示例#1
0
void ListServer_End()
{
	if ( listServerFields[5] == "localhost" ) return;
	if (!lsConnected) return;

    listServer.closeSock();
}
示例#2
0
void ListServer_End()
{
	if (!lsConnected)
		return;

	listServer.closeSock();
}
示例#3
0
void shutdownServer( int signal )
{
	if(hasShutdown)
		return;
	hasShutdown = true;
	serverRunning = false;
	if(lsConnected)
		ListServer_End();
	errorOut("serverlog.txt", "Server shutdown.");
	serverSock.closeSock();
	saveWeapons("weapons.txt");
	serverFlags.save("serverflags.txt");
	for(int i = playerList.count()-1; i >= 0; i--)
		delete ((CPlayer*)playerList[i]);

	for(int i = 0; i < levelList.count(); i++)
	{
		CLevel* level = (CLevel*)levelList[i];
		level->saveNpcs();
		delete level;
	}

	for(int i = 0; i < CMap::mapList.count(); i++)
		delete((CMap*)CMap::mapList[i]);

	for(int i = 0; i < weaponList.count(); i++)
		delete ((CWeapon*)weaponList[i]);

	#ifdef PSPSDK
		sceKernelExitGame();
	#endif
}