示例#1
0
/* 更新新加入节点的前继节点的后继和后继的后继,
 * 以及新加入节点的后继节点的前继和前继的前继
 */
void Join::update_neighbour()
{
	theApp.scout<<"++++update neighbour++++"<<endl;
	int suc = peer->fingerTable.sucId;
	string sucIp = peer->fingerTable.sucIP;
	int sucPort = peer->fingerTable.sucPort;
			
	int pre = peer->fingerTable.preId;
	string preIp = peer->fingerTable.preIP;
	int prePort = peer->fingerTable.prePort;

	//更新前继节点的后继和后继的后继
	stringstream ss1,ss2,ss3,ss4,ss5,ss6;
	ss1<<peer->fingerTable.port;ss2<<sucPort;ss3<<prePort;
	ss4<<peer->getId();ss5<<suc;ss6<<pre;
	string cmd = "newSuc " + peer->fingerTable.ip + " " + ss1.str() + " " + ss4.str() + " " + ss5.str() + " " + sucIp + " " + ss2.str();
	CSocket socket;
	socket.Connect(preIp.c_str(),prePort);
	socket.WriteLine(cmd);
	socket.Close();

	//更新后继节点的前继和前继的前继
	cmd = "newPre " + peer->fingerTable.ip + " " + ss1.str() + " " + ss4.str() + " " + ss6.str() + " " + preIp + " " + ss3.str();
	socket.Connect(sucIp.c_str(),sucPort);
	socket.WriteLine(cmd);
	socket.Close();

	//更新前继的前继和后继的后继,他们只需要部分字段
	suc_suc_pre_pre();
}
示例#2
0
CJsonNode CReadJsonFromSocket::ReadMessage(CSocket& sock)
{
    try {
        char read_buffer[READ_BUFFER_SIZE];

        size_t bytes_read;

        do {
            s_ReadSocket(sock, read_buffer, READ_BUFFER_SIZE, &bytes_read);

            m_UTTPReader.SetNewBuffer(read_buffer, bytes_read);

        } while (!m_JSONReader.ReadMessage(m_UTTPReader));
    }
    catch (...) {
        sock.Close();
        throw;
    }

    if (m_UTTPReader.GetNextEvent() != CUTTPReader::eEndOfBuffer) {
        string server_address(sock.GetPeerAddress());
        sock.Close();
        NCBI_THROW_FMT(CNetStorageException, eIOError,
                "Extra bytes past message end while reading from " <<
                        server_address << " after receiving " <<
                        m_JSONReader.GetMessage().Repr() << '.');
    }

    return m_JSONReader.GetMessage();
}
示例#3
0
/* 更新新加入节点的前继的前继和后继的后继
 * 通过向前继节点发出yourpre命令找出前继的前继,向后继节点发出yoursuc命令找出后继的后继
 */
void Join::init_suc_suc_pre_pre()
{
	//后继的后继
	string cmd = "yoursuc";
	CSocket socket;
	socket.Connect(peer->fingerTable.sucIP.c_str(),peer->fingerTable.sucPort);
	socket.WriteLine(cmd);
	string k = socket.ReadLine();
	vector<string> s = Tool::Split(k," ");
	peer->fingerTable.sucsucIP = s[0];
	peer->fingerTable.sucsucPort = atoi(s[1].c_str());
	peer->fingerTable.sucsucId = atoi(s[2].c_str());
	socket.Close();

	theApp.scout<<"@@@@@@@@@@@@@@@"<<endl;

	//前继的前继
	cmd = "yourpre";
	socket.Connect(peer->fingerTable.preIP.c_str(),peer->fingerTable.prePort);
	socket.WriteLine(cmd);
	k = socket.ReadLine();
	s = Tool::Split(k," ");
	peer->fingerTable.prepreIP = s[0];
	peer->fingerTable.preprePort = atoi(s[1].c_str());
	peer->fingerTable.prepreId = atoi(s[2].c_str());
	socket.Close();
}
示例#4
0
	void SendNotification(CModule& module, const CString& sSender, const CString& sNotification, const CChan *pChannel) {
		// todo parse from m_sPushEndpoint
		bool bUseTLS = true;
		CString sHostname = "api.palaverapp.com";
		unsigned short uPort = 443;
		CString sPath = "/1/push";

