bool ChatHandler::HandleBGStopCommand(char* args) { Player* pPlayer = m_session->GetPlayer(); BattleGround* pBattleGround = pPlayer->GetBattleGround(); Team WinTeam = TEAM_NONE; char* StrTeam = ExtractQuotedOrLiteralArg(&args); if (!StrTeam) WinTeam = pPlayer->GetTeam(); else { std::string TeamStr(StrTeam); for (auto& i : TeamStr) i = std::towlower(i); if (TeamStr.find("alliance") != std::string::npos || TeamStr.find("ally") != std::string::npos) WinTeam = ALLIANCE; else if (TeamStr.find("horde") != std::string::npos) WinTeam = HORDE; else WinTeam = pPlayer->GetTeam(); } if (pPlayer && pBattleGround) pBattleGround->EndBattleGround(WinTeam); PSendSysMessage("Battleground was stopped instantly."); return true; }