void PauseTest::unpause(float dt) { unschedule( schedule_selector(PauseTest::unpause) ); CCNode* node = getChildByTag( kTagGrossini ); CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getActionManager()->resumeTarget(node); }
void PauseTest::onEnter() { // // This test MUST be done in 'onEnter' and not on 'init' // otherwise the paused action will be resumed at 'onEnter' time // ActionManagerTest::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF* l = CCLabelTTF::create("After 5 seconds grossini should move", "Thonburi", 16); addChild(l); l->setPosition( CCPointMake(s.width/2, 245) ); // // Also, this test MUST be done, after [super onEnter] // CCSprite* grossini = CCSprite::create(s_pPathGrossini); addChild(grossini, 0, kTagGrossini); grossini->setPosition( CCPointMake(200,200) ); CCAction* action = CCMoveBy::create(1, CCPointMake(150,0)); CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getActionManager()->addAction(action, grossini, true); schedule( schedule_selector(PauseTest::unpause), 3); }
CCNode::CCNode(void) : m_fRotationX(0.0f) , m_fRotationY(0.0f) , m_fScaleX(1.0f) , m_fScaleY(1.0f) , m_fVertexZ(0.0f) , m_obPosition(CCPointZero) , m_fSkewX(0.0f) , m_fSkewY(0.0f) , m_obAnchorPointInPoints(CCPointZero) , m_obAnchorPoint(CCPointZero) , m_obContentSize(CCSizeZero) , m_sAdditionalTransform(CCAffineTransformMakeIdentity()) , m_pCamera(NULL) // children (lazy allocs) // lazy alloc , m_pGrid(NULL) , m_nZOrder(0) , m_pChildren(NULL) , m_pParent(NULL) // "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true , m_nTag(kCCNodeTagInvalid) // userData is always inited as nil , m_pUserData(NULL) , m_pUserObject(NULL) , m_pShaderProgram(NULL) , m_eGLServerState(ccGLServerState(0)) , m_uOrderOfArrival(0) , m_bRunning(false) , m_bTransformDirty(true) , m_bInverseDirty(true) , m_bAdditionalTransformDirty(false) , m_bVisible(true) , m_bIgnoreAnchorPointForPosition(false) , m_bReorderChildDirty(false) , m_pComponentContainer(NULL) // merge CCNodeRGBA , m_displayedOpacity(255) , m_realOpacity(255) , m_isOpacityModifyRGB(false) , m_displayedColor(ccWHITE) , m_realColor(ccWHITE) , m_cascadeColorEnabled(false) , m_cascadeOpacityEnabled(false) , m_drawOrder(0) // touch , m_bTouchCaptureEnabled(true) , m_bTouchSwallowEnabled(true) , m_bTouchEnabled(false) , m_eTouchMode(kCCTouchesOneByOne) { // set default scheduler and actionManager CCDirector *director = CCDirector::sharedDirector(); m_pActionManager = director->getActionManager(); m_pActionManager->retain(); m_pScheduler = director->getScheduler(); m_pScheduler->retain(); m_pComponentContainer = new CCComponentContainer(this); }
void ResumeTest::resumeGrossini(float time) { this->unschedule(schedule_selector(ResumeTest::resumeGrossini)); CCNode* pGrossini = getChildByTag(kTagGrossini); CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getActionManager()->resumeTarget(pGrossini); }
void SchedulerUnscheduleAllHard::onExit() { if(!m_bActionManagerActive) { // Restore the director's action manager. CCDirector* director = CCDirector::sharedDirector(); director->getScheduler()->scheduleUpdateForTarget(director->getActionManager(), kCCPrioritySystem, false); } }