		CString sJSON = "{";
		sJSON += "\"message\": \"" + sNotification.Replace_n("\"", "\\\"") + "\"";
		sJSON += ",\"sender\": \"" + sSender.Replace_n("\"", "\\\"") + "\"";
		if (pChannel) {
			sJSON += ",\"channel\": \"" + pChannel->GetName().Replace_n("\"", "\\\"") + "\"";
		}
		sJSON += "}";

		CSocket *pSocket = new CSocket(&module);
		pSocket->Connect(sHostname, uPort, bUseTLS);
		pSocket->Write("POST " + sPath + " HTTP/1.1\r\n");
		pSocket->Write("Host: " + sHostname + "\r\n");
		pSocket->Write("Authorization: Bearer " + GetToken() + "\r\n");
		pSocket->Write("Connection: close\r\n");
		pSocket->Write("User-Agent: ZNC\r\n");
		pSocket->Write("Content-Type: application/json\r\n");
		pSocket->Write("Content-Length: " + CString(sJSON.length()) + "\r\n");
		pSocket->Write("\r\n");
		pSocket->Write(sJSON);
		pSocket->Close(Csock::CLT_AFTERWRITE);
		module.AddSocket(pSocket);
	}
示例#5
0
void CEditServer::OnGetcgi() 
{
	CSocket socket;
	CArchive*in;
	CArchive*out;
	CSocketFile* pFile;

	if (!socket.Create())
	{
		return;
	}

	while (!socket.Connect(GETCGI_HOST,GETCGI_PORT))
	{
		return;
	}
	pFile = new CSocketFile(&socket);
	in = new CArchive(pFile,CArchive::load);
	out = new CArchive(pFile,CArchive::store);

	CString str= "GET ";
	str += GETCGI_PATH;
	str += " HTTP/1.0\n\n";

	out->Write(str, str.GetLength());
    out->Flush();

	CString line;
	int count=0;
	CString n,h,p;
	while (in->ReadString(line)) {
		int c=line.Find("####");
		if (c==-1)
			continue;
		n=line.Left(c);
		line=line.Mid(c+4);
		c=line.Find("####");
		if (c==-1)
			continue;
		h=line.Left(c);
		p=line.Mid(c+4);
		m_name[count]=n;
		m_host[count]=h;
		m_port[count]=atoi(p);
		count++;
	}
	if (count!=0)
		m_count=count;
	in->Close();
	out->Close();
	pFile->Close();
	socket.Close();

	delete out;
	delete in;
	delete pFile;
	UpdateList();
	m_list.SetCurSel(0);
	return;
}
BOOL TestConnection( LPCTSTR lpstrAddress, int nPort)
{
	CSocket* pSocket;

	pSocket = new CSocket;
	ASSERT(pSocket);

	if (!pSocket->Create())
	{
		delete pSocket;
		pSocket = NULL;
		return FALSE;
	}

	while (!pSocket->Connect( lpstrAddress, nPort))
	{
		delete pSocket;
		pSocket = NULL;
		return FALSE;
	}

	pSocket->Close();
	delete pSocket;
	return TRUE;
}
示例#7
0
/*更新前继的前继和后继的后继*/
void Join::suc_suc_pre_pre()
{
	CSocket socket;
	socket.Connect(peer->fingerTable.sucsucIP.c_str(),peer->fingerTable.sucsucPort);
	string cmd = "set_your_pre_pre ";
	stringstream ss,ss1;ss<<peer->getId();ss1<<peer->getPort();
	cmd += (ss.str() + " " + peer->getLocalIp() + " " + ss1.str());
	socket.WriteLine(cmd);
	socket.Close();

