bool GameSprite_Rice::init() { if (!CCSprite::init()) { return false; } this->setContentSize(CCSize(500, 70)); addRiceTime = RICEADDTIME; riceNum = 0; nowTime = 0; nowTime = this->getCurrentTime(); //字体背景. CCMenuItemImage *labelBgSprite = CCMenuItemImage::create(); labelBgSprite->setNormalSpriteFrame(GameShare_Texture::sharedTexture()->GetSpriteFrameByCCRect(akoomenu_image, CCRect(1763, 255, 120, 49))); labelBgSprite->setAnchorPoint(CCPointZero); labelBgSprite->setPosition(CCPointZero); labelBgSprite->setTag(Key_Add); CCMenu* pMenu = CCMenu::create(labelBgSprite, NULL); pMenu->setPosition(ccp(300,0)); pMenu->setTag(Key_Add); this->addChild(pMenu); //时间标签. CCLabelTTF *timeLabel = CCLabelTTF::create("", "Arial", 20); ccColor3B color = ccc3(95, 46, 33); char strTime[32]; sprintf(strTime,"%d:%d%d",addRiceTime/60,addRiceTime%60/10,addRiceTime%60%10); timeLabel->setColor(color); timeLabel->setString(strTime); timeLabel->setTag(Key_Time); timeLabel->setPosition(ccp(pMenu->getPositionX()+40, pMenu->getPositionY()+20)); this->addChild(timeLabel); //饭的背景 CCSprite *riceBgSprite = GameShare_Texture::sharedTexture()->GetSpriteByCCRect(akoomenu_image, CCRect(1, 1570, 278, 30)); riceBgSprite->setAnchorPoint(CCPointZero); riceBgSprite->setPosition(ccp(0,5)); this->addChild(riceBgSprite); this->schedule(schedule_selector(GameSprite_Rice::timeUpdate), 1.0); return true; }
void ChallengeAgainLayer::onShow(int round, int need) { float totalWidth = 0.0; CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSprite *app1 = CCSprite::create(g_sRelifeBGImage); app1->setAnchorPoint(ccp(0,0)); app1->setPositionX(30); app1->setPositionY(s.height*0.5); this->addChild(app1); totalWidth += app1->getContentSize().width; NumberSprite * roundTip = NumberSprite::create("green60",round); roundTip->setAnchorPoint(ccp(0,0)); roundTip->setPositionX(app1->getPositionX()+app1->getContentSize().width+4); roundTip->setPositionY(app1->getPositionY()); this->addChild(roundTip); totalWidth += 4; totalWidth += roundTip->realWidth; CCSprite *app2 = CCSprite::create(g_sGuanBGImage); app2->setAnchorPoint(ccp(0,0)); app2->setPositionX(roundTip->getPositionX()+roundTip->realWidth+4); app2->setPositionY(roundTip->getPositionY()); this->addChild(app2); totalWidth += 4; totalWidth += app2->getContentSize().width; float bx = (s.width - totalWidth)*0.5; app1->setPositionX(bx); roundTip->setPositionX(app1->getPositionX()+app1->getContentSize().width+4); app2->setPositionX(roundTip->getPositionX()+roundTip->realWidth+4); CCSprite *app3 = CCSprite::create(g_sLifeNeedBGImage); app3->setAnchorPoint(ccp(0,0)); app3->setPositionX(app1->getPositionX()); app3->setPositionY(app2->getPositionY()-app2->getContentSize().height-20); this->addChild(app3); NumberSprite * needTip = NumberSprite::create("green60",need); needTip->setAnchorPoint(ccp(0,0)); needTip->setPositionX(app3->getPositionX()+app3->getContentSize().width+4); needTip->setPositionY(app3->getPositionY()); this->addChild(needTip); CCSprite *app4 = CCSprite::create(g_sLifeValueBGImage); app4->setAnchorPoint(ccp(0,0)); app4->setPositionX(needTip->getPositionX()+needTip->realWidth+4); app4->setPositionY(needTip->getPositionY()); this->addChild(app4); CCMenuItemImage* pSureMenu = CCMenuItemImage::create( g_sSureBGImage, g_sSureBGImage, this, menu_selector(ChallengeAgainLayer::onCommandSure)); pSureMenu->setAnchorPoint(ccp(0,0)); CCMenu* pMenu = CCMenu::create(pSureMenu, NULL); this->addChild(pMenu); pMenu->setTouchPriority(-1000); pMenu->setAnchorPoint(ccp(0,0)); pMenu->setPositionY(app4->getPositionY()-app4->getTextureRect().size.height-40); pMenu->setPositionX(100); CCSprite * img = CCSprite::create(g_sReturnBGImage); CCMenuItemImage* pReturnMenu = CCMenuItemImage::create( g_sReturnBGImage, g_sReturnBGImage, this, menu_selector(ChallengeAgainLayer::onCommandReturn)); pReturnMenu->setAnchorPoint(ccp(0,0)); CCMenu* pMenu2 = CCMenu::create(pReturnMenu, NULL); this->addChild(pMenu2); pMenu2->setTouchPriority(-1000); pMenu2->setAnchorPoint(ccp(0,0)); pMenu2->setPositionY(pMenu->getPositionY()); pMenu2->setPositionX(s.width-img->getTextureRect().size.width-100); }
