/***************************************************************************** * RunIntf: main loop *****************************************************************************/ static void RunIntf( intf_thread_t *p_intf ) { vlc_object_t * p_vout = NULL; mtime_t mtime = 0; mtime_t mlast = 0; thread_vcd_data_t * p_vcd; input_thread_t * p_input; /* What you add to the last input number entry. It accumulates all of the 10_ADD keypresses */ int number_addend = 0; if( InitThread( p_intf ) < 0 ) { msg_Err( p_intf, "can't initialize intf" ); return; } p_input = p_intf->p_sys->p_input; p_vcd = p_intf->p_sys->p_vcd = (thread_vcd_data_t *) p_input->p_access_data; dbg_print( INPUT_DBG_CALL, "intf initialized" ); /* Main loop */ while( !p_intf->b_die ) { vlc_mutex_lock( &p_intf->change_lock ); /* * Have we timed-out in showing a still frame? */ if( p_intf->p_sys->b_still && !p_intf->p_sys->b_inf_still ) { if( p_intf->p_sys->m_still_time > 0 ) { /* Update remaining still time */ dbg_print(INPUT_DBG_STILL, "updating still time"); mtime = mdate(); if( mlast ) { p_intf->p_sys->m_still_time -= mtime - mlast; } mlast = mtime; } else { /* Still time has elasped; set to continue playing. */ dbg_print(INPUT_DBG_STILL, "wait time done - setting play"); var_SetInteger( p_intf->p_sys->p_input, "state", PLAYING_S ); p_intf->p_sys->m_still_time = 0; p_intf->p_sys->b_still = 0; mlast = 0; } } /* * Do we have a keyboard event? */ if( p_vout && p_intf->p_sys->b_key_pressed ) { vlc_value_t val; int i, i_action = -1; struct hotkey *p_hotkeys = p_intf->p_vlc->p_hotkeys; p_intf->p_sys->b_key_pressed = VLC_FALSE; /* Find action triggered by hotkey (if any) */ var_Get( p_intf->p_vlc, "key-pressed", &val ); dbg_print( INPUT_DBG_EVENT, "Key pressed %d", val.i_int ); for( i = 0; p_hotkeys[i].psz_action != NULL; i++ ) { if( p_hotkeys[i].i_key == val.i_int ) { i_action = p_hotkeys[i].i_action; } } if( i_action != -1) { switch (i_action) { case ACTIONID_NAV_LEFT: dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_LEFT - prev (%d)", number_addend ); do { vcdplayer_play_prev( p_input ); } while (number_addend-- > 0); break; case ACTIONID_NAV_RIGHT: dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_RIGHT - next (%d)", number_addend ); do { vcdplayer_play_next( p_input ); } while (number_addend-- > 0); break; case ACTIONID_NAV_UP: dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_UP - return" ); do { vcdplayer_play_return( p_input ); } while (number_addend-- > 0); break; case ACTIONID_NAV_DOWN: dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_DOWN - default" ); vcdplayer_play_default( p_input ); break; case ACTIONID_NAV_ACTIVATE: { vcdinfo_itemid_t itemid; itemid.type=p_vcd->play_item.type; dbg_print( INPUT_DBG_EVENT, "ACTIONID_NAV_ACTIVATE" ); if ( vcdplayer_pbc_is_on( p_vcd ) && number_addend != 0 ) { lid_t next_num=vcdinfo_selection_get_lid(p_vcd->vcd, p_vcd->cur_lid, number_addend); if (VCDINFO_INVALID_LID != next_num) { itemid.num = next_num; itemid.type = VCDINFO_ITEM_TYPE_LID; VCDPlay( p_input, itemid ); } } else { itemid.num = number_addend; VCDPlay( p_input, itemid ); } break; } } number_addend = 0; /* Any keypress gets rid of still frame waiting. FIXME - should handle just the ones that cause an action. */ if( p_intf->p_sys->b_still ) { dbg_print(INPUT_DBG_STILL, "Playing still after activate"); var_SetInteger( p_intf->p_sys->p_input, "state", PLAYING_S ); p_intf->p_sys->b_still = 0; p_intf->p_sys->b_inf_still = 0; p_intf->p_sys->m_still_time = 0; } } else { unsigned int digit_entered=0; switch (val.i_int) { case '9': digit_entered++; case '8': digit_entered++; case '7': digit_entered++; case '6': digit_entered++; case '5': digit_entered++; case '4': digit_entered++; case '3': digit_entered++; case '2': digit_entered++; case '1': digit_entered++; case '0': { number_addend *= 10; number_addend += digit_entered; dbg_print( INPUT_DBG_EVENT, "Added %d. Number is now: %d\n", digit_entered, number_addend); break; } } } } vlc_mutex_unlock( &p_intf->change_lock ); if( p_vout == NULL ) { p_vout = vlc_object_find( p_intf->p_sys->p_input, VLC_OBJECT_VOUT, FIND_CHILD ); if( p_vout ) { var_AddCallback( p_vout, "key-pressed", KeyEvent, p_intf ); } } /* Wait a bit */ msleep( INTF_IDLE_SLEEP ); } if( p_vout ) { var_DelCallback( p_vout, "key-pressed", KeyEvent, p_intf ); vlc_object_release( p_vout ); } vlc_object_release( p_intf->p_sys->p_input ); }
