// creates a cursor shadow from a cursor bitmap void MAS::Cursor::MakeShadow() { int x, y, i; Point pOffset(PADDING, PADDING); Point pOrigin(0,0); for (i=0; i<frameCount; i++) { Bitmap bmp; if (MAS::Settings::mouseShadow) { bmp.Create(Size(sprite[i]->w() + 2*PADDING, sprite[i]->h() + 2*PADDING), Bitmap::MEMORY); // create the alpha channel for the shadow by masking the cursor and bluring the results Bitmap alpha(bmp.size(), Bitmap::MEMORY); alpha.Clear(Color::transparent); sprite[i]->Blit(alpha, pOrigin, pOffset, sprite[i]->size()); for (y=0; y<bmp.h(); y++) { for (x=0; x<bmp.w(); x++) { Point p(x,y); if (alpha.Getpixel(p) == Color::transparent) alpha.Putpixel(p, Color::black); else alpha.Putpixel(p, Color::white); } } Blur(alpha, PADDING); // write the alpha channel to the shadow bitmap for (y=0; y<bmp.h(); y++) { for (x=0; x<bmp.w(); x++) { Point p(x,y); bmp.Putpixel(p, Color(shadowColor.r(), shadowColor.g(), shadowColor.b(), alpha.Getpixel(p).r())); } } alpha.Destroy(); } else { bmp.Create(1, 1); bmp.Putpixel(0, 0, Color::transparent); } Bitmap *result = new Bitmap(bmp.w(), bmp.h()); bmp.Blit(*result, 0, 0, 0, 0, bmp.w(), bmp.h()); shadow.push_back(result); } }
//////////////////////////////////////////////////////////////////////////////// // Colors the skin bitmaps with the specified color and alpha intensity //TODO: do this using turbofast A5 blending functions void MAS::Skin::Colorize(const Color &col, int alpha) { Bitmap *bmp; int i, x, y; Color pink = Color::transparent; Reload(); for (i=0; i<nBitmaps; i++) { bmp = bmpList[i]; for (y=0; y<bmp->h(); y++) { for (x=0; x<bmp->w(); x++) { Color p = bmp->Getpixel(x, y); if (p == pink) continue; p.Colorize(col, alpha); bmp->Putpixel(x, y, p); } } } //if (box_back != -1) box_back = MASColorizePixel(box_back, col, alpha); c_back.Colorize(col, alpha); c_deselect.Colorize(col, alpha); c_disable.Colorize(col, alpha); c_face.Colorize(col, alpha); c_focus.Colorize(col, alpha); c_font.Colorize(col, alpha); c_select.Colorize(col, alpha); c_shad1.Colorize(col, alpha); c_shad2.Colorize(col, alpha); c_sunken.Colorize(col, alpha); }
//////////////////////////////////////////////////////////////////////////////// // Draws a default skin bitmap void MAS::Skin::GenerateDefaultBitmap(int i) { Bitmap *bmp = bmpList[i]; static int w[] = { 64,64,18,26,72,18,18,11,15,15,15,15,36,64,18, 48,64,64,64,64,12,36,26,16,18,18,16,16,16,16,16,16,16,12, 2,18,64,88,88,30,30,30, 8, 8,12,30 }; static int h[] = { 64,64,72,52,72,80,88,88,56,56,56,56,96,64,24,112,64,64,64,64,36,12,52,64,64,64,64,64,64,64,64,48,64, 2,12,72,64,18,11, 8,30,36,72,72,17, 8 }; static int tw[] = { 60,58,14,13,68,18,14,11,15,15,15,15,32,60,18, 16,60,60,60,60, 8,14,13,16,14,14,12,16,16,16,12,12,12, 8, 2,14,60,18,22,-1,-1,-1,-1,-1,-1,-1 }; static int th[] = { 48,58,14,13,68,20,18,22,14,14,14,14, 8,60,12, 16,60,60,60,60,14, 8,13,16,12,12,12,16,16,16,12, 8,12, 2, 8,14,60,14,11,-1,-1,-1,-1,-1,-1,-1 }; bmp->Create(w[i], h[i], MAS::Settings::useVideoMemory ? Bitmap::VIDEO : Bitmap::MEMORY); bmp->ThickX(tw[i]); bmp->ThickY(th[i]); bmp->Clear(c_face); switch (i) { case BOX: bmp->Rectangle(1, 4, 63, 63, c_shad1); bmp->Rectangle(0, 3, 62, 62, c_shad2); break; case BOX_SHADOW: bmp->Draw3DFrame(0, 0, 62, 62, c_face, c_shad1, c_shad2); bmp->Hline(1, 63, 63, Color::black); bmp->Vline(63, 1, 63, Color::black); break; case BUTTON: bmp->Draw3DFrame(0, 0, 17, 17, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 18, 17, 35, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 36, 17, 53, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 54, 17, 71, c_focus, c_shad1, c_shad2); break; case CHECKBOX: bmp->Draw3DFrame(0, 0, 12, 12, c_sunken, c_shad2, c_shad1); bmp->Draw3DFrame(13, 0, 25, 12, c_sunken, c_shad2, c_shad1); bmp->DrawXMark(19, 6, 6, c_font); bmp->Draw3DFrame(0, 13, 12, 25, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(13, 13, 25, 25, c_select, c_shad2, c_shad1); bmp->DrawXMark(19, 19, 6, c_font); bmp->Draw3DFrame(0, 26, 12, 38, c_face, c_shad2, c_shad1); bmp->Draw3DFrame(13, 26, 25, 38, c_face, c_shad2, c_shad1); bmp->DrawXMark(19, 32, 6, c_disable); bmp->Draw3DFrame(0, 39, 12, 51, c_focus, c_shad2, c_shad1); bmp->Draw3DFrame(13,39, 25, 51, c_focus, c_shad2, c_shad1); bmp->DrawXMark(19, 45, 6, c_font); break; case CLEAR_BACK: bmp->Clear(c_back); break; case COMBO_BUTTON: bmp->Clear(Color::transparent); bmp->DrawArrow(4, 9, c_font, 3); bmp->DrawArrow(4, 29, c_font, 3); bmp->DrawArrow(4, 49, c_disable, 3); bmp->DrawArrow(4, 69, c_font, 3); break; case HSLIDER_BACK: bmp->Draw3DFrame(0, 9, 17, 12, Color::transparent, c_shad2, c_shad1); bmp->Draw3DFrame(0, 31, 17, 34, Color::transparent, c_shad2, c_shad1); bmp->Draw3DFrame(0, 53, 17, 56, Color::transparent, c_shad2, c_shad1); bmp->Draw3DFrame(0, 75, 17, 78, Color::transparent, c_shad2, c_shad1); break; case HSLIDER_GRIP: bmp->Draw3DFrame(0, 0, 10, 21, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 22, 10, 43, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 44, 10, 65, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 66, 10, 87, c_focus, c_shad1, c_shad2); break; case ICONEXIT: bmp->Draw3DFrame(0, 0, 14, 13, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1); bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2); bmp->DrawXMark(7, 7, 6, c_font); bmp->DrawXMark(7, 21, 6, c_font); bmp->DrawXMark(7, 35, 6, c_disable); bmp->DrawXMark(7, 49, 6, c_font); break; case ICONMAX: bmp->Draw3DFrame(0, 0, 14, 13, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1); bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2); bmp->Rectangle(3, 3, 10, 10, c_font); bmp->Rectangle(3, 17, 10, 24, c_font); bmp->Rectangle(3, 31, 10, 38, c_disable); bmp->Rectangle(3, 45, 10, 52, c_font); bmp->Hline(3, 4, 10, c_font); bmp->Hline(3, 18, 10, c_font); bmp->Hline(3, 32, 10, c_disable); bmp->Hline(3, 46, 10, c_font); break; case ICONMIN: bmp->Draw3DFrame(0, 0, 14, 13, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1); bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2); bmp->Rectangle(3, 9, 10, 10, c_font); bmp->Rectangle(3, 23, 10, 24, c_font); bmp->Rectangle(3, 37, 10, 38, c_disable); bmp->Rectangle(3, 51, 10, 52, c_font); break; case ICONRESTORE: bmp->Draw3DFrame(0, 0, 14, 13, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 14, 14, 27, c_face, c_shad2, c_shad1); bmp->Draw3DFrame(0, 28, 14, 41, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(0, 42, 14, 55, c_face, c_shad1, c_shad2); bmp->Rectangle(3, 3, 10, 10, c_font); bmp->Rectangle(3, 17, 10, 24, c_font); bmp->Rectangle(3, 31, 10, 38, c_disable); bmp->Rectangle(3, 45, 10, 52, c_font); bmp->Hline(3, 4, 10, c_font); bmp->Hline(3, 18, 10, c_font); bmp->Hline(3, 32, 10, c_disable); bmp->Hline(3, 46, 10, c_font); break; case LIST: bmp->Rectfill(0, 0, 35, 11, c_sunken); bmp->Rectfill(0, 12, 35, 23, c_face); bmp->Rectfill(0, 24, 35, 35, c_sunken); bmp->Rectfill(0, 36, 35, 47, c_face); bmp->Rectfill(0, 48, 