示例#1
0
/*!***************************************************************************
@Function		LoadEffect
@Output			ppEffect
@Input			pszEffectName
@Input			pszFileName
@Return			bool	
@Description	Loads a PFX Effect.
*****************************************************************************/
bool OGLES3Skybox2::LoadEffect( CPVRTPFXEffect **ppEffect, const char * pszEffectName, const char *pszFileName )
{
	if(!ppEffect)
		return false;

	unsigned int	nUnknownUniformCount;
	CPVRTString		error;
	CPVRTPFXEffect* pEffect = *ppEffect;

	// Load an effect from the file
	if(!pEffect)
	{
		*ppEffect = new CPVRTPFXEffect();
		pEffect   = *ppEffect;

		if(!pEffect)
		{
			delete m_pEffectParser;
			PVRShellSet(prefExitMessage, "Failed to create effect.\n");
			return false;
		}
	}

	if(pEffect->Load(*m_pEffectParser, pszEffectName, pszFileName, NULL, nUnknownUniformCount, &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}

	if(nUnknownUniformCount)
	{
		PVRShellOutputDebug(error.c_str());
		PVRShellOutputDebug("Unknown uniform semantic count: %d\n", nUnknownUniformCount);
	}

	/* Set the textures for each effect */
	unsigned int			i,j ;
	const CPVRTArray<SPVRTPFXTexture>& sTex = pEffect->GetTextureArray();

	for(i = 0; i < sTex.GetSize(); ++i)
	{
		for(j = 0; j < g_ui32TexNo; ++j)
		{
			int iTexIdx = m_pEffectParser->FindTextureByName(sTex[i].Name);
			const CPVRTStringHash& FileName = m_pEffectParser->GetTexture(iTexIdx)->FileName;
			if(FileName == g_aszTextureNames[j])
			{
				if(j == 3 || j == 4)
					pEffect->SetTexture(i, m_ui32TextureIDs[j], PVRTEX_CUBEMAP);
				else
					pEffect->SetTexture(i, m_ui32TextureIDs[j]);
				break;
			}
		}
	}

	return true;
}
/*!****************************************************************************
 @Function		InitView
 @Return		bool		true if no error occured
 @Description	Code in InitView() will be called by PVRShell upon
				initialization or after a change in the rendering context.
				Used to initialize variables that are dependant on the rendering
				context (e.g. textures, vertex buffers, etc.)
******************************************************************************/
bool OGLES3IntroducingPFX::InitView()
{
	/*
		Initialize Print3D
	*/
	bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);

	if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, "ERROR: Cannot initialise Print3D\n");
		return false;
	}

	// Sets the clear color
	glClearColor(0.6f, 0.8f, 1.0f, 1.0f);

	// Enables depth test using the z-buffer
	glEnable(GL_DEPTH_TEST);

	/*
		Loads the light direction from the scene.
	*/
	// We check the scene contains at least one
	if (m_Scene.nNumLight == 0)
	{
		PVRShellSet(prefExitMessage, "ERROR: The scene does not contain a light\n");
		return false;
	}

	// Load the VBOs
	LoadVBOs();

	/*
		Load the effect file
	*/
	CPVRTString	error;
	unsigned int uiUnknownUniforms;

	// Parse the file
	m_pEffectParser = new CPVRTPFXParser;
	if(m_pEffectParser->ParseFromFile(c_szPfxFile, &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}

	// --- Load an effect from the file
	m_pEffect = new CPVRTPFXEffect();

	// Register a custom uniform
	if(m_pEffect->RegisterUniformSemantic(c_sCustomSemantics, sizeof(c_sCustomSemantics) / sizeof(c_sCustomSemantics[0]), &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}

	/* 
		Load the effect.
		We pass 'this' as an argument as we wish to receive callbacks as the PFX is loaded.
		This is optional and supplying NULL implies that the developer will take care
		of all texture loading and binding to to the Effect instead.
	*/
	if(m_pEffect->Load(*m_pEffectParser, "Effect", c_szPfxFile, this, uiUnknownUniforms, &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}