/* Handles PBC navigation when reaching the end of a play item. */ static vcdplayer_read_status_t vcdplayer_pbc_nav ( access_t * p_access, uint8_t *wait_time ) { vcdplayer_t *p_vcdplayer= (vcdplayer_t *)p_access->p_sys; /* We are in playback control. */ vcdinfo_itemid_t itemid; /* The end of an entry is really the end of the associated sequence (or track). */ if ( (VCDINFO_ITEM_TYPE_ENTRY == p_vcdplayer->play_item.type) && (p_vcdplayer->i_lsn < p_vcdplayer->end_lsn) ) { /* Set up to just continue to the next entry */ p_vcdplayer->play_item.num++; dbg_print( (INPUT_DBG_LSN|INPUT_DBG_PBC), "continuing into next entry: %u", p_vcdplayer->play_item.num); vcdplayer_play_single_item( p_access, p_vcdplayer->play_item ); /* p_vcdplayer->update_title(); */ return READ_BLOCK; } switch (p_vcdplayer->pxd.descriptor_type) { case PSD_TYPE_END_LIST: return READ_END; break; case PSD_TYPE_PLAY_LIST: { if (vcdplayer_inc_play_item(p_access)) return READ_BLOCK; /* Set up for caller process wait time given. */ if (p_vcdplayer->i_still) { *wait_time = vcdinf_get_wait_time(p_vcdplayer->pxd.pld); dbg_print((INPUT_DBG_PBC|INPUT_DBG_STILL), "playlist wait time: %d", *wait_time); return READ_STILL_FRAME; } /* Wait time has been processed; continue with next entry. */ vcdplayer_update_entry( p_access, vcdinf_pld_get_next_offset(p_vcdplayer->pxd.pld), &itemid.num, "next" ); itemid.type = VCDINFO_ITEM_TYPE_LID; vcdplayer_play( p_access, itemid ); break; } case PSD_TYPE_SELECTION_LIST: /* Selection List (+Ext. for SVCD) */ case PSD_TYPE_EXT_SELECTION_LIST: /* Extended Selection List (VCD2.0) */ { uint16_t timeout_offs = vcdinf_get_timeout_offset(p_vcdplayer->pxd.psd); uint16_t max_loop = vcdinf_get_loop_count(p_vcdplayer->pxd.psd); vcdinfo_offset_t *offset_timeout_LID = vcdinfo_get_offset_t(p_vcdplayer->vcd, timeout_offs); dbg_print(INPUT_DBG_PBC, "looped: %d, max_loop %d", p_vcdplayer->i_loop, max_loop); /* Set up for caller process wait time given. */ if (p_vcdplayer->i_still) { *wait_time = vcdinf_get_timeout_time(p_vcdplayer->pxd.psd); dbg_print((INPUT_DBG_PBC|INPUT_DBG_STILL), "playlist wait_time: %d", *wait_time); return READ_STILL_FRAME; } /* Wait time has been processed; continue with next entry. */ /* Handle any looping given. */ if ( max_loop == 0 || p_vcdplayer->i_loop < max_loop ) { p_vcdplayer->i_loop++; if (p_vcdplayer->i_loop == 0x7f) p_vcdplayer->i_loop = 0; vcdplayer_play_single_item(p_access, p_vcdplayer->loop_item); /* if (p_vcdplayer->i_still) p_vcdplayer->force_redisplay();*/ return READ_BLOCK; } /* Looping finished and wait finished. Move to timeout entry or next entry, or handle still. */ if (NULL != offset_timeout_LID) { /* Handle timeout_LID */ itemid.num = offset_timeout_LID->lid; itemid.type = VCDINFO_ITEM_TYPE_LID; dbg_print(INPUT_DBG_PBC, "timeout to: %d", itemid.num); vcdplayer_play( p_access, itemid ); return READ_BLOCK; } else { int i_selections = vcdinf_get_num_selections(p_vcdplayer->pxd.psd); if (i_selections > 0) { /* Pick a random selection. */ unsigned int bsn=vcdinf_get_bsn(p_vcdplayer->pxd.psd); int rand_selection=bsn + ((unsigned)vlc_lrand48() % (unsigned)i_selections); lid_t rand_lid=vcdinfo_selection_get_lid (p_vcdplayer->vcd, p_vcdplayer->i_lid, rand_selection); itemid.num = rand_lid; itemid.type = VCDINFO_ITEM_TYPE_LID; dbg_print(INPUT_DBG_PBC, "random selection %d, lid: %d", rand_selection - bsn, rand_lid); vcdplayer_play( p_access, itemid ); return READ_BLOCK; } else if (p_vcdplayer->i_still) { /* Hack: Just go back and do still again */ msleep(10000); return READ_STILL_FRAME; } } break; } default: ; } /* FIXME: Should handle autowait ... */ return READ_ERROR; }
