virtual void UpdateTurretPosition() { if (m_TurretParent == INVALID_ENTITY) return; CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), m_TurretParent); if (!cmpPosition) { LOGERROR("Turret with parent without position component"); return; } if (!cmpPosition->IsInWorld()) MoveOutOfWorld(); else { CFixedVector2D rotatedPosition = CFixedVector2D(m_TurretPosition.X, m_TurretPosition.Z); rotatedPosition = rotatedPosition.Rotate(cmpPosition->GetRotation().Y); CFixedVector2D rootPosition = cmpPosition->GetPosition2D(); entity_pos_t x = rootPosition.X + rotatedPosition.X; entity_pos_t z = rootPosition.Y + rotatedPosition.Y; if (!m_InWorld || m_X != x || m_Z != z) MoveTo(x, z); entity_pos_t y = cmpPosition->GetHeightOffset() + m_TurretPosition.Y; if (!m_InWorld || GetHeightOffset() != y) SetHeightOffset(y); m_InWorld = true; } }