	/*
		'Unknown uniforms' are uniform semantics that have been detected in the PFX file
		but are unknown to PVRTools. If you wish to utilise this semantic, register
		the semantic by calling RegisterUniformSemantic(). This is performed above.
	*/
	if(uiUnknownUniforms)
	{
		PVRShellOutputDebug(error.c_str());
		PVRShellOutputDebug("Unknown uniform semantic count: %u\n", uiUnknownUniforms);
	}

	// Enable culling
	glEnable(GL_CULL_FACE);
	return true;
}
/*!****************************************************************************
 @Function		InitView
 @Return		bool		true if no error occured
 @Description	Code in InitView() will be called by PVRShell upon
				initialization or after a change in the rendering context.
				Used to initialize variables that are dependant on the rendering
				context (e.g. textures, vertex buffers, etc.)
******************************************************************************/
bool OGLESIntroducingPFX::InitView()
{
	/*
		Initialize Print3D
	*/
	bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);

	if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, "ERROR: Cannot initialise Print3D\n");
		return false;
	}

	// Sets the clear color
	glClearColor(0.6f, 0.8f, 1.0f, 1.0f);

	// Enables depth test using the z-buffer
	glEnable(GL_DEPTH_TEST);

	/*
		Loads the light direction from the scene.
	*/
	// We check the scene contains at least one
	if (m_Scene.nNumLight == 0)
	{
		PVRShellSet(prefExitMessage, "ERROR: The scene does not contain a light\n");
		return false;
	}

	/*
		Load the effect file
	*/
	{
		unsigned int	nUnknownUniformCount;
		CPVRTString	error;

		// Parse the file
		m_pEffectParser = new CPVRTPFXParser;
		if(m_pEffectParser->ParseFromFile(c_szPfxFile, &error) != PVR_SUCCESS)
		{
			PVRShellSet(prefExitMessage, error.c_str());
			return false;
		}

		// Load an effect from the file
		m_pEffect = new CPVRTPFXEffect();
		if(m_pEffect->Load(*m_pEffectParser, "Effect", c_szPfxFile, &error) != PVR_SUCCESS)
		{
			PVRShellSet(prefExitMessage, error.c_str());
			return false;
		}

		// Generate uniform array
		if(m_pEffect->BuildUniformTable(
			&m_psUniforms, &m_nUniformCnt, &nUnknownUniformCount,
			c_psUniformSemantics, sizeof(c_psUniformSemantics) / sizeof(*c_psUniformSemantics),
			&error) != PVR_SUCCESS)
		{
			PVRShellOutputDebug(error.c_str());
			return false;
		}
		if(nUnknownUniformCount)
		{
			PVRShellOutputDebug(error.c_str());
			PVRShellOutputDebug("Unknown uniform semantic count: %d\n", nUnknownUniformCount);
		}
	}

	/*
		Loads the textures.
		For a more detailed explanation, see Texturing and IntroducingPVRTools
	*/
	{
		const SPVRTPFXTexture	*psTex;
		unsigned int			nCnt, i;
		GLuint					ui;

		psTex = m_pEffect->GetTextureArray(nCnt);

		for(i = 0; i < nCnt; ++i)
		{
			if(strcmp(psTex[i].p, "Reflection.pvr") == 0)
			{
				if(PVRTTextureLoadFromPVR(c_szReflectTexFile, &ui) != PVR_SUCCESS)
				{
					PVRShellSet(prefExitMessage, "ERROR: Cannot load the texture\n");
					return false;
				}
			
				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

				m_pEffect->SetTexture(i, ui);
			}
			else if (strcmp(psTex[i].p, "Basetex.pvr") == 0)
			{
				if(PVRTTextureLoadFromPVR(c_szBaseTexFile, &ui) != PVR_SUCCESS)
				{
					PVRShellSet(prefExitMessage, "ERROR: Cannot load the texture\n");
					return false;
				}
			