/* Handles PBC navigation when reaching the end of a play item. */ vcdplayer_read_status_t vcdplayer_pbc_nav ( input_thread_t * p_input ) { thread_vcd_data_t * p_vcd= (thread_vcd_data_t *)p_input->p_access_data; /* We are in playback control. */ vcdinfo_itemid_t itemid; /* The end of an entry is really the end of the associated sequence (or track). */ if ( (VCDINFO_ITEM_TYPE_ENTRY == p_vcd->play_item.type) && (p_vcd->cur_lsn < p_vcd->end_lsn) ) { /* Set up to just continue to the next entry */ p_vcd->play_item.num++; dbg_print( (INPUT_DBG_LSN|INPUT_DBG_PBC), "continuing into next entry: %u", p_vcd->play_item.num); VCDPlay( p_input, p_vcd->play_item ); /* p_vcd->update_title(); */ return READ_BLOCK; } switch (p_vcd->pxd.descriptor_type) { case PSD_TYPE_END_LIST: return READ_END; break; case PSD_TYPE_PLAY_LIST: { int wait_time = vcdinf_get_wait_time(p_vcd->pxd.pld); dbg_print(INPUT_DBG_PBC, "playlist wait_time: %d", wait_time); if (vcdplayer_inc_play_item(p_input)) return READ_BLOCK; /* Handle any wait time given. */ if (p_vcd->in_still) { vcdIntfStillTime( p_vcd->p_intf, wait_time ); return READ_STILL_FRAME; } vcdplayer_update_entry( p_input, vcdinf_pld_get_next_offset(p_vcd->pxd.pld), &itemid.num, "next" ); itemid.type = VCDINFO_ITEM_TYPE_LID; VCDPlay( p_input, itemid ); break; } case PSD_TYPE_SELECTION_LIST: /* Selection List (+Ext. for SVCD) */ case PSD_TYPE_EXT_SELECTION_LIST: /* Extended Selection List (VCD2.0) */ { int wait_time = vcdinf_get_timeout_time(p_vcd->pxd.psd); uint16_t timeout_offs = vcdinf_get_timeout_offset(p_vcd->pxd.psd); uint16_t max_loop = vcdinf_get_loop_count(p_vcd->pxd.psd); vcdinfo_offset_t *offset_timeout_LID = vcdinfo_get_offset_t(p_vcd->vcd, timeout_offs); dbg_print(INPUT_DBG_PBC, "wait_time: %d, looped: %d, max_loop %d", wait_time, p_vcd->loop_count, max_loop); /* Handle any wait time given */ if (p_vcd->in_still) { vcdIntfStillTime( p_vcd->p_intf, wait_time ); return READ_STILL_FRAME; } /* Handle any looping given. */ if ( max_loop == 0 || p_vcd->loop_count < max_loop ) { p_vcd->loop_count++; if (p_vcd->loop_count == 0x7f) p_vcd->loop_count = 0; VCDSeek( p_input, 0 ); /* if (p_vcd->in_still) p_vcd->force_redisplay();*/ return READ_BLOCK; } /* Looping finished and wait finished. Move to timeout entry or next entry, or handle still. */ if (NULL != offset_timeout_LID) { /* Handle timeout_LID */ itemid.num = offset_timeout_LID->lid; itemid.type = VCDINFO_ITEM_TYPE_LID; dbg_print(INPUT_DBG_PBC, "timeout to: %d", itemid.num); VCDPlay( p_input, itemid ); return READ_BLOCK; } else { int num_selections = vcdinf_get_num_selections(p_vcd->pxd.psd); if (num_selections > 0) { /* Pick a random selection. */ unsigned int bsn=vcdinf_get_bsn(p_vcd->pxd.psd); int rand_selection=bsn + (int) ((num_selections+0.0)*rand()/(RAND_MAX+1.0)); lid_t rand_lid=vcdinfo_selection_get_lid (p_vcd->vcd, p_vcd->cur_lid, rand_selection); itemid.num = rand_lid; itemid.type = VCDINFO_ITEM_TYPE_LID; dbg_print(INPUT_DBG_PBC, "random selection %d, lid: %d", rand_selection - bsn, rand_lid); VCDPlay( p_input, itemid ); return READ_BLOCK; } else if (p_vcd->in_still) { /* Hack: Just go back and do still again */ sleep(1); return READ_STILL_FRAME; } } break; } case VCDINFO_ITEM_TYPE_NOTFOUND: LOG_ERR( "NOTFOUND in PBC -- not supposed to happen" ); break; case VCDINFO_ITEM_TYPE_SPAREID2: LOG_ERR( "SPAREID2 in PBC -- not supposed to happen" ); break; case VCDINFO_ITEM_TYPE_LID: LOG_ERR( "LID in PBC -- not supposed to happen" ); break; default: ; } /* FIXME: Should handle autowait ... */ return READ_ERROR; }