void ListPlayer::add (Player *pl) { ListElem *elem = newplayer (pl); ListElem *last = findlast (); if ( first == 0 ) { first = elem; } else { last->next = elem; } }
int main(void) { //t_map *map; //t_list *list; t_player *player; //setbuf(stdout, NULL); //list = read_file("./map/lvl1.w3d"); //map = map_parse(ft_lstrev(list)); player = newplayer(2, 2); setup_mlx(player); return (0); }