				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
				
				m_pEffect->SetTexture(i, ui);
			}
			else
			{
				PVRShellOutputDebug("Warning: effect file requested unrecognised texture: \"%s\"\n", psTex[i].p);
				m_pEffect->SetTexture(i, 0);
			}
		}
	}

	// Create buffer objects.
	m_aiVboID = new GLuint[m_Scene.nNumMeshNode];
	glGenBuffers(m_Scene.nNumMeshNode, m_aiVboID);
	for(int i = 0; i < (int)m_Scene.nNumMeshNode ; i++)
	{
		SPODNode* pNode = &m_Scene.pNode[i];

		// Gets pMesh referenced by the pNode
		SPODMesh* pMesh = &m_Scene.pMesh[pNode->nIdx];

		// Generate a vertex buffer and set the interleaved vertex data.
		glBindBuffer(GL_ARRAY_BUFFER, m_aiVboID[i]);
		glBufferData(GL_ARRAY_BUFFER, pMesh->sVertex.nStride*pMesh->nNumVertex, pMesh->pInterleaved, GL_STATIC_DRAW);
		glBindBuffer(GL_ARRAY_BUFFER, 0);
	}

	return true;
}
示例#4
0
/*!****************************************************************************
 @Function		InitView
 @Return		bool		true if no error occured
 @Description	Code in InitView() will be called by PVRShell upon
                initialization or after a change in the rendering context.
                Used to initialize variables that are dependant on the rendering
                context (e.g. textures, vertex buffers, etc.)
 ******************************************************************************/
bool OGLES2MaximumIntensityBlend::InitView()
{
	/*
	 Check that EXT_blend_minmax is supported
	 */
	if(!CPVRTgles2Ext::IsGLExtensionSupported("GL_EXT_blend_minmax"))
	{
		PVRShellSet(prefExitMessage, "ERROR: GL_EXT_blend_minmax extension is required to run this example.");
		return false;
	}
	
	/*
	 Initialize Print3D
	 */
	bool bRotate = PVRShellGet(prefIsRotated) && PVRShellGet(prefFullScreen);
	
	if(m_Print3D.SetTextures(0,PVRShellGet(prefWidth),PVRShellGet(prefHeight), bRotate) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, "ERROR: Cannot initialise Print3D\n");
		return false;
	}
	
	// Sets the clear color
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
	
	glEnable(GL_CULL_FACE);
	glFrontFace(GL_CW);
	
	// Load the VBOs
	LoadVBOs();
	
	/*
	 Load the effect file
	 */
	CPVRTString	error;
	unsigned int uiUnknownUniforms;
	
	// Parse the file
	m_pEffectParser = new CPVRTPFXParser;
	if(m_pEffectParser->ParseFromFile(c_szPfxFile, &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}
	
	// --- Load an effect from the file
	m_pEffect = new CPVRTPFXEffect();
	m_pEffect->RegisterUniformSemantic(c_sCustomSemantics, sizeof(c_sCustomSemantics) / sizeof(c_sCustomSemantics[0]), &error);
	
	/*
	 Load the effect.
	 */
	if(m_pEffect->Load(*m_pEffectParser, "Effect", c_szPfxFile, NULL, uiUnknownUniforms, &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}
	
	// --- Load the textured effect
	m_pEffectTextured = new CPVRTPFXEffect();
	m_pEffectTextured->RegisterUniformSemantic(c_sCustomSemantics, sizeof(c_sCustomSemantics) / sizeof(c_sCustomSemantics[0]), &error);
	
	/*
	 Load the effect.
	 */
	if(m_pEffectTextured->Load(*m_pEffectParser, "TexturedEffect", c_szPfxFile, this, uiUnknownUniforms, &error) != PVR_SUCCESS)
	{
		PVRShellSet(prefExitMessage, error.c_str());
		return false;
	}
	
	return true;
}