示例#1
0
文件: si_blit.c 项目: vrodic/mesa
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *src = (struct r600_texture*)info->src.resource;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = info->src.format;
	unsigned sample_mask = ~0;
	struct pipe_resource *tmp, templ;
	struct pipe_blit_info blit;

	/* Check basic requirements for hw resolve. */
	if (!(info->src.resource->nr_samples > 1 &&
	      info->dst.resource->nr_samples <= 1 &&
	      !util_format_is_pure_integer(format) &&
	      !util_format_is_depth_or_stencil(format) &&
	      util_max_layer(info->src.resource, 0) == 0))
		return false;

	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
	 * the format is R16G16. Use R16A16, which does work.
	 */
	if (format == PIPE_FORMAT_R16G16_UNORM)
		format = PIPE_FORMAT_R16A16_UNORM;
	if (format == PIPE_FORMAT_R16G16_SNORM)
		format = PIPE_FORMAT_R16A16_SNORM;

	/* Check the remaining requirements for hw resolve. */
	if (util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    util_is_format_compatible(util_format_description(info->src.format),
				      util_format_description(info->dst.format)) &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
		/* Check the last constraint. */
		if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
			/* The next fast clear will switch to this mode to
			 * get direct hw resolve next time if the mode is
			 * different now.
			 */
			src->last_msaa_resolve_target_micro_mode =
				dst->surface.micro_tile_mode;
			goto resolve_to_temp;
		}

		/* Resolving into a surface with DCC is unsupported. Since
		 * it's being overwritten anyway, clear it to uncompressed.
		 * This is still the fastest codepath even with this clear.
		 */
		if (dst->dcc_offset &&
		    dst->surface.level[info->dst.level].dcc_enabled) {
			vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
					   0xFFFFFFFF);
			dst->dirty_level_mask &= ~(1 << info->dst.level);
		}

		/* Resolve directly from src to dst. */
		si_blitter_begin(ctx, SI_COLOR_RESOLVE |
				 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}

resolve_to_temp:
	/* Shader-based resolve is VERY SLOW. Instead, resolve into
	 * a temporary texture and blit.
	 */
	memset(&templ, 0, sizeof(templ));
	templ.target = PIPE_TEXTURE_2D;
	templ.format = info->src.resource->format;
	templ.width0 = info->src.resource->width0;
	templ.height0 = info->src.resource->height0;
	templ.depth0 = 1;
	templ.array_size = 1;
	templ.usage = PIPE_USAGE_DEFAULT;
	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
		      R600_RESOURCE_FLAG_DISABLE_DCC;

	/* The src and dst microtile modes must be the same. */
	if (src->surface.micro_tile_mode == V_009910_ADDR_SURF_DISPLAY_MICRO_TILING)
		templ.bind = PIPE_BIND_SCANOUT;
	else
		templ.bind = 0;

	tmp = ctx->screen->resource_create(ctx->screen, &templ);
	if (!tmp)
		return false;

	assert(src->surface.micro_tile_mode ==
	       ((struct r600_texture*)tmp)->surface.micro_tile_mode);

	/* resolve */
	si_blitter_begin(ctx, SI_COLOR_RESOLVE |
			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_custom_resolve_color(sctx->blitter, tmp, 0, 0,
					  info->src.resource, info->src.box.z,
					  sample_mask, sctx->custom_blend_resolve,
					  format);
	si_blitter_end(ctx);

	/* blit */
	blit = *info;
	blit.src.resource = tmp;
	blit.src.box.z = 0;

	si_blitter_begin(ctx, SI_BLIT |
			 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
	util_blitter_blit(sctx->blitter, &blit);
	si_blitter_end(ctx);

	pipe_resource_reference(&tmp, NULL);
	return true;
}
示例#2
0
static void si_do_fast_color_clear(struct si_context *sctx,
				   unsigned *buffers,
				   const union pipe_color_union *color)
{
	struct pipe_framebuffer_state *fb = &sctx->framebuffer.state;
	int i;

	/* This function is broken in BE, so just disable this path for now */
#ifdef PIPE_ARCH_BIG_ENDIAN
	return;
#endif

	if (sctx->render_cond)
		return;

	for (i = 0; i < fb->nr_cbufs; i++) {
		struct si_texture *tex;
		unsigned clear_bit = PIPE_CLEAR_COLOR0 << i;

		if (!fb->cbufs[i])
			continue;

		/* if this colorbuffer is not being cleared */
		if (!(*buffers & clear_bit))
			continue;

		unsigned level = fb->cbufs[i]->u.tex.level;
		if (level > 0)
			continue;

		tex = (struct si_texture *)fb->cbufs[i]->texture;