CCNode::CCNode(void) : m_fRotationX(0.0f) , m_fRotationY(0.0f) , m_fScaleX(1.0f) , m_fScaleY(1.0f) , m_fVertexZ(0.0f) , m_obPosition(CCPointZero) , m_fSkewX(0.0f) , m_fSkewY(0.0f) , m_obAnchorPointInPoints(CCPointZero) , m_obAnchorPoint(CCPointZero) , m_obContentSize(CCSizeZero) , m_sAdditionalTransform(CCAffineTransformMakeIdentity()) , m_pCamera(NULL) // children (lazy allocs) // lazy alloc , m_pGrid(NULL) , m_nZOrder(0) , m_pChildren(NULL) , m_pParent(NULL) // "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true , m_nTag(kCCNodeTagInvalid) // userData is always inited as nil , m_pUserData(NULL) , m_pUserObject(NULL) , m_pUserObjectNR(NULL) , m_pShaderProgram(NULL) , m_eGLServerState(ccGLServerState(0)) , m_uOrderOfArrival(0) , m_bRunning(false) , m_bTransformDirty(true) , m_bInverseDirty(true) , m_bAdditionalTransformDirty(false) , m_bVisible(true) , m_bIgnoreAnchorPointForPosition(false) , m_bReorderChildDirty(false) , m_pComponentContainer(NULL) , m_bInformDetach(false) { // set default scheduler and actionManager CCDirector *director = CCDirector::sharedDirector(); m_pActionManager = director->getActionManager(); CC_SAFE_RETAIN(m_pActionManager); m_pScheduler = director->getScheduler(); CC_SAFE_RETAIN(m_pScheduler); CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine(); m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone; m_pComponentContainer = new CCComponentContainer(this); memset(&m_nUpdateScriptHandler, 0, sizeof(ccScriptFunction)); memset(&m_nScriptHandler, 0, sizeof(ccScriptFunction)); }
CCNode::CCNode(void) : m_nZOrder(0) , m_fVertexZ(0.0f) , m_fRotation(0.0f) , m_fScaleX(1.0f) , m_fScaleY(1.0f) , m_tPosition(CCPointZero) , m_fSkewX(0.0f) , m_fSkewY(0.0f) // children (lazy allocs) , m_pChildren(NULL) // lazy alloc , m_pCamera(NULL) , m_pGrid(NULL) , m_bIsVisible(true) , m_tAnchorPoint(CCPointZero) , m_tAnchorPointInPoints(CCPointZero) , m_tContentSize(CCSizeZero) , m_bIsRunning(false) , m_pParent(NULL) // "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to false , m_bIgnoreAnchorPointForPosition(false) , m_nTag(kCCNodeTagInvalid) // userData is always inited as nil , m_pUserData(NULL) , m_pUserObject(NULL) , m_bIsTransformDirty(true) , m_bIsInverseDirty(true) , m_nScriptHandler(0) , m_pShaderProgram(NULL) , m_nOrderOfArrival(0) , m_glServerState(CC_GL_BLEND) , m_bReorderChildDirty(false) #if DEBUG , m_bpcTag("") #endif { // set default scheduler and actionManager CCDirector *director = CCDirector::sharedDirector(); m_pActionManager = director->getActionManager(); m_pActionManager->retain(); m_pScheduler = director->getScheduler(); m_pScheduler->retain(); CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine(); m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone; }
NS_CC_BEGIN CCNode::CCNode(void) : m_fRotation(0.0f) , m_fScaleX(1.0f) , m_fScaleY(1.0f) , m_fPositionZ(0.0f) , m_obPosition(CCPointZero) , m_fSkewX(0.0f) , m_fSkewY(0.0f) , m_obAnchorPointInPoints(CCPointZero) , m_obAnchorPoint(CCPointZero) , m_obContentSize(CCSizeZero) , m_pCamera(NULL) // children (lazy allocs) // lazy alloc , m_pGrid(NULL) , m_nZOrder(0) , m_pChildren(NULL) , m_pParent(NULL) // "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to false , m_nTag(kCCNodeTagInvalid) , m_pUserObject(NULL) , m_pShaderProgram(NULL) , m_eGLServerState(ccGLServerState(0)) , m_bRunning(false) , m_bTransformDirty(true) , m_bInverseDirty(true) , m_bVisible(true) , m_bIgnoreAnchorPointForPosition(false) , m_bReorderChildDirty(false) , m_nScriptHandler(0) , m_nUpdateScriptHandler(0) { // set default scheduler and actionManager CCDirector *director = CCDirector::sharedDirector(); m_pActionManager = director->getActionManager(); m_pActionManager->retain(); m_pScheduler = director->getScheduler(); m_pScheduler->retain(); CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine(); m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone; }