35, 59, c_select); bmp->Rectfill(0, 60, 35, 71, c_select); bmp->Rectfill(0, 72, 35, 83, c_face); bmp->Rectfill(0, 84, 35, 95, c_face); break; case MENU_BACK: bmp->Draw3DFrame(0, 0, 63, 63, c_face, c_shad1, c_shad2); break; case MENU_BUTTON: bmp->Clear(c_deselect); bmp->Rectfill(0, 12, 17, 23, c_select); break; case MENU_ITEM: bmp->Clear(c_face); bmp->Rectfill( 2, 2, 45, 13, c_face); bmp->Rectfill( 2, 18, 45, 29, c_select); bmp->Hline( 4, 38, 43, c_shad2); bmp->Hline( 4, 39, 43, c_shad1); bmp->Rectfill( 2, 50, 45, 61, c_face); bmp->DrawArrow(40, 53, c_font, 1); bmp->Rectfill( 2, 66, 45, 77, c_select); bmp->DrawArrow(40, 69, c_sunken, 1); bmp->Rectfill( 2, 82, 45, 93, c_face); bmp->DrawCheckMark(5, 85, c_font); bmp->Rectfill( 2, 98, 45, 109, c_select); bmp->DrawCheckMark(5, 101, c_sunken); break; case PANEL_GROOVE: bmp->Rectangle(1, 1, 63, 63, c_shad2); bmp->Rectangle(0, 0, 62, 62, c_shad1); break; case PANEL_RAISED: bmp->Draw3DFrame(0, 0, 63, 63, c_face, c_shad1, c_shad2); break; case PANEL_RIDGE: bmp->Rectangle(1, 1, 63, 63, c_shad1); bmp->Rectangle(0, 0, 62, 62, c_shad2); break; case PANEL_SUNKEN: bmp->Draw3DFrame(0, 0, 63, 63, c_sunken, c_shad2, c_shad1); break; case PROGRESSH: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 11, 17, c_face, c_shad2, c_shad1); bmp->Rectfill(2, 20, 10, 33, c_select); break; case PROGRESSV: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 17, 11, c_face, c_shad2, c_shad1); bmp->Rectfill(20, 2, 34, 9, c_select); break; case RADIO: bmp->Draw3DCircle(6, 6, 6, c_sunken, c_shad2, c_shad1); bmp->Draw3DCircle(19, 6, 6, c_sunken, c_shad2, c_shad1); bmp->Circlefill(19, 6, 2, c_font); bmp->Draw3DCircle(6, 19, 6, c_select, c_shad2, c_shad1); bmp->Draw3DCircle(19, 19, 6, c_select, c_shad2, c_shad1); bmp->Circlefill(19, 19, 2, c_font); bmp->Draw3DCircle(6, 32, 6, c_face, c_shad2, c_shad1); bmp->Draw3DCircle(19, 32, 6, c_face, c_shad2, c_shad1); bmp->Circlefill(19, 32, 2, c_disable); bmp->Draw3DCircle(6, 45, 6, c_focus, c_shad2, c_shad1); bmp->Draw3DCircle(19, 45, 6, c_focus, c_shad2, c_shad1); bmp->Circlefill(19, 45, 2, c_font); break; case SCROLL_DOWN: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 15, 15, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 16, 15, 31, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 32, 15, 47, c_face, c_shad2, c_shad2); bmp->Draw3DFrame(0, 48, 15, 63, c_focus, c_shad1, c_shad2); bmp->DrawArrow(4, 6, c_font, 3); bmp->DrawArrow(5, 23, c_font, 3); bmp->DrawArrow(4, 38, c_disable, 3); bmp->DrawArrow(4, 54, c_font, 3); break; case SCROLL_HBACK: break; case SCROLL_HGRIP: bmp->Draw3DFrame(0, 0, 17, 15, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 16, 17, 31, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 32, 17, 47, c_face, c_shad2, c_shad2); bmp->Draw3DFrame(0, 48, 17, 63, c_select, c_shad1, c_shad2); break; case SCROLL_HGRIPOVERLAY: bmp->Clear(Color::transparent); break; case SCROLL_LEFT: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 15, 15, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 16, 15, 31, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 32, 15, 47, c_face, c_shad2, c_shad2); bmp->Draw3DFrame(0, 48, 15, 63, c_focus, c_shad1, c_shad2); bmp->DrawArrow(5, 4, c_font, 0); bmp->DrawArrow(6, 21, c_font, 0); bmp->DrawArrow(5, 36, c_disable, 0); bmp->DrawArrow(5, 52, c_font, 0); break; case SCROLL_RIGHT: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 15, 15, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 