//------------------------------------------------------------------------- void SkeletonInstance::loadImpl(void) { mNextAutoHandle = mSkeleton->mNextAutoHandle; mNextTagPointAutoHandle = 0; // construct self from master mBlendState = mSkeleton->mBlendState; // Copy bones BoneIterator i = mSkeleton->getRootBoneIterator(); while (i.hasMoreElements()) { Bone* b = i.getNext(); cloneBoneAndChildren(b, 0); b->_update(true, false); } setBindingPose(); }