	socket.Connect(peer->fingerTable.prepreIP.c_str(),peer->fingerTable.preprePort);
	cmd = "set_your_suc_suc ";
	cmd += (ss.str() + " " + peer->getLocalIp() + " " + ss1.str());
	socket.WriteLine(cmd);
	socket.Close();
}
示例#8
0
int main(int argc, char* argv[]){
	CSocket csocket;
	cout<<"Input The Server IP: ";
	cin>>serverIp;
	bool connect=csocket.Connect(serverIp,serverPort);
	csocket.SetBlocking(false);
	if(connect)
	{
		csocket.printTime();cout<<"connected"<<endl;
		uintptr_t threadId=_beginthread(recv,0,&csocket);//启动一个线程接收数据的线程
		while(1)
		{
			char buf[BUF_LEN];
			cin>>buf;
			 
			csocket.Send(buf,strlen(buf));
			if(csocket.IsExit())
			{  
				csocket.Close(); 
				cout<<"exit success"<<endl;
				break;
			} 
		}
	}else
	{
示例#9
0
		virtual void			Close( void ){
			if( !m_sock.IsInvalid() ){
				m_sock.Close();
			}

			if( m_bDeleteOnClose ){
				m_bDeleteOnClose	= false;
				delete this;
			}
		}
void CNetworkTalkClientDlg::OnBtnSend() 
{
	// TODO: Add your control notification handler code here
	CSocket sockClient;
	sockClient.Create();
	sockClient.Connect(m_serverIPAddress,8000);
	g_serverIPAddress=m_serverIPAddress;
	sockClient.Send(m_sendText,m_sendText.GetLength());
	sockClient.Close();
	
}
示例#11
0
BOOL Listen() {
#ifndef BATCH
    cout << "Listening: " << m_nAddr << ":" << m_nPort
         << ", with size: " << m_nNumOTThreads << endl;
#endif
    if (!m_vSocket->Socket()) {
        goto listen_failure;
    }
    if (!m_vSocket->Bind(m_nPort, m_nAddr)) {
        goto listen_failure;
    }
    if (!m_vSocket->Listen()) {
        goto listen_failure;
    }

    for (int i = 0; i < 1;
         i++) // twice the actual number, due to double sockets for OT
    {
        CSocket sock;
        // cout << "New round! " << endl;
        if (!m_vSocket->Accept(sock)) {
            cerr << "Error in accept" << endl;
            goto listen_failure;
        }

        UINT threadID;
        sock.Receive(&threadID, sizeof(int));

        if (threadID >= 1) {
            sock.Close();
            i--;
            continue;
        }

#ifndef BATCH
        cout << " (" << m_nPID << ") (" << threadID << ") connection accepted"
             << endl;
#endif
        // locate the socket appropriately
        m_vSocket->AttachFrom(sock);
        sock.Detach();
    }

#ifndef BATCH
    cout << "Listening finished" << endl;
#endif
    return TRUE;

listen_failure:
    cout << "Listen failed" << endl;
    return FALSE;
}
示例#12
0
/**
 * listens and accepts connections on the server
 */
BOOL maliciousot::ConnectionManagerServer::setup_connection() {
    
    int num_connections = m_num_of_threads+1;

    cerr << "ConnectionManagerServer->setup_connection() started." << endl;
    
    // try to bind() and then listen
    if ((!m_sockets[0].Socket()) || 
	(!m_sockets[0].Bind(m_port, m_address)) ||
	(!m_sockets[0].Listen()) ) {
	goto listen_failure;
    }
    
    for(int i = 0; i<num_connections; i++) { //twice the actual number, due to double sockets for OT
	CSocket sock;
      
	// try: CSocket sock = accept()
	if(!m_sockets[0].Accept(sock)) {
	    cerr << "Error in accept" << endl;
	    goto listen_failure;
	}

