuswapwep((struct obj *)0); if (uquiver == uball) setuqwep((struct obj *)0);; if (uwep != uball) freeinv(uball); } if(gets_hit){ int dmg = rn1(7,25); pline_The("iron ball falls on your %s.", body_part(HEAD)); if (uarmh) { if(is_metallic(uarmh)) { pline("Fortunately, you are wearing a hard helmet."); dmg = 3; } else if (flags.verbose) Your("%s does not protect you.", xname(uarmh)); } losehp(dmg, "crunched in the head by an iron ball", NO_KILLER_PREFIX); } }
void ballfall(void) { boolean gets_hit; gets_hit = (((uball->ox != u.ux) || (uball->oy != u.uy)) && ((uwep == uball) ? FALSE : (boolean) rn2(5))); if (carried(uball)) { pline("Startled, you drop the iron ball."); unwield_silently(uball); if (uwep != uball) freeinv(uball); } if (gets_hit) { int dmg = rn1(7, 25); pline("The iron ball falls on your %s.", body_part(HEAD)); if (uarmh) { if (is_metallic(uarmh)) { pline("Fortunately, you are wearing a hard helmet."); dmg = 3; } else if (flags.verbose) pline("Your %s does not protect you.", xname(uarmh)); } losehp(dmg, "crunched in the head by an iron ball"); } }
/* fungi will eat even tainted food */ int dogfood(const struct monst *mon, struct obj *obj) { boolean carni = carnivorous(mon->data); boolean herbi = herbivorous(mon->data); const struct permonst *fptr = &mons[obj->corpsenm]; boolean starving; if (is_quest_artifact(obj) || obj_resists(obj, 0, 95)) return obj->cursed ? TABU : APPORT; switch (obj->oclass) { case FOOD_CLASS: if (obj->otyp == CORPSE && ((touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon)) || is_rider(fptr))) return TABU; /* Ghouls only eat old corpses... yum! */ if (mon->data == &mons[PM_GHOUL]) return (obj->otyp == CORPSE && peek_at_iced_corpse_age(obj) + 50L <= moves) ? DOGFOOD : TABU; if (!carni && !herbi) return obj->cursed ? UNDEF : APPORT; /* a starving pet will eat almost anything */ starving = (mon->mtame && !mon->isminion && CONST_EDOG(mon)->mhpmax_penalty); switch (obj->otyp) { case TRIPE_RATION: case MEATBALL: case MEAT_RING: case MEAT_STICK: case HUGE_CHUNK_OF_MEAT: return carni ? DOGFOOD : MANFOOD; case EGG: if (touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon)) return POISON; return carni ? CADAVER : MANFOOD; case CORPSE: if ((peek_at_iced_corpse_age(obj) + 50L <= moves && obj->corpsenm != PM_LIZARD && obj->corpsenm != PM_LICHEN && mon->data->mlet != S_FUNGUS) || (acidic(&mons[obj->corpsenm]) && !resists_acid(mon)) || (poisonous(&mons[obj->corpsenm]) && !resists_poison(mon))) return POISON; else if (vegan(fptr)) return herbi ? CADAVER : MANFOOD; else return carni ? CADAVER : MANFOOD; case CLOVE_OF_GARLIC: return (is_undead(mon->data) ? TABU : ((herbi || starving) ? ACCFOOD : MANFOOD)); case TIN: return metallivorous(mon->data) ? ACCFOOD : MANFOOD; case APPLE: case CARROT: return herbi ? DOGFOOD : starving ? ACCFOOD : MANFOOD; case BANANA: return ((mon->data->mlet == S_YETI) ? DOGFOOD : ((herbi || starving) ? ACCFOOD : MANFOOD)); case K_RATION: case C_RATION: case CRAM_RATION: case LEMBAS_WAFER: case FOOD_RATION: if (is_human(mon->data) || is_elf(mon->data) || is_dwarf(mon->data) || is_gnome(mon->data) || is_orc(mon->data)) return ACCFOOD; default: if (starving) return ACCFOOD; return (obj->otyp > SLIME_MOLD ? (carni ? ACCFOOD : MANFOOD) : (herbi ? ACCFOOD : MANFOOD)); } default: if (obj->otyp == AMULET_OF_STRANGULATION || obj->otyp == RIN_SLOW_DIGESTION) return TABU; if (hates_silver(mon->data) && objects[obj->otyp].oc_material == SILVER) return TABU; if (mon->data == &mons[PM_GELATINOUS_CUBE] && is_organic(obj)) return ACCFOOD; if (metallivorous(mon->data) && is_metallic(obj) && (is_rustprone(obj) || mon->data != &mons[PM_RUST_MONSTER])) { /* Non-rustproofed ferrous based metals are preferred. */ return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD : ACCFOOD; } if (!obj->cursed && obj->oclass != BALL_CLASS && obj->oclass != CHAIN_CLASS) return APPORT; /* fall into next case */ case ROCK_CLASS: return UNDEF; } }
