示例#1
0
 void _release() {
   releasePtr(m_sequence);
   InstanceCount::decrement(this);
 }
示例#2
0
VBO::~VBO()
{
	if (m_lock)
		releasePtr();
	glDeleteBuffers(1, &(*m_id));
}
示例#3
0
void MessageDeque::release(const QueuedMessage& message) { releasePtr(message); }