BOOL CGameReviewDialog::OnInitDialog() 
{
	// first call base class
	CMyCustomDialog::OnInitDialog();

	// init the tags list control
	const int tnColSpacer = 14;
	m_listTags.InsertColumn(0, "Tag", LVCFMT_LEFT, m_listTags.GetStringWidth("Tag               ") + tnColSpacer, 0);
	m_listTags.InsertColumn(1, "Value", LVCFMT_LEFT, m_listTags.GetStringWidth("Value                                  ") + tnColSpacer, 1);

	// subclass buttons
	for(int i=0;i<tnumButtons;i++)
	{
		m_flatButtons[i].SubclassDlgItem(tControlInfo[i].nControlID, this);
		if (tControlInfo[i].nIconID != 0)
			m_flatButtons[i].SetIcon(tControlInfo[i].nIconID);
		if (i < 9)
			m_flatButtons[i].SetShowText(FALSE);
	}

	// subclass listbox
	CListBox* pList = (CListBox*) GetDlgItem(IDC_GAME_INDEX);
	wpOrigListBoxProc = (WNDPROC) SetWindowLong(pList->GetSafeHwnd(), GWL_WNDPROC, (LONG) ListBoxSubclassProc);

	// get the full width
	CRect windowRect;
	GetWindowRect(&windowRect);
	m_nFullWidth = windowRect.Width();

	// and the collapsed width
	CRect btnRect;
	GetDlgItem(IDC_FIRST)->GetWindowRect(&btnRect);
	int nSpace = btnRect.left - windowRect.left;
	GetDlgItem(IDC_PLAY)->GetWindowRect(&btnRect);
	m_nCollapsedWidth = btnRect.right + nSpace - windowRect.left;

	// load expand.collapsed icons
	m_hIconExpand = (HICON) LoadImage(theApp.m_hInstance, MAKEINTRESOURCE(IDI_TAGS_EXPAND),
										IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR);
	m_hIconCollapse = (HICON) LoadImage(theApp.m_hInstance, MAKEINTRESOURCE(IDI_TAGS_COLLAPSE),
										IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR);

	// collapse if desired
	m_bCollapsed = theApp.GetValue(tbCollapseGameReviewDialog);
	CollapseWindow(m_bCollapsed);

	// done
//	m_bInitialized = TRUE;
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
示例#2
0
void CAddDlg::OnBnClickedOk()
{
	// 获得主窗口句柄,用来在列表框中增加数据(虽然这样不安全,但个人喜欢)
	CTextCodeConverterDlg* MainDlg = (CTextCodeConverterDlg*)this->GetParent();	
	ASSERT(MainDlg->GetSafeHwnd());

	// 取得主窗口中的列表框句柄
	CListBox* listBox = (CListBox*)MainDlg->GetDlgItem(IDC_LIST1);
	ASSERT(listBox->GetSafeHwnd());

	GetDlgItemText(IDC_EDIT1,m_strEdit);

	// 如果在启动窗口时为修改内容,则删除对应位置数据之后,然后在增加
	if (m_bUpdate == TRUE)
	{
		listBox->DeleteString(listBox->GetCurSel());
		listBox->InsertString(listBox->GetCurSel(),m_strEdit);
	}
	OnOK();
}