C_BaseEntity *CClassMap::CreateEntity( const char *mapname ) { int c = m_ClassDict.Count(); int i; for ( i = 0; i < c; i++ ) { classentry_t *lookup = &m_ClassDict[ i ]; if ( !lookup ) continue; if ( Q_stricmp( lookup->GetMapName(), mapname ) ) continue; if ( !lookup->factory ) { #if defined( _DEBUG ) Msg( "No factory for %s/%s\n", lookup->GetMapName(), m_ClassDict.GetElementName( i ) ); #endif continue; } return ( *lookup->factory )(); } return NULL; }
void CTextureManager::DebugPrintUsedTextures( void ) { for ( int i = m_TextureList.First(); i != m_TextureList.InvalidIndex(); i = m_TextureList.Next( i ) ) { ITextureInternal *pTexture = m_TextureList[i]; Msg( "Texture: '%s' RefCount: %d\n", pTexture->GetName(), pTexture->GetReferenceCount() ); } if ( m_TextureExcludes.Count() ) { Msg( "\nExcluded Textures: (%d)\n", m_TextureExcludes.Count() ); for ( int i = m_TextureExcludes.First(); i != m_TextureExcludes.InvalidIndex(); i = m_TextureExcludes.Next( i ) ) { char buff[256]; const char *pName = m_TextureExcludes.GetElementName( i ); V_snprintf( buff, sizeof( buff ), "Excluded: %d '%s' \n", m_TextureExcludes[i], pName ); // an excluded texture is valid, but forced tiny if ( IsTextureLoaded( pName ) ) { Msg( buff ); } else { // warn as unknown, could be a spelling error Warning( buff ); } } } }
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) { CUtlDict< ConceptHistory_t, int > *ch = ((CUtlDict< ConceptHistory_t, int > *)fieldInfo.pField); int count = ch->Count(); pSave->WriteInt( &count ); for ( int i = 0 ; i < count; i++ ) { ConceptHistory_t *pHistory = &(*ch)[ i ]; pSave->StartBlock(); { // Write element name pSave->WriteString( ch->GetElementName( i ) ); // Write data pSave->WriteAll( pHistory ); // Write response blob bool hasresponse = pHistory->response != NULL ? true : false; pSave->WriteBool( &hasresponse ); if ( hasresponse ) { pSave->WriteAll( pHistory->response ); } // TODO: Could blat out pHistory->criteria pointer here, if it's needed } pSave->EndBlock(); } }
char const *CMapEntities::GetName( int number ) { if ( number < 0 || number >= (int)m_Entities.Count() ) return NULL; return m_Entities.GetElementName( number ); }
//----------------------------------------------------------------------------- // Purpose: // Input : gamematerial - // Output : char const //----------------------------------------------------------------------------- char const *CDecalEmitterSystem::ImpactDecalForGameMaterial( int gamematerial ) { char gm[ 2 ]; gm[0] = (char)gamematerial; gm[1] = 0; int idx = m_GameMaterialTranslation.Find( gm ); if ( idx == m_GameMaterialTranslation.InvalidIndex() ) return NULL; return m_Decals.GetElementName( m_GameMaterialTranslation.Element(idx) ); }
void CGECreateServer::PopulateControls( void ) { // Only populate on first load if ( !m_bFirstLoad ) return; // Populate the map list ComboBox *maplist = dynamic_cast<ComboBox*>( FindChildByName("MapList") ); if ( maplist ) { // Clear the list first maplist->DeleteAllItems(); FileFindHandle_t findHandle; // note: FileFINDHandle char file[32]; maplist->AddItem( "#SERVER_RANDOM_MAP", new KeyValues(RANDOM_VALUE) ); const char *pFilename = filesystem->FindFirstEx( "maps\\*.bsp", "MOD", &findHandle ); while ( pFilename ) { if ( stricmp(pFilename, "ge_transition.bsp") ) //They don't need to pick our dinky crash avoidance map. { // Add the map to the list Q_FileBase(pFilename, file, 32); maplist->AddItem(file, new KeyValues(file)); } pFilename = filesystem->FindNext( findHandle ); } filesystem->FindClose( findHandle ); maplist->SetNumberOfEditLines( 10 ); maplist->SetEditable( false ); maplist->GetMenu()->ForceCalculateWidth(); maplist->ActivateItemByRow( 0 ); } // Populate the weapon list ComboBox *weaponlist = dynamic_cast<ComboBox*>( FindChildByName("WeaponList") ); if ( weaponlist ) { weaponlist->DeleteAllItems(); // TAKEN DIRECTLY FROM ge_loadoutmanager.cpp // Parsing individually allows us to overwrite the default sets with custom ones // Multiple custom sets can be defined as needed (can even make sets per gameplay) if ( !GELoadoutParser.HasBeenParsed() ) { GELoadoutParser.InitParser("scripts/loadouts/weapon_sets_default.X"); GELoadoutParser.SetHasBeenParsed( false ); GELoadoutParser.InitParser("scripts/loadouts/weapon_sets_custom*.X"); } // