void CKinematics2DEngine::AddControllableEntity(CControllableEntity& c_entity) { m_tControllableEntities[c_entity.GetId()] = &c_entity; }
void CPointMass3DEngine::AddControllableEntity(CControllableEntity& c_entity) { m_tControllableEntities[c_entity.GetId()] = &c_entity; }
void CDynamics3DEngine::AddControllableEntity(CControllableEntity& c_entity) { m_tControllableEntities[c_entity.GetId()] = &c_entity; }