ZynAddSubFxInstrument::ZynAddSubFxInstrument( InstrumentTrack * _instrumentTrack ) : Instrument( _instrumentTrack, &zynaddsubfx_plugin_descriptor ), m_hasGUI( false ), m_plugin( NULL ), m_remotePlugin( NULL ), m_portamentoModel( 0, 0, 127, 1, this, tr( "Portamento" ) ), m_filterFreqModel( 64, 0, 127, 1, this, tr( "Filter Frequency" ) ), m_filterQModel( 64, 0, 127, 1, this, tr( "Filter Resonance" ) ), m_bandwidthModel( 64, 0, 127, 1, this, tr( "Bandwidth" ) ), m_fmGainModel( 127, 0, 127, 1, this, tr( "FM Gain" ) ), m_resCenterFreqModel( 64, 0, 127, 1, this, tr( "Resonance Center Frequency" ) ), m_resBandwidthModel( 64, 0, 127, 1, this, tr( "Resonance Bandwidth" ) ), m_forwardMidiCcModel( true, this, tr( "Forward MIDI Control Change Events" ) ) { initPlugin(); connect( &m_portamentoModel, SIGNAL( dataChanged() ), this, SLOT( updatePortamento() ) ); connect( &m_filterFreqModel, SIGNAL( dataChanged() ), this, SLOT( updateFilterFreq() ) ); connect( &m_filterQModel, SIGNAL( dataChanged() ), this, SLOT( updateFilterQ() ) ); connect( &m_bandwidthModel, SIGNAL( dataChanged() ), this, SLOT( updateBandwidth() ) ); connect( &m_fmGainModel, SIGNAL( dataChanged() ), this, SLOT( updateFmGain() ) ); connect( &m_resCenterFreqModel, SIGNAL( dataChanged() ), this, SLOT( updateResCenterFreq() ) ); connect( &m_resBandwidthModel, SIGNAL( dataChanged() ), this, SLOT( updateResBandwidth() ) ); // now we need a play-handle which cares for calling play() InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrumentTrack ); Engine::mixer()->addPlayHandle( iph ); connect( Engine::mixer(), SIGNAL( sampleRateChanged() ), this, SLOT( reloadPlugin() ) ); connect( instrumentTrack()->pitchRangeModel(), SIGNAL( dataChanged() ), this, SLOT( updatePitchRange() ) ); }
// #### IT: InstrumentTrack::InstrumentTrack( TrackContainer* tc ) : Track( Track::InstrumentTrack, tc ), MidiEventProcessor(), m_midiPort( tr( "unnamed_track" ), Engine::mixer()->midiClient(), this, this ), m_notes(), m_sustainPedalPressed( false ), m_silentBuffersProcessed( false ), m_previewMode( false ), m_baseNoteModel( 0, 0, KeysPerOctave * NumOctaves - 1, this, tr( "Base note" ) ), m_volumeModel( DefaultVolume, MinVolume, MaxVolume, 0.1f, this, tr( "Volume" ) ), m_panningModel( DefaultPanning, PanningLeft, PanningRight, 0.1f, this, tr( "Panning" ) ), m_audioPort( tr( "unnamed_track" ), true, &m_volumeModel, &m_panningModel, &m_mutedModel ), m_pitchModel( 0, MinPitchDefault, MaxPitchDefault, 1, this, tr( "Pitch" ) ), m_pitchRangeModel( 1, 1, 60, this, tr( "Pitch range" ) ), m_effectChannelModel( 0, 0, 0, this, tr( "FX channel" ) ), m_useMasterPitchModel( true, this, tr( "Master Pitch") ), m_instrument( NULL ), m_soundShaping( this ), m_arpeggio( this ), m_noteStacking( this ), m_piano( this ) { m_pitchModel.setCenterValue( 0 ); m_panningModel.setCenterValue( DefaultPanning ); m_baseNoteModel.setInitValue( DefaultKey ); m_effectChannelModel.setRange( 0, Engine::fxMixer()->numChannels()-1, 1); for( int i = 0; i < NumKeys; ++i ) { m_notes[i] = NULL; m_runningMidiNotes[i] = 0; } setName( tr( "Default preset" ) ); connect( &m_baseNoteModel, SIGNAL( dataChanged() ), this, SLOT( updateBaseNote() ) ); connect( &m_pitchModel, SIGNAL( dataChanged() ), this, SLOT( updatePitch() ) ); connect( &m_pitchRangeModel, SIGNAL( dataChanged() ), this, SLOT( updatePitchRange() ) ); connect( &m_effectChannelModel, SIGNAL( dataChanged() ), this, SLOT( updateEffectChannel() ) ); }