	// cerr << "Server: accept succeded i = " << i << endl;
    
	// receive the other side thread id (the first thing that is sent on the socket)
	UINT threadID;
	sock.Receive(&threadID, sizeof(int));

	// cerr << "Server: received threadID = " << threadID << endl;
    
	// ??
	if(threadID >= num_connections) {
	    // cerr << "Server: threadID >= num_connections, num_connections = " << num_connections << endl;
	    sock.Close();
	    i--;
	    continue;
	}

	// locate the socket appropriately
	// cerr << "Server: attaching socket to threadID = " << threadID << endl;
	m_sockets[threadID].AttachFrom(sock);
	sock.Detach();
    }

    cerr << "ConnectionManagerServer->setup_connection() ended." << endl;
    
    return TRUE;

 listen_failure:
    cerr << "Listen failed" << endl;
    return FALSE;
}
示例#13
0
void CServerSocket::OnAccept(int nErrorCode)
{
	CSingleLock sl(&m_csClientLock, TRUE);

	if( nErrorCode != 0 )
	{
		TRACE("CServerSocket::OnAccept Error : %d\n", ::WSAGetLastError());
	}
	else
	{
		// 빈 클라이언트를 찾는다
		long nClientID = -1;
		long nMaxClient = (long)m_vecnbClientUsed.size();
		for(long i = 0; i < nMaxClient; i++)
		{
			if(m_vecnbClientUsed[i] == FALSE)
			{
				nClientID = i;
				break;
			}
		}
		if(nClientID != -1)
		{
			if(m_vecpClient[nClientID] == NULL)
				m_vecpClient[nClientID] = new CClientSocket;

			CClientSocket *pCurSocket = m_vecpClient[nClientID];
			pCurSocket->InitClient(m_nClientStartID + nClientID, m_hParentWnd, m_bUseReceiveCallback, m_pParentPtr, __CallbackDataReceive);
			m_vecnbClientUsed[nClientID] = TRUE;
			m_vecpClient[nClientID]->m_bConnect = TRUE;
			Accept(*pCurSocket, NULL, NULL);

			TRACE("CServerSocket::OnAccept\n");
			if(m_hParentWnd)
				::PostMessage(m_hParentWnd, UWM_SOCKET_UPDATE_CONNECTION, nClientID, EVT_CONSUCCESS);
			else
				__CallbackDataReceive(m_pParentPtr, nClientID, (BYTE *) - 1, EVT_CONSUCCESS);
		}
		else
		{
			CSocket Socket;
			Accept(Socket, NULL, NULL);
			Socket.ShutDown();
			Socket.Close();
		}
	}