16, 15, 31, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 32, 15, 47, c_face, c_shad2, c_shad2); bmp->Draw3DFrame(0, 48, 15, 63, c_focus, c_shad1, c_shad2); bmp->DrawArrow(6, 4, c_font, 1); bmp->DrawArrow(7, 21, c_font, 1); bmp->DrawArrow(6, 36, c_disable, 1); bmp->DrawArrow(6, 52, c_font, 1); break; case SCROLL_UP: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 15, 15, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 16, 15, 31, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 32, 15, 47, c_face, c_shad2, c_shad2); bmp->Draw3DFrame(0, 48, 15, 63, c_focus, c_shad1, c_shad2); bmp->DrawArrow(4, 6, c_font, 2); bmp->DrawArrow(5, 23, c_font, 2); bmp->DrawArrow(4, 38, c_disable, 2); bmp->DrawArrow(4, 54, c_font, 2); break; case SCROLL_VBACK: break; case SCROLL_VGRIP: bmp->Draw3DFrame(0, 0, 15, 11, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(0, 12, 15, 23, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(0, 24, 15, 35, c_face, c_shad2, c_shad2); bmp->Draw3DFrame(0, 36, 15, 47, c_select, c_shad1, c_shad2); break; case SCROLL_VGRIPOVERLAY: bmp->Clear(Color::transparent); break; case SEPARATORH: bmp->Hline(0, 0, 11, c_shad2); bmp->Hline(0, 1, 11, c_shad1); break; case SEPARATORV: bmp->Vline(0, 0, 11, c_shad2); bmp->Vline(1, 0, 11, c_shad1); break; case TAB_BUTTON: bmp->Clear(Color::transparent); bmp->Draw3DFrame(0, 0, 17, 19, c_face, c_shad1, c_shad2); bmp->Hline( 1, 17, 16, c_shad1); bmp->Putpixel( 0, 17, Color::transparent); bmp->Putpixel( 17, 17, Color::transparent); bmp->Draw3DFrame(0, 18, 17, 38, c_face, c_shad1, c_shad2); bmp->Putpixel( 0, 35, Color::transparent); bmp->Putpixel( 17, 35, Color::transparent); bmp->Draw3DFrame(0, 36, 17, 55, c_face, c_shad1, c_shad2); bmp->Hline( 1, 53, 16, c_shad1); bmp->Putpixel( 0, 53, Color::transparent); bmp->Putpixel( 17, 53, Color::transparent); bmp->Draw3DFrame(0, 54, 17, 74, c_face, c_shad1, c_shad2); bmp->Hline( 1, 71, 16, c_shad1); bmp->Putpixel( 0, 71, Color::transparent); bmp->Putpixel( 17, 71, Color::transparent); break; case TAB_WINDOW: bmp->Draw3DFrame(0, 0, 63, 63, c_face, c_shad1, c_shad2); break; case VSLIDER_BACK: bmp->Draw3DFrame( 9, 0, 12, 17, Color::transparent, c_shad2, c_shad1); bmp->Draw3DFrame(31, 0, 34, 17, Color::transparent, c_shad2, c_shad1); bmp->Draw3DFrame(53, 0, 56, 17, Color::transparent, c_shad2, c_shad1); bmp->Draw3DFrame(75, 0, 78, 17, Color::transparent, c_shad2, c_shad1); break; case VSLIDER_GRIP: bmp->Draw3DFrame( 0, 0, 21, 10, c_deselect, c_shad1, c_shad2); bmp->Draw3DFrame(22, 0, 43, 10, c_select, c_shad2, c_shad1); bmp->Draw3DFrame(44, 0, 65, 10, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(66, 0, 87, 10, c_focus, c_shad1, c_shad2); break; case WINBOTTOM: bmp->Draw3DFrame(-2, 0, 31, 7, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(-2, -2, 31, 3, c_face, c_shad1, c_shad2); break; case WINDOW: break; case WINGRIP: bmp->Rectfill( 0, 0, 29, 17, c_select); bmp->Rectfill( 0, 18, 29, 35, c_shad2); break; case WINLEFT: bmp->Draw3DFrame(0, 0, 7, 71, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(4, 0, 10, 71, c_face, c_shad1, c_shad2); break; case WINRIGHT: bmp->Draw3DFrame(0, 0, 7, 71, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(-2, 0, 3, 71, c_face, c_shad1, c_shad2); break; case WINTEXT: bmp->Clear(Color::transparent); break; case WINTOP: bmp->Draw3DFrame(-2, 0, 31, 7, c_face, c_shad1, c_shad2); bmp->Draw3DFrame(-2, 4, 31, 10, c_face, c_shad1, c_shad2); break; }; }