// #### IT: InstrumentTrack::InstrumentTrack( trackContainer * _tc ) : track( track::InstrumentTrack, _tc ), MidiEventProcessor(), m_audioPort( tr( "unnamed_track" ) ), m_midiPort( tr( "unnamed_track" ), engine::getMixer()->midiClient(), this, this ), m_notes(), m_volumeModel( DefaultVolume, MinVolume, MaxVolume, 0.1f, this, tr( "Volume" ) ), m_panningModel( DefaultPanning, PanningLeft, PanningRight, 0.1f, this, tr( "Panning" ) ), m_pitchModel( 0, -100, 100, 1, this, tr( "Pitch" ) ), m_pitchRangeModel( 1, 1, 24, this, tr( "Pitch range" ) ), m_effectChannelModel( 0, 0, 0, this, tr( "FX channel" ) ), // change this so it's a combo box, all the channels and then new. m_instrument( NULL ), m_soundShaping( this ), m_arpeggiator( this ), m_chordCreator( this ), m_piano( this ) { m_effectChannelModel.setRange( 0, engine::fxMixer()->numChannels()-1, 1); connect( baseNoteModel(), SIGNAL( dataChanged() ), this, SLOT( updateBaseNote() ) ); connect( &m_pitchModel, SIGNAL( dataChanged() ), this, SLOT( updatePitch() ) ); connect( &m_pitchRangeModel, SIGNAL( dataChanged() ), this, SLOT( updatePitchRange() ) ); for( int i = 0; i < NumKeys; ++i ) { m_notes[i] = NULL; m_runningMidiNotes[i] = 0; } setName( tr( "Default preset" ) ); }
void InstrumentTrack::loadTrackSpecificSettings( const QDomElement & thisElement ) { silenceAllNotes( true ); lock(); m_volumeModel.loadSettings( thisElement, "vol" ); m_panningModel.loadSettings( thisElement, "pan" ); m_pitchRangeModel.loadSettings( thisElement, "pitchrange" ); m_pitchModel.loadSettings( thisElement, "pitch" ); m_effectChannelModel.setRange( 0, Engine::fxMixer()->numChannels()-1 ); m_effectChannelModel.loadSettings( thisElement, "fxch" ); m_baseNoteModel.loadSettings( thisElement, "basenote" ); m_useMasterPitchModel.loadSettings( thisElement, "usemasterpitch"); // clear effect-chain just in case we load an old preset without FX-data m_audioPort.effects()->clear(); QDomNode node = thisElement.firstChild(); while( !node.isNull() ) { if( node.isElement() ) { if( m_soundShaping.nodeName() == node.nodeName() ) { m_soundShaping.restoreState( node.toElement() ); } else if( m_noteStacking.nodeName() == node.nodeName() ) { m_noteStacking.restoreState( node.toElement() ); } else if( m_arpeggio.nodeName() == node.nodeName() ) { m_arpeggio.restoreState( node.toElement() ); } else if( m_midiPort.nodeName() == node.nodeName() ) { m_midiPort.restoreState( node.toElement() ); } else if( m_audioPort.effects()->nodeName() == node.nodeName() ) { m_audioPort.effects()->restoreState( node.toElement() ); } else if( node.nodeName() == "instrument" ) { delete m_instrument; m_instrument = NULL; m_instrument = Instrument::instantiate( node.toElement().attribute( "name" ), this ); m_instrument->restoreState( node.firstChildElement() ); emit instrumentChanged(); } // compat code - if node-name doesn't match any known // one, we assume that it is an instrument-plugin // which we'll try to load else if( AutomationPattern::classNodeName() != node.nodeName() && ControllerConnection::classNodeName() != node.nodeName() && !node.toElement().hasAttribute( "id" ) ) { delete m_instrument; m_instrument = NULL; m_instrument = Instrument::instantiate( node.nodeName(), this ); if( m_instrument->nodeName() == node.nodeName() ) { m_instrument->restoreState( node.toElement() ); } emit instrumentChanged(); } } node = node.nextSibling(); } updatePitchRange(); unlock(); }