	CAsyncSocket::OnAccept(nErrorCode);
}
示例#14
0
/*
 * 新节点加入拓扑时,需要把本属于它的key的hash从别的节点上转移过来
 */
void Join::transfer_keys()
{
	theApp.scout<<"++++ In the transfer key++++"<<endl;
	int sucId = peer->fingerTable.sucId;
	string sucIp = peer->fingerTable.sucIP;
	int sucPort = peer->fingerTable.sucPort;
	stringstream ss1,ss2,ss3,ss4;ss1<<peer->fingerTable.port;ss2<<peer->getId();ss3<<peer->fingerTable.preId;
	string cmd = "transfer_key " + peer->fingerTable.ip + " " + ss1.str() + " " + ss2.str() + " " + ss3.str();
	if (sucId == peer->getId())
		return;
	CSocket socket;
	socket.Connect(peer->fingerTable.sucIP.c_str(),peer->fingerTable.sucPort);
	socket.WriteLine(cmd);
	socket.Close();
}
示例#15
0
int main(int argc, char* argv[]){
	CSocket csocket;
	CPacket packet;
	int Command;
	char* sendMessage = new char[BUF_LEN];
	parse_arguments(argc, argv);
	if (!s_serverPort) {
		cout<<"! The server port number is not defined."<<endl;
		usage(argv[0]);
		return 1;
	}
	if (!s_serverIP) {
		cout<<"! The server ip address is not defined"<<endl;
		usage(argv[0]);
		return 1;
	}
	bool connect=csocket.Connect(s_serverIP,s_serverPort);
	csocket.SetBlocking(false);//设置阻塞模式
	//on_login_reply(!connect);
	if(connect)
	{
		cout<<"Connect the server success,please login."<<endl;
		show_prompt();
		uintptr_t threadId=_beginthread(recv,0,&csocket);//启动一个线程接收数据的线程 
		while(1)
		{
			char buf[BUF_LEN];
			cin>>buf;
			if (Command = packet.paseArguement(buf))
			{
				memset(sendMessage, 0, 1024);
				sendMessage = packet.getCommand(Command);
			}
			show_prompt();
			csocket.Send(sendMessage,sizeof(buf));
			//csocket.Receive(64);
			if(csocket.IsExit())
			{
				csocket.Close(); 
				cout<<"exit success"<<endl;
				break;
			} 
		}
	}
	else
	{
示例#16
0
/* 更新环上每一个节点的FingerTable中的后继列表
*/
void Join::update_others()
{
	theApp.scout<<"++++update others++++"<<endl;
	int localId = peer->getId();
	string localIp = peer->fingerTable.ip;
	int localport = peer->fingerTable.port;
			
	int suc = peer->fingerTable.sucId;
	string sucIp = peer->fingerTable.sucIP;
	int sucPort = peer->fingerTable.sucPort;
	
	stringstream ss,ss1;ss<<localport;ss1<<localId;
	string cmd = "new_node " + localIp + " " + ss.str() + " " + ss1.str();
	CSocket socket;
	socket.Connect(sucIp.c_str(),sucPort);
	socket.WriteLine(cmd);
	socket.Close();
}
示例#17
0
void CServer::Run()
{
	Init();

	CSocket sock;
	if(!sock.Socket()) return;
	if(!sock.Bind( CConfig::GetInstance()->GetPortPID(ID_SERVER), CConfig::GetInstance()->GetAddrPID(ID_SERVER)) ) return;
	
	cout << "listening.." << endl;
	sock.Listen();

	
	CWireThread* pThreadWire = new CWireThread();
	pThreadWire->Start();

	CGateThread* pThreadGate = new CGateThread();
	pThreadGate->Start();
	 
	if(!sock.Accept(m_sockMain)) return;
	if(!sock.Accept(m_sockOT)) return;
	sock.Close();

	cout << "accepted sockets!" << endl;

	COTThread* pThreadOT = new COTThread();

	pThreadOT->Start();
 
	RunMainThread();
	m_sockMain.Close();

	pThreadOT->Wait();
	m_sockOT.Close();

	pThreadGate->Wait();
	pThreadWire->Wait();

	Cleanup();

	delete pThreadOT;
	delete pThreadGate;
	delete pThreadWire;
	
} 
示例#18
0
void CTestThreadedServer::Process(SOCK sock)
{
    // CConn_SocketStream's destructor will take care of closing sock.
    CConn_SocketStream stream(sock, eTakeOwnership);
    string message;
    
    stream << "Hello!" << endl;
    stream >> message;
    stream << "Goodbye!" << endl;

    if (message == "Goodbye!") {
        m_ShutdownRequested = true;
        // try to connect back because the request is asynchronous.
        CSocket socket;
        if (socket.Connect("localhost", GetPort()) == eIO_Success) {
            socket.Close();
        }
    }
}
示例#19
0
void main()
{
	AfxSocketInit();
	CSocket sock;
	int n = sock.Create(PORT1);
	if(!n)
	{
		cout << "创建句柄失败:" << GetLastError() << endl;
		return;
	}
	sock.Listen();

	while (true)
	{
		
		CSocket socka;
		n = sock.Accept(socka);
		if(!n)
		{
			cout << "接受对方连接失败:" << GetLastError() << endl;
			return;
		}
		while (true)
		{
			char s[256];
			n = socka.Receive(s,sizeof(s));
			if(SOCKET_ERROR == n)
			{
				cout << "接收数据失败:" << GetLastError() << endl;
				break;
			}
			if(!n)
			{
				cout << "结束接收数据,句柄关闭!" << endl;
				break;
			}
			cout << s <<endl;
		}
		socka.Close();

