// // ScaleTo // CCScaleTo* CCScaleTo::actionWithDuration(cocos2d::ccTime duration, float s) { CCScaleTo *pScaleTo = new CCScaleTo(); pScaleTo->initWithDuration(duration, s); pScaleTo->autorelease(); return pScaleTo; }
CCScaleTo* CCScaleTo::actionWithDuration(ccTime duration, float sx, float sy) { CCScaleTo *pScaleTo = new CCScaleTo(); pScaleTo->initWithDuration(duration, sx, sy); pScaleTo->autorelease(); return pScaleTo; }
CCScaleTo* CCScaleTo::create(float duration, float sx, float sy) { CCScaleTo *pScaleTo = new CCScaleTo(); pScaleTo->initWithDuration(duration, sx, sy); pScaleTo->autorelease(); return pScaleTo; }