void isColl(Blocks& _block) { if (getBoundingBox().intersects(_block.getBoundingBox())) { cout << "col" << endl; _block.setColor(sf::Color::Red); if (_spriteG.getPosition().y <= _block.getBoundingBoxTop()) {//up canMoveUp = false; MarioJumping = false; if (_spriteG.getPosition().x - 2 < _block.getBoundingBoxLeft() - 12) { MarioJumping = true; canMoveRight = false; } else if (_spriteG.getPosition().x > _block.getBoundingBoxLeft() + 23) { MarioJumping = true; canMoveLeft = false; } } else if (_spriteG.getPosition().y > _block.getBoundingBoxTop() - _block.getBoundingBoxHeight()) { _velocity.y = 5; MarioJumping = true; } else { if (_spriteG.getPosition().x < _block.getBoundingBoxLeft() - 12) {//Left canMoveLeft = false; } else if (_spriteG.getPosition().x > _block.getBoundingBoxLeft() + 23) {//right canMoveRight = false; } } } else { canMoveRight = true; canMoveLeft = true; canMoveUp = true; if (canMoveUp == true) _velocity.y += gravity; } }