int CItemMulti::Ship_ListObjs( CObjBase ** ppObjList ) { // List all the objects in the structure. // Move the ship and everything on the deck // If too much stuff. then some will fall overboard. hehe. if ( ! IsTopLevel()) return 0; int iMaxDist = Multi_GetMaxDist(); // always list myself first. All other items must see my new region ! int iCount = 0; ppObjList[iCount++] = this; CWorldSearch AreaChar( GetTopPoint(), iMaxDist ); while ( iCount < MAX_MULTI_LIST_OBJS ) { CChar * pChar = AreaChar.GetChar(); if ( pChar == NULL ) break; if ( pChar->IsClient()) { pChar->GetClient()->addPause(); // get rid of flicker. for anyone even seeing this. } if ( ! m_pRegion->IsInside2d( pChar->GetTopPoint())) continue; int zdiff = pChar->GetTopZ() - GetTopZ(); if ( abs( zdiff ) > 3 ) continue; ppObjList[iCount++] = pChar; } CWorldSearch AreaItem( GetTopPoint(), iMaxDist ); while ( iCount < MAX_MULTI_LIST_OBJS ) { CItem * pItem = AreaItem.GetItem(); if ( pItem == NULL ) break; if ( pItem == this ) // already listed. continue; if ( ! Multi_IsPartOf( pItem )) { if ( ! m_pRegion->IsInside2d( pItem->GetTopPoint())) continue; if ( ! pItem->IsMovable()) continue; int zdiff = pItem->GetTopZ() - GetTopZ(); if ( abs( zdiff ) > 3 ) continue; } ppObjList[iCount++] = pItem; } return( iCount ); }
bool CImportFile::ImportWSC( CScript & s, WORD wModeFlags ) { ADDTOCALLSTACK("CImportFile::ImportWSC"); // This file is a WSC or UOX world script file. IMPFLAGS_TYPE mode = IMPFLAGS_NOTHING; CGString sName; CItem * pItem = NULL; CChar * pChar = NULL; while ( s.ReadTextLine(true)) { if ( s.IsKeyHead( "SECTION WORLDITEM", 17 )) { CheckLast(); mode = IMPFLAGS_ITEMS; continue; } else if ( s.IsKeyHead( "SECTION CHARACTER", 17 )) { CheckLast(); mode = ( wModeFlags & IMPFLAGS_CHARS ) ? IMPFLAGS_CHARS : IMPFLAGS_NOTHING; continue; } else if ( s.GetKey()[0] == '{' ) { CheckLast(); continue; } else if ( s.GetKey()[0] == '}' ) { CheckLast(); mode = IMPFLAGS_NOTHING; continue; } else if ( mode == IMPFLAGS_NOTHING ) continue; else if ( s.GetKey()[0] == '\\' ) continue; // Parse the line. TCHAR* pKey = const_cast<TCHAR*>(strchr(s.GetKey(), ' ')); LPCTSTR pArg = NULL; if (pKey != NULL) { *pKey++ = '\0'; GETNONWHITESPACE(pKey); pArg = pKey; } else { pArg = ""; } if ( s.IsKey("SERIAL" )) { if ( m_pCurSer != NULL ) return( false ); DWORD dwSerial = ATOI( pArg ); if ( dwSerial == UID_UNUSED ) { DEBUG_ERR(( "Import:Bad serial number\n" )); break; } m_pCurSer = new CImportSer( dwSerial ); m_ListSer.InsertHead( m_pCurSer ); continue; } if ( s.IsKey("NAME" )) { sName = ( pArg[0] == '#' ) ? "" : pArg; if ( mode == IMPFLAGS_ITEMS ) continue; } if ( m_pCurSer == NULL ) { DEBUG_ERR(( "Import:No