	}
}
示例#20
0
	void ProcessConnection()
	{
		char buf[1024];
		int n = m_socket->Recv(buf, sizeof(buf));
		buf[n] = 0;

		char *s = FetchURL(buf);

		if (!strncmp(s, "/fav/list/", 10))
		{
			SendList();
		} else
		if (!strncmp(s, "/fav/open/", 10))
		{
			OpenContact(s);
		}

		mir_free(s);
		m_socket->Close();
	}
示例#21
0
void CServerSocket::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	// 4 接收客户端连接
  CSocket client;
	Accept(client);
	// 5 接收文件...
  // 5.1 接收文件数据之前,首先接收文件信息
	HEADER header={0};
  if (!RecvData(client,(BYTE*)&header,
		sizeof(header)))
  {
		AfxMessageBox("接收文件信息失败!");
		return;
  }
  // 5.2 接收文件数据
	BYTE* pData=(BYTE*)malloc(header.nLen);
	if (!RecvData(client,pData,header.nLen))
	{
		AfxMessageBox("接收文件数据失败!");
		return;
	}
	// 5.3 保存到服务器
  CFile file;
	CString strPath="C:/";
	strPath+=header.szFile;
	file.Open(strPath,
		CFile::modeCreate|CFile::modeWrite);
  file.Write(pData,header.nLen);
	file.Close();
	free(pData);

	// 6 关闭套接字
	client.Close();

	CAsyncSocket::OnAccept(nErrorCode);
}
示例#22
0
int _tmain(int argc, TCHAR* argv[], TCHAR* envp[])
{
	int nRetCode = 0;

	HMODULE hModule = ::GetModuleHandle(NULL);

	if (hModule != NULL)
	{
		// initialize MFC and print and error on failure
		if (!AfxWinInit(hModule, NULL, ::GetCommandLine(), 0))
		{
			// TODO: change error code to suit your needs
			_tprintf(_T("Fatal Error: MFC initialization failed\n"));
			nRetCode = 1;
		}
		else
		{
			// TODO: code your application's behavior here.
			cout << "\t\t\t#################  << CHIEC NON KY DIEU >>  ################# " << endl << endl;
			KNClient x;
			x.InitChat();
			x.RegisterName();

			cout << "\n\n\t\t ***************** < Luat Choi > *****************\n";
			cout << "1. Nguoi choi phai trai qua cac vong choi tuong duong voi so cau hoi cua chuong trinh.\n";
			cout << "2. Khi den luot choi :\n \tdoan dung 1 chu cai -> nhan duoc so diem tuong duong so diem quay duoc.\n ";
			cout << "\tdoan dung o chu bi mat -> nhan duoc so diem x3.\n";
			cout << "\n\t -----> nhan phim bat ky de bat dau tro choi : ";
			char k;
			cin >> k;
			fflush(stdin);
			system("cls");
			cout << "\t\t\t#################  << CHIEC NON KY DIEU >>  ################# " << endl << endl;


			CSocket Client;
			char *str_r = new char[200];
			Client.Receive(str_r, 200, 0);
			str_r[strlen(str_r)] = 0;
			if (strstr(str_r, "Exit"))
			{
				Client.Close();
				return 0;
			}
			else
			{

				do
				{
	
					if (x.recieve()) //nếu trả về true mới được trl
						x.Answer();
					else
						break;
				} while (1);
			}

		}
	}
	else
	{