		/* TODO: GFX9: Implement DCC fast clear for level 0 of
		 * mipmapped textures. Mipmapped DCC has to clear a rectangular
		 * area of DCC for level 0 (because the whole miptree is
		 * organized in a 2D plane).
		 */
		if (sctx->chip_class >= GFX9 &&
		    tex->buffer.b.b.last_level > 0)
			continue;

		/* the clear is allowed if all layers are bound */
		if (fb->cbufs[i]->u.tex.first_layer != 0 ||
		    fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->buffer.b.b, 0)) {
			continue;
		}

		/* only supported on tiled surfaces */
		if (tex->surface.is_linear) {
			continue;
		}

		/* shared textures can't use fast clear without an explicit flush,
		 * because there is no way to communicate the clear color among
		 * all clients
		 */
		if (tex->buffer.b.is_shared &&
		    !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
			continue;

		if (sctx->chip_class <= GFX8 &&
		    tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
		    !sctx->screen->info.htile_cmask_support_1d_tiling)
			continue;

		/* Use a slow clear for small surfaces where the cost of
		 * the eliminate pass can be higher than the benefit of fast
		 * clear. The closed driver does this, but the numbers may differ.
		 *
		 * This helps on both dGPUs and APUs, even small APUs like Mullins.
		 */
		bool too_small = tex->buffer.b.b.nr_samples <= 1 &&
				 tex->buffer.b.b.width0 *
				 tex->buffer.b.b.height0 <= 512 * 512;
		bool eliminate_needed = false;
		bool fmask_decompress_needed = false;

		/* Fast clear is the most appropriate place to enable DCC for
		 * displayable surfaces.
		 */
		if (sctx->family == CHIP_STONEY && !too_small) {
			vi_separate_dcc_try_enable(sctx, tex);

			/* RB+ isn't supported with a CMASK clear only on Stoney,
			 * so all clears are considered to be hypothetically slow
			 * clears, which is weighed when determining whether to
			 * enable separate DCC.
			 */
			if (tex->dcc_gather_statistics) /* only for Stoney */
				tex->num_slow_clears++;
		}

		/* Try to clear DCC first, otherwise try CMASK. */
		if (vi_dcc_enabled(tex, 0)) {
			uint32_t reset_value;

			if (sctx->screen->debug_flags & DBG(NO_DCC_CLEAR))
				continue;

			/* This can happen with mipmapping or MSAA. */
			if (sctx->chip_class == GFX8 &&
			    !tex->surface.u.legacy.level[level].dcc_fast_clear_size)
				continue;

			if (!vi_get_fast_clear_parameters(tex->buffer.b.b.format,
							  fb->cbufs[i]->format,
							  color, &reset_value,
							  &eliminate_needed))
				continue;

			if (eliminate_needed && too_small)
				continue;

			/* DCC fast clear with MSAA should clear CMASK to 0xC. */
			if (tex->buffer.b.b.nr_samples >= 2 && tex->cmask_buffer) {
				/* TODO: This doesn't work with MSAA. */
				if (eliminate_needed)
					continue;

				uint32_t clear_value = 0xCCCCCCCC;
				si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
						tex->cmask_offset, tex->surface.cmask_size,
						&clear_value, 4, SI_COHERENCY_CB_META, false);
				fmask_decompress_needed = true;
			}

			vi_dcc_clear_level(sctx, tex, 0, reset_value);
			tex->separate_dcc_dirty = true;
		} else {
			if (too_small)
				continue;

			/* 128-bit formats are unusupported */
			if (tex->surface.bpe > 8) {
				continue;
			}

			/* RB+ doesn't work with CMASK fast clear on Stoney. */
			if (sctx->family == CHIP_STONEY)
				continue;

			/* ensure CMASK is enabled */
			si_alloc_separate_cmask(sctx->screen, tex);
			if (!tex->cmask_buffer)
				continue;

			/* Do the fast clear. */
			uint32_t clear_value = 0;
			si_clear_buffer(sctx, &tex->cmask_buffer->b.b,
					tex->cmask_offset, tex->surface.cmask_size,
					&clear_value, 4, SI_COHERENCY_CB_META, false);
			eliminate_needed = true;
		}

		if ((eliminate_needed || fmask_decompress_needed) &&
		    !(tex->dirty_level_mask & (1 << level))) {
			tex->dirty_level_mask |= 1 << level;
			p_atomic_inc(&sctx->screen->compressed_colortex_counter);
		}

		/* We can change the micro tile mode before a full clear. */
		si_set_optimal_micro_tile_mode(sctx->screen, tex);

		*buffers &= ~clear_bit;

		/* Chips with DCC constant encoding don't need to set the clear
		 * color registers for DCC clear values 0 and 1.
		 */
		if (sctx->screen->has_dcc_constant_encode && !eliminate_needed)
			continue;

		if (si_set_clear_color(tex, fb->cbufs[i]->format, color)) {
			sctx->framebuffer.dirty_cbufs |= 1 << i;
			si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
		}
	}
}