CBotTF2AttackSentryGun::CBotTF2AttackSentryGun( edict_t *pSentry, CBotWeapon *pWeapon ) { CFindPathTask *path = new CFindPathTask(pSentry); addTask(path); addTask(new CBotTF2AttackSentryGunTask(pSentry,pWeapon)); path->completeInRangeFromEdict(); path->completeIfSeeTaskEdict(); path->setRange(pWeapon->primaryMaxRange()-100); }