示例#1
0
uint32 BattleGroundMgr::CreateBattleGround(uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, std::string BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO)
{
    // Create the BG
    BattleGround *bg = new BattleGround;

    bg->SetMapId(MapID);
    bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam);
    bg->SetMaxPlayers(MaxPlayersPerTeam*2);
    bg->SetName(BattleGroundName);
    bg->SetTeamStartLoc(0, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO);
    bg->SetTeamStartLoc(1, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO);
    bg->SetLevelRange(LevelMin, LevelMax);

    uint32 BattleGroundID = m_BattleGrounds.size();         // this will be replaced with instance ID later.
    if(BattleGroundID == 0) BattleGroundID = 1;

    bg->SetID(BattleGroundID);

    AddBattleGround(BattleGroundID, bg);
    sLog.outString("BattleGroundMgr: Created new battleground: %u %s (Map %u, %u players per team, Levels %u-%u)", BattleGroundID, bg->m_Name.c_str(), bg->m_MapId, bg->m_MaxPlayersPerTeam, bg->m_LevelMin, bg->m_LevelMax);
    return BattleGroundID;
}