void Effect4::onEnter() { EffectAdvanceTextLayer::onEnter(); CCLens3D* lens = CCLens3D::create(ccp(100,180), 150, ccg(32,24), 10); CCActionInterval* move = CCJumpBy::create(5, ccp(380,0), 100, 4); CCActionInterval* move_back = move->reverse(); CCActionInterval* seq = (CCActionInterval *)(CCSequence::create( move, move_back, NULL)); /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target. While in cocos2d-x, the target of action only supports CCNode or its subclass, so we make an encapsulation for CCLens3D to achieve that. */ CCDirector* director = CCDirector::sharedDirector(); CCNode* pTarget = Lens3DTarget::create(lens); // Please make sure the target been added to its parent. this->addChild(pTarget); director->getActionManager()->addAction(seq, pTarget, false); this->runAction( lens ); }
void ResumeTest::onEnter() { ActionManagerTest::onEnter(); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCLabelTTF* l = CCLabelTTF::create("Grossini only rotate/scale in 3 seconds", "Thonburi", 16); addChild(l); l->setPosition( CCPointMake(s.width/2, 245)); CCSprite* pGrossini = CCSprite::create(s_pPathGrossini); addChild(pGrossini, 0, kTagGrossini); pGrossini->setPosition(CCPointMake(s.width / 2, s.height / 2)); pGrossini->runAction(CCScaleBy::create(2, 2)); CCDirector* pDirector = CCDirector::sharedDirector(); pDirector->getActionManager()->pauseTarget(pGrossini); pGrossini->runAction(CCRotateBy::create(2, 360)); this->schedule(schedule_selector(ResumeTest::resumeGrossini), 3.0f); }
CCNode::CCNode(void) : m_fRotationX(0.0f) , m_fRotationY(0.0f) , m_fScaleX(1.0f) , m_fScaleY(1.0f) , m_fVertexZ(0.0f) , m_obPosition(CCPointZero) , m_fSkewX(0.0f) , m_fSkewY(0.0f) , m_obAnchorPointInPoints(CCPointZero) , m_obAnchorPoint(CCPointZero) , m_obContentSize(CCSizeZero) , m_sAdditionalTransform(CCAffineTransformMakeIdentity()) , m_pCamera(NULL) // children (lazy allocs) // lazy alloc , m_pGrid(NULL) , m_nZOrder(0) , m_pChildren(NULL) , m_pParent(NULL) // "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true , m_nTag(kCCNodeTagInvalid) // userData is always inited as nil , m_pUserData(NULL) , m_pUserObject(NULL) , m_pShaderProgram(NULL) , m_eGLServerState(ccGLServerState(0)) , m_uOrderOfArrival(0) , m_bRunning(false) , m_bTransformDirty(true) , m_bInverseDirty(true) , m_bAdditionalTransformDirty(false) , m_bVisible(true) , m_bIgnoreAnchorPointForPosition(false) , m_bReorderChildDirty(false) , m_nScriptHandler(0) , m_nUpdateScriptHandler(0) , m_pComponentContainer(NULL) , m_bClipEnabled(false) , m_oClipRect(CCRectZero) , m_bTouchEnabled(false) , m_bTouchChildren(true) , m_drawOrder(0) , m_pScriptTouchHandlerEntry(NULL) ,_displayedOpacity(255) , _realOpacity(255) , _displayedColor(ccWHITE) , _realColor(ccWHITE) , _cascadeColorEnabled(true) , _cascadeOpacityEnabled(true) { // set default scheduler and actionManager CCDirector *director = CCDirector::sharedDirector(); m_pActionManager = director->getActionManager(); m_pActionManager->retain(); m_pScheduler = director->getScheduler(); m_pScheduler->retain(); CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine(); m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone; m_pComponentContainer = new CCComponentContainer(this); }