/* Start riding, with the given monster */ boolean mount_steed(struct monst * mtmp, /* The animal */ boolean force) { /* Quietly force this animal */ struct obj *otmp; const struct permonst *ptr; /* Sanity checks */ if (u.usteed) { pline("You are already riding %s.", mon_nam(u.usteed)); return FALSE; } /* Is the player in the right form? */ if (Hallucination && !force) { pline("Maybe you should find a designated driver."); return FALSE; } /* While riding Wounded_legs refers to the steed's, not the hero's legs. That opens up a potential abuse where the player can mount a steed, then dismount immediately to heal leg damage, because leg damage is always healed upon dismount (Wounded_legs context switch). By preventing a hero with Wounded_legs from mounting a steed, the potential for abuse is minimized, if not eliminated altogether. */ if (Wounded_legs) { pline("Your %s are in no shape for riding.", makeplural(body_part(LEG))); if (force && wizard && yn("Heal your legs?") == 'y') LWounded_legs = RWounded_legs = 0; else return FALSE; } if (Upolyd && (!humanoid(youmonst.data) || verysmall(youmonst.data) || bigmonst(youmonst.data) || slithy(youmonst.data))) { pline("You won't fit on a saddle."); return FALSE; } if (!force && (near_capacity() > SLT_ENCUMBER)) { pline("You can't do that while carrying so much stuff."); return FALSE; } /* Can the player reach and see the monster? */ if (!mtmp || (!force && ((Blind && !Blind_telepat) || mtmp->mundetected || mtmp->m_ap_type == M_AP_FURNITURE || mtmp->m_ap_type == M_AP_OBJECT))) { pline("I see nobody there."); return FALSE; } struct test_move_cache cache; init_test_move_cache(&cache); if (Engulfed || u.ustuck || u.utrap || Punished || !test_move(u.ux, u.uy, mtmp->mx - u.ux, mtmp->my - u.uy, 0, TEST_MOVE, &cache)) { if (Punished || !(Engulfed || u.ustuck || u.utrap)) pline("You are unable to swing your %s over.", body_part(LEG)); else pline("You are stuck here for now."); return FALSE; } /* Is this a valid monster? */ otmp = which_armor(mtmp, os_saddle); if (!otmp) { pline("%s is not saddled.", Monnam(mtmp)); return FALSE; } ptr = mtmp->data; if (touch_petrifies(ptr) && !Stone_resistance) { pline("You touch %s.", mon_nam(mtmp)); instapetrify(killer_msg(STONING, msgcat("attempting to ride ", an(mtmp->data->mname)))); } if (!mtmp->mtame || mtmp->isminion) { pline("I think %s would mind.", mon_nam(mtmp)); return FALSE; } if (mtmp->mtrapped) { struct trap *t = t_at(level, mtmp->mx, mtmp->my); pline("You can't mount %s while %s's trapped in %s.", mon_nam(mtmp), mhe(mtmp), t ? an(trapexplain[t->ttyp - 1]) : "ice"); return FALSE; } if (!force && !Role_if(PM_KNIGHT) && !(--mtmp->mtame)) { /* no longer tame */ newsym(mtmp->mx, mtmp->my); pline("%s resists%s!", Monnam(mtmp), mtmp->mleashed ? " and its leash comes off" : ""); if (mtmp->mleashed) m_unleash(mtmp, FALSE); return FALSE; } if (!force && Underwater && !is_swimmer(ptr)) { pline("You can't ride that creature while under water."); return FALSE; } if (!can_saddle(mtmp) || !can_ride(mtmp)) { pline("You can't ride such a creature."); return 0; } /* Is the player impaired? */ if (!force && !is_floater(ptr) && !is_flyer(ptr) && Levitation && !Lev_at_will) { pline("You cannot reach %s.", mon_nam(mtmp)); return FALSE; } if (!force && uarm && is_metallic(uarm) && greatest_erosion(uarm)) { pline("Your %s armor is too stiff to be able to mount %s.", uarm->oeroded ? "rusty" : "corroded", mon_nam(mtmp)); return FALSE; } if (!force && (Confusion || Fumbling || Glib || Wounded_legs || otmp->cursed || ((u.ulevel + mtmp->mtame < rnd(MAXULEV / 2 + 5)) && (!Role_if(PM_KNIGHT))))) { if (Levitation) { pline("%s slips away from you.", Monnam(mtmp)); return FALSE; } pline("You slip while trying to get on %s.", mon_nam(mtmp)); const char *buf = msgcat( "slipped while mounting ", /* "a saddled mumak" or "a saddled pony called Dobbin" */ x_monnam(mtmp, ARTICLE_A, NULL, SUPPRESS_IT | SUPPRESS_INVISIBLE | SUPPRESS_HALLUCINATION, TRUE)); losehp(rn1(5, 10), buf); return FALSE; } /* Success */ maybewakesteed(mtmp); if (!force) { if (Levitation && !is_floater(ptr) && !is_flyer(ptr)) /* Must have Lev_at_will at this point */ pline("%s magically floats up!", Monnam(mtmp)); pline("You mount %s.", mon_nam(mtmp)); } /* setuwep handles polearms differently when you're mounted */ if (uwep && is_pole(uwep)) u.bashmsg = TRUE; u.usteed = mtmp; remove_monster(level, mtmp->mx, mtmp->my); teleds(mtmp->mx, mtmp->my, TRUE); return TRUE; }