serial number\n" )); break; } if ( mode == IMPFLAGS_ITEMS ) // CItem. { if ( s.IsKey("ID" )) { if ( m_pCurObj != NULL ) return( false ); pItem = CItem::CreateTemplate(static_cast<ITEMID_TYPE>(ATOI(pArg))); pItem->SetName( sName ); m_pCurObj = pItem; m_pCurSer->m_pObj = pItem; continue; } if ( m_pCurObj == NULL ) { DEBUG_ERR(( "Import:Bad Item Key '%s'\n", s.GetKey())); break; } else if ( s.IsKey("CONT" )) { m_pCurSer->m_dwContSer = ATOI(pArg); } else if ( s.IsKey("LAYER" )) { m_pCurSer->m_layer = static_cast<LAYER_TYPE>(ATOI(pArg)); continue; } else if (pItem == NULL) { DEBUG_ERR(( "Import:Found '%s' before ID.\n", s.GetKey())); continue; } if ( s.IsKey("X" )) { CPointMap pt = pItem->GetTopPoint(); pt.m_x = static_cast<short>( ATOI(pArg) ); pItem->SetUnkPoint(pt); continue; } else if ( s.IsKey("Y" )) { CPointMap pt = pItem->GetTopPoint(); pt.m_y = static_cast<short>( ATOI(pArg) ); pItem->SetUnkPoint(pt); continue; } else if ( s.IsKey("Z" )) { CPointMap pt = pItem->GetTopPoint(); pt.m_z = static_cast<signed char>( ATOI(pArg) ); pItem->SetUnkPoint(pt); continue; } else if ( s.IsKey("COLOR" )) { pItem->SetHue( static_cast<HUE_TYPE>( ATOI(pArg) ) ); continue; } else if ( s.IsKey("AMOUNT" )) { pItem->SetAmount( ATOI(pArg)); continue; } else if ( s.IsKey("MOREX" )) { pItem->m_itNormal.m_morep.m_x = static_cast<short>(ATOI(pArg)); continue; } else if ( s.IsKey("MOREY" )) { pItem->m_itNormal.m_morep.m_y = static_cast<short>(ATOI(pArg)); continue; } else if ( s.IsKey("MOREZ" )) { pItem->m_itNormal.m_morep.m_z = static_cast<signed char>( ATOI(pArg) ); continue; } else if ( s.IsKey("MORE" )) { pItem->m_itNormal.m_more1 = ATOI(pArg); continue; } else if ( s.IsKey("MORE2" )) { pItem->m_itNormal.m_more2 = ATOI(pArg); continue; } else if ( s.IsKey("DYEABLE" )) { //if ( ATOI(pArg)) // pItem->m_pDef->m_Can |= CAN_I_DYE; continue; } else if ( s.IsKey("ATT" )) { // pItem->m_pDef->m_attackBase = ATOI(pArg); } else if ( s.IsKey("TYPE" )) { // ??? translate the type field. //int i = ATOI(pArg); } } if ( mode == IMPFLAGS_CHARS ) { if ( s.IsKey("NAME" )) { if ( m_pCurObj != NULL ) return( false ); pChar = CChar::CreateBasic( CREID_MAN ); pChar->SetName( sName ); m_pCurObj = pChar; m_pCurSer->m_pObj = pChar; continue; } if ( m_pCurObj == NULL ) { DEBUG_ERR(( "Import:Bad Item Key '%s'\n", s.GetKey())); break; } else if (pChar == NULL) { DEBUG_ERR(( "Import:Found '%s' before NAME.