void ShaderOutputMgr::initShaderData(const MString& startingNode) { notify_initShaderData(startingNode); }
void ShaderOutputMgr::initShaderData(const MString& startingNode, const MString &mayaplug) { notify_initShaderData(startingNode, mayaplug); }
void ShaderOutputMgr::initShaderData(const MString& startingNode) { notify_initShaderData(startingNode); }
void ShaderOutputMgr::initShaderData(const MString& startingNode, const MString &mayaplug) { notify_initShaderData(startingNode, mayaplug); }