示例#1
0
/*复制瓶罐*/
Bottle* Bottle::copyBottle(char *_mapId)
{	
	char newIntId[LONG_MID_VALUE_LENGTH + 1] = {'\0'};       //新地图id;
	Bottle* newBottle;
	
	/* 追加地图id,为了保证副本道具id的唯一性*/	
	strncpy(newIntId,_mapId,strlen(_mapId));
	strncat(newIntId,"_",strlen("_"));	
	strncat(newIntId,id,strlen(id));
		
	
	newBottle = new Bottle(typeId,lifeVal,hurt,brushStyle,bloodPre,magicPre,name,dropNum,dropStage,photoId);	
	newBottle->setPiexPt(pt);
	newBottle->setInstId(newIntId);	
	return newBottle;
}
示例#2
0
/*复制瓶罐<重载函数,在读取地图配置文件里面用>*/
Bottle* Bottle::copyBottle(Point _pt)
{
	char _id[MONSTER_MID_LENGTH + 1] = {'\0'};	
	Bottle* newBottle;	
	newBottle = new Bottle(typeId,lifeVal,hurt,brushStyle,bloodPre,magicPre,name,dropNum,dropStage,photoId);
	
	strncpy(_id,typeId,strlen(typeId));
	strncat(_id,"_",strlen("_"));	
	
	count++;
	appendNum(_id,count,4);		
	
	newBottle->setPiexPt(_pt);
	newBottle->setInstId(_id);
	
	return newBottle;
}