\n", s.GetKey())); continue; } if ( s.IsKey("X" )) { CPointMap pt = pChar->GetTopPoint(); pt.m_x = static_cast<signed short>(ATOI(pArg)); pChar->SetUnkPoint(pt); continue; } else if ( s.IsKey("Y" )) { CPointMap pt = pChar->GetTopPoint(); pt.m_y = static_cast<signed short>(ATOI(pArg)); pChar->SetUnkPoint(pt); continue; } else if ( s.IsKey("Z" )) { CPointMap pt = pChar->GetTopPoint(); pt.m_z = static_cast<signed char>(ATOI(pArg)); pChar->SetUnkPoint(pt); continue; } else if ( s.IsKey("BODY" )) { pChar->SetID(static_cast<CREID_TYPE>(ATOI(pArg))); continue; } else if ( s.IsKey("SKIN" )) { pChar->SetHue( static_cast<HUE_TYPE>( ATOI(pArg) )); continue; } else if ( s.IsKey("DIR" )) { pChar->m_dirFace = static_cast<DIR_TYPE>(ATOI(pArg)); if ( pChar->m_dirFace < 0 || pChar->m_dirFace >= DIR_QTY ) pChar->m_dirFace = DIR_SE; continue; } else if ( s.IsKey("XBODY" )) { pChar->m_prev_id = static_cast<CREID_TYPE>(ATOI(pArg)); continue; } else if ( s.IsKey("XSKIN" )) { pChar->m_prev_Hue = static_cast<HUE_TYPE>( ATOI(pArg) ); continue; } else if ( s.IsKey("FONT" )) { pChar->m_fonttype = static_cast<FONT_TYPE>(ATOI(pArg)); continue; } else if ( s.IsKey("KARMA" )) { pChar->Stat_SetBase(STAT_KARMA, static_cast<short>(ATOI(pArg))); continue; } else if ( s.IsKey("FAME" )) { pChar->Stat_SetBase(STAT_FAME, static_cast<short>(ATOI(pArg))); continue; } else if ( s.IsKey("TITLE" )) { pChar->m_sTitle = pArg; continue; } else if ( s.IsKey("STRENGTH" )) { pChar->Stat_SetBase(STAT_STR, static_cast<short>(ATOI(pArg))); } else if ( s.IsKey("DEXTERITY" )) { pChar->Stat_SetBase(STAT_DEX, static_cast<short>(ATOI(pArg))); } else if ( s.IsKey("INTELLIGENCE" )) { pChar->Stat_SetBase(STAT_INT, static_cast<short>(ATOI(pArg))); } else if ( s.IsKey("HITPOINTS" )) { pChar->Stat_SetVal(STAT_STR,static_cast<short>(ATOI(pArg))); } else if ( s.IsKey("STAMINA" )) { pChar->Stat_SetVal(STAT_DEX,static_cast<short>(ATOI(pArg))); } else if ( s.IsKey( "MANA" )) { pChar->Stat_SetVal(STAT_INT,static_cast<short>(ATOI(pArg))); } else if ( s.IsKeyHead( "SKILL", 5 )) { SKILL_TYPE skill = static_cast<SKILL_TYPE>(ATOI( &(s.GetKey()[5]))); if ( pChar->IsSkillBase(skill) && g_Cfg.m_SkillIndexDefs.IsValidIndex(skill) ) pChar->Skill_SetBase(skill, static_cast<WORD>(ATOI(pArg))); } else if ( s.IsKey("ACCOUNT" )) { // What if the account does not exist ? pChar->SetPlayerAccount( pArg ); } else if ( s.IsKey("KILLS" ) && pChar->m_pPlayer ) { pChar->m_pPlayer->m_wMurders = static_cast<WORD>(ATOI(pArg)); } else if ( s.IsKey("NPCAITYPE" )) { // Convert to proper NPC type. int i = ATOI( pArg ); switch ( i ) { case 0x01: pChar->SetNPCBrain( NPCBRAIN_HEALER ); break; case 0x02: pChar->SetNPCBrain( NPCBRAIN_MONSTER ); break; case 0x04: case 0x40: pChar->SetNPCBrain( NPCBRAIN_GUARD ); break; case 0x08: pChar->SetNPCBrain( NPCBRAIN_BANKER ); break; default: pChar->SetNPCBrain( pChar->GetNPCBrain( false )); break; } } continue; } } return( true ); }