bool CCGridBase::initWithSize(ccGridSize gridSize)
	{
    	CCDirector *pDirector = CCDirector::sharedDirector();
		CCSize s = pDirector->getWinSizeInPixels();
		
		unsigned int POTWide = ccNextPOT((unsigned int)s.width);
		unsigned int POTHigh = ccNextPOT((unsigned int)s.height);

		CCTexture2DPixelFormat format = pDirector->getPiexFormat() == kCCPixelFormatRGB565 ? kCCTexture2DPixelFormat_RGB565 : kCCTexture2DPixelFormat_RGBA8888;

		void *data = calloc((int)(POTWide * POTHigh * 4), 1);
		if (! data)
		{
			CCLOG("cocos2d: CCGrid: not enough memory.");
			this->release();
			return false;
		}

		CCTexture2D *pTexture = new CCTexture2D();
		pTexture->initWithData(data, format, POTWide, POTHigh, s);

		free(data);

		if (! pTexture)
		{
			CCLOG("cocos2d: CCGrid: error creating texture");
			delete this;
			return false;
		}

		initWithSize(gridSize, pTexture, false);

		pTexture->release();

		return true;
	}