void BaseScene::buildHeader(int highlightIndex, const char* title, const char* description) { _currentMenuIndex = highlightIndex; CCMenuItemImage* homeButton = CCMenuItemImage::create(); homeButton->setNormalSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_home_nrl")); homeButton->setSelectedSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_home_prd")); homeButton->setDisabledSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_home_prd")); homeButton->setTarget(this, menu_selector(BaseScene::loadHomeScene)); homeButton->setAnchorPoint(ccp(1.0f, 1.0f)); CCMenuItemImage* fbActionButton = CCMenuItemImage::create(); fbActionButton->setNormalSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_fb_action_nrl")); fbActionButton->setSelectedSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_fb_action_prd")); fbActionButton->setDisabledSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_fb_action_dis")); fbActionButton->setTarget(this, menu_selector(BaseScene::loadFBActionScene)); fbActionButton->setAnchorPoint(ccp(1.0f, 1.0f)); if (EziSocialObject::sharedObject()->isFacebookSessionActive() == false) { fbActionButton->setEnabled(false); } CCMenuItemImage* helpButton = CCMenuItemImage::create(); helpButton->setNormalSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_help_nrl")); helpButton->setSelectedSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_help_prd")); helpButton->setDisabledSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("btn_help_prd")); helpButton->setTarget(this, menu_selector(BaseScene::loadHelpScene)); helpButton->setAnchorPoint(ccp(1.0f, 1.0f)); switch (highlightIndex) { case 0: homeButton->setEnabled(false); break; case 1: fbActionButton->setEnabled(false); break; case 2: helpButton->setEnabled(false); break; default: break; } CCMenu* homeMenu = CCMenu::create(homeButton, fbActionButton, helpButton, NULL); homeMenu->alignItemsHorizontally(); this->addChild(homeMenu); PlaceNode(homeMenu, 0.88, 0.98); // Add a line. CCLayerColor* lineLayer = CCLayerColor::create(ccc4(204, 204, 204, 204), CCDirector::sharedDirector()->getVisibleSize().width, 1.0 * AppDelegate::SCREEN_SCALE_FACTOR); this->addChild(lineLayer); PlaceNode(lineLayer, 0.0, 0.8); lineLayer->setPositionY(homeMenu->getPositionY() - homeButton->getContentSize().height - (7 * AppDelegate::SCREEN_SCALE_FACTOR)); // Add Title CCLabelTTF* titleLabel = CCLabelTTF::create(title, "Arial", 50.0 * AppDelegate::SCREEN_SCALE_FACTOR); this->addChild(titleLabel); titleLabel->setAnchorPoint(ccp(0.0f, 0.0f)); //PlaceNode(titleLabel, 0.02, 0.98); CCLabelTTF* descriptionLabel = CCLabelTTF::create(description, "Arial", SCALED_VALUE(22.0f)); this->addChild(descriptionLabel); descriptionLabel->setAnchorPoint(ccp(0.0f, 0.0f)); PlaceNode(descriptionLabel, 0.02, 0.98); descriptionLabel->setPositionY(homeMenu->getPositionY() - homeButton->getContentSize().height); descriptionLabel->setColor(ccc3(204, 204, 204)); titleLabel->cocos2d::CCNode::setPosition(descriptionLabel->getPositionX(), descriptionLabel->getPositionY() + descriptionLabel->getContentSize().height - 2.0f); }