Beispiel #1
0
	virtual void UpdateTurretPosition()
	{
		if (m_TurretParent == INVALID_ENTITY)
			return;
		CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), m_TurretParent);
		if (!cmpPosition)
		{
			LOGERROR("Turret with parent without position component");
			return;
		}
		if (!cmpPosition->IsInWorld())
			MoveOutOfWorld();
		else
		{
			CFixedVector2D rotatedPosition = CFixedVector2D(m_TurretPosition.X, m_TurretPosition.Z);
			rotatedPosition = rotatedPosition.Rotate(cmpPosition->GetRotation().Y);
			CFixedVector2D rootPosition = cmpPosition->GetPosition2D();
			entity_pos_t x = rootPosition.X + rotatedPosition.X;
			entity_pos_t z = rootPosition.Y + rotatedPosition.Y;
			if (!m_InWorld || m_X != x || m_Z != z)
				MoveTo(x, z);
			entity_pos_t y = cmpPosition->GetHeightOffset() + m_TurretPosition.Y;
			if (!m_InWorld || GetHeightOffset() != y)
				SetHeightOffset(y);
			m_InWorld = true;
		}
	}