//////////////////////////////////////////////////////////////////////////////////////// // CameraOrtho CameraOrtho::CameraOrtho() : Camera() { lookAt( Vec3f( 0.0f, 0.0f, 0.1f ), Vec3f::zero(), Vec3f::yAxis() ); setCenterOfInterest( 0.1f ); setFov( 35.0f ); }
//////////////////////////////////////////////////////////////////////////////////////// // CameraOrtho CameraOrtho::CameraOrtho() : Camera() { lookAt( vec3( 0, 0, 0.1f ), vec3(), vec3( 0, 1, 0 ) ); setCenterOfInterest( 0.1f ); setFov( 35 ); }
// Creates a default camera resembling Maya Persp CameraPersp::CameraPersp() : Camera(), mLensShift( Vec2f::zero() ) { lookAt( Vec3f( 28.0f, 21.0f, 28.0f ), Vec3f::zero(), Vec3f::yAxis() ); setCenterOfInterest( 44.822f ); setPerspective( 35.0f, 1.0f, 0.1f, 1000.0f ); }
// Creates a default camera resembling Maya Persp CameraPersp::CameraPersp() : Camera() { lookAt( vec3( 28, 21, 28 ), vec3(), vec3( 0, 1, 0 ) ); setCenterOfInterest( 44.822f ); setPerspective( 35, 1, 0.1f, 1000 ); }