void lp_build_alpha_test(struct gallivm_state *gallivm, unsigned func, struct lp_type type, const struct util_format_description *cbuf_format_desc, struct lp_build_mask_context *mask, LLVMValueRef alpha, LLVMValueRef ref, boolean do_branch) { struct lp_build_context bld; LLVMValueRef test; lp_build_context_init(&bld, gallivm, type); /* * Alpha testing needs to be done in the color buffer precision. * * TODO: Ideally, instead of duplicating the color conversion code, we would do * alpha testing after converting the output colors, but that's not very * convenient, because it needs to be done before depth testing. Hopefully * LLVM will detect and remove the duplicate expression. * * FIXME: This should be generalized to formats other than rgba8 variants. */ if (type.floating && util_format_is_rgba8_variant(cbuf_format_desc)) { const unsigned dst_width = 8; alpha = lp_build_clamp(&bld, alpha, bld.zero, bld.one); ref = lp_build_clamp(&bld, ref, bld.zero, bld.one); alpha = lp_build_clamped_float_to_unsigned_norm(gallivm, type, dst_width, alpha); ref = lp_build_clamped_float_to_unsigned_norm(gallivm, type, dst_width, ref); type.floating = 0; lp_build_context_init(&bld, gallivm, type); } test = lp_build_cmp(&bld, func, alpha, ref); lp_build_name(test, "alpha_mask"); lp_build_mask_update(mask, test); if (do_branch) lp_build_mask_check(mask); }
void lp_build_alpha_to_coverage(struct gallivm_state *gallivm, struct lp_type type, struct lp_build_mask_context *mask, LLVMValueRef alpha, boolean do_branch) { struct lp_build_context bld; LLVMValueRef test; LLVMValueRef alpha_ref_value; lp_build_context_init(&bld, gallivm, type); alpha_ref_value = lp_build_const_vec(gallivm, type, 0.5); test = lp_build_cmp(&bld, PIPE_FUNC_GREATER, alpha, alpha_ref_value); lp_build_name(test, "alpha_to_coverage"); lp_build_mask_update(mask, test); if (do_branch) lp_build_mask_check(mask); }
/** * Generate code for performing depth and/or stencil tests. * We operate on a vector of values (typically n 2x2 quads). * * \param depth the depth test state * \param stencil the front/back stencil state * \param type the data type of the fragment depth/stencil values * \param format_desc description of the depth/stencil surface * \param mask the alive/dead pixel mask for the quad (vector) * \param stencil_refs the front/back stencil ref values (scalar) * \param z_src the incoming depth/stencil values (n 2x2 quad values, float32) * \param zs_dst the depth/stencil values in framebuffer * \param face contains boolean value indicating front/back facing polygon */ void lp_build_depth_stencil_test(struct gallivm_state *gallivm, const struct pipe_depth_state *depth, const struct pipe_stencil_state stencil[2], struct lp_type z_src_type, const struct util_format_description *format_desc, struct lp_build_mask_context *mask, LLVMValueRef stencil_refs[2], LLVMValueRef z_src, LLVMValueRef z_fb, LLVMValueRef s_fb, LLVMValueRef face, LLVMValueRef *z_value, LLVMValueRef *s_value, boolean do_branch) { LLVMBuilderRef builder = gallivm->builder; struct lp_type z_type; struct lp_build_context z_bld; struct lp_build_context s_bld; struct lp_type s_type; unsigned z_shift = 0, z_width = 0, z_mask = 0; LLVMValueRef z_dst = NULL; LLVMValueRef stencil_vals = NULL; LLVMValueRef z_bitmask = NULL, stencil_shift = NULL; LLVMValueRef z_pass = NULL, s_pass_mask = NULL; LLVMValueRef orig_mask = lp_build_mask_value(mask); LLVMValueRef front_facing = NULL; boolean have_z, have_s; /* * Depths are expected to be between 0 and 1, even if they are stored in * floats. Setting these bits here will ensure that the lp_build_conv() call * below won't try to unnecessarily clamp the incoming values. */ if(z_src_type.floating) { z_src_type.sign = FALSE; z_src_type.norm = TRUE; } else { assert(!z_src_type.sign); assert(z_src_type.norm); } /* Pick the type matching the depth-stencil format. */ z_type = lp_depth_type(format_desc, z_src_type.length); /* Pick the intermediate type for depth operations. */ z_type.width = z_src_type.width; assert(z_type.length == z_src_type.length); /* FIXME: for non-float depth/stencil might generate better code * if we'd always split it up to use 128bit operations. * For stencil we'd almost certainly want to pack to 8xi16 values, * for z just run twice. */ /* Sanity checking */ { const unsigned z_swizzle = format_desc->swizzle[0]; const unsigned s_swizzle = format_desc->swizzle[1]; assert(z_swizzle != UTIL_FORMAT_SWIZZLE_NONE || s_swizzle != UTIL_FORMAT_SWIZZLE_NONE); assert(depth->enabled || stencil[0].enabled); assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS); assert(format_desc->block.width == 1); assert(format_desc->block.height == 1); if (stencil[0].enabled) { assert(s_swizzle < 4); assert(format_desc->channel[s_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED); assert(format_desc->channel[s_swizzle].pure_integer); assert(!format_desc->channel[s_swizzle].normalized); assert(format_desc->channel[s_swizzle].size == 8); } if (depth->enabled) { assert(z_swizzle < 4); if (z_type.floating) { assert(z_swizzle == 0); assert(format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_FLOAT); assert(format_desc->channel[z_swizzle].size == 32); } else { assert(format_desc->channel[z_swizzle].type == UTIL_FORMAT_TYPE_UNSIGNED); assert(format_desc->channel[z_swizzle].normalized); assert(!z_type.fixed); } } } /* Setup build context for Z vals */ lp_build_context_init(&z_bld, gallivm, z_type); /* Setup build context for stencil vals */ s_type = lp_int_type(z_type); lp_build_context_init(&s_bld, gallivm, s_type); /* Compute and apply the Z/stencil bitmasks and shifts. */ { unsigned s_shift, s_mask; z_dst = z_fb; stencil_vals = s_fb; have_z = get_z_shift_and_mask(format_desc, &z_shift, &z_width, &z_mask); have_s = get_s_shift_and_mask(format_desc, &s_shift, &s_mask); if (have_z) { if (z_mask != 0xffffffff) { z_bitmask = lp_build_const_int_vec(gallivm, z_type, z_mask); } /* * Align the framebuffer Z 's LSB to the right. */ if (z_shift) { LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift); z_dst = LLVMBuildLShr(builder, z_dst, shift, "z_dst"); } else if (z_bitmask) { z_dst = LLVMBuildAnd(builder, z_dst, z_bitmask, "z_dst"); } else { lp_build_name(z_dst, "z_dst"); } } if (have_s) { if (s_shift) { LLVMValueRef shift = lp_build_const_int_vec(gallivm, s_type, s_shift); stencil_vals = LLVMBuildLShr(builder, stencil_vals, shift, ""); stencil_shift = shift; /* used below */ } if (s_mask != 0xffffffff) { LLVMValueRef mask = lp_build_const_int_vec(gallivm, s_type, s_mask); stencil_vals = LLVMBuildAnd(builder, stencil_vals, mask, ""); } lp_build_name(stencil_vals, "s_dst"); } } if (stencil[0].enabled) { if (face) { LLVMValueRef zero = lp_build_const_int32(gallivm, 0); /* front_facing = face != 0 ? ~0 : 0 */ front_facing = LLVMBuildICmp(builder, LLVMIntNE, face, zero, ""); front_facing = LLVMBuildSExt(builder, front_facing, LLVMIntTypeInContext(gallivm->context, s_bld.type.length*s_bld.type.width), ""); front_facing = LLVMBuildBitCast(builder, front_facing, s_bld.int_vec_type, ""); } /* convert scalar stencil refs into vectors */ stencil_refs[0] = lp_build_broadcast_scalar(&s_bld, stencil_refs[0]); stencil_refs[1] = lp_build_broadcast_scalar(&s_bld, stencil_refs[1]); s_pass_mask = lp_build_stencil_test(&s_bld, stencil, stencil_refs, stencil_vals, front_facing); /* apply stencil-fail operator */ { LLVMValueRef s_fail_mask = lp_build_andnot(&s_bld, orig_mask, s_pass_mask); stencil_vals = lp_build_stencil_op(&s_bld, stencil, S_FAIL_OP, stencil_refs, stencil_vals, s_fail_mask, front_facing); } } if (depth->enabled) { /* * Convert fragment Z to the desired type, aligning the LSB to the right. */ assert(z_type.width == z_src_type.width); assert(z_type.length == z_src_type.length); assert(lp_check_value(z_src_type, z_src)); if (z_src_type.floating) { /* * Convert from floating point values */ if (!z_type.floating) { z_src = lp_build_clamped_float_to_unsigned_norm(gallivm, z_src_type, z_width, z_src); } } else { /* * Convert from unsigned normalized values. */ assert(!z_src_type.sign); assert(!z_src_type.fixed); assert(z_src_type.norm); assert(!z_type.floating); if (z_src_type.width > z_width) { LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_src_type, z_src_type.width - z_width); z_src = LLVMBuildLShr(builder, z_src, shift, ""); } } assert(lp_check_value(z_type, z_src)); lp_build_name(z_src, "z_src"); /* compare src Z to dst Z, returning 'pass' mask */ z_pass = lp_build_cmp(&z_bld, depth->func, z_src, z_dst); if (!stencil[0].enabled) { /* We can potentially skip all remaining operations here, but only * if stencil is disabled because we still need to update the stencil * buffer values. Don't need to update Z buffer values. */ lp_build_mask_update(mask, z_pass); if (do_branch) { lp_build_mask_check(mask); do_branch = FALSE; } } if (depth->writemask) { LLVMValueRef zselectmask; /* mask off bits that failed Z test */ zselectmask = LLVMBuildAnd(builder, orig_mask, z_pass, ""); /* mask off bits that failed stencil test */ if (s_pass_mask) { zselectmask = LLVMBuildAnd(builder, zselectmask, s_pass_mask, ""); } /* Mix the old and new Z buffer values. * z_dst[i] = zselectmask[i] ? z_src[i] : z_dst[i] */ z_dst = lp_build_select(&z_bld, zselectmask, z_src, z_dst); } if (stencil[0].enabled) { /* update stencil buffer values according to z pass/fail result */ LLVMValueRef z_fail_mask, z_pass_mask; /* apply Z-fail operator */ z_fail_mask = lp_build_andnot(&s_bld, orig_mask, z_pass); stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_FAIL_OP, stencil_refs, stencil_vals, z_fail_mask, front_facing); /* apply Z-pass operator */ z_pass_mask = LLVMBuildAnd(builder, orig_mask, z_pass, ""); stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP, stencil_refs, stencil_vals, z_pass_mask, front_facing); } } else { /* No depth test: apply Z-pass operator to stencil buffer values which * passed the stencil test. */ s_pass_mask = LLVMBuildAnd(builder, orig_mask, s_pass_mask, ""); stencil_vals = lp_build_stencil_op(&s_bld, stencil, Z_PASS_OP, stencil_refs, stencil_vals, s_pass_mask, front_facing); } /* Put Z and stencil bits in the right place */ if (have_z && z_shift) { LLVMValueRef shift = lp_build_const_int_vec(gallivm, z_type, z_shift); z_dst = LLVMBuildShl(builder, z_dst, shift, ""); } if (stencil_vals && stencil_shift) stencil_vals = LLVMBuildShl(builder, stencil_vals, stencil_shift, ""); /* Finally, merge the z/stencil values */ if (format_desc->block.bits <= 32) { if (have_z && have_s) *z_value = LLVMBuildOr(builder, z_dst, stencil_vals, ""); else if (have_z) *z_value = z_dst; else *z_value = stencil_vals; *s_value = *z_value; } else { *z_value = z_dst; *s_value = stencil_vals; } if (s_pass_mask) lp_build_mask_update(mask, s_pass_mask); if (depth->enabled && stencil[0].enabled) lp_build_mask_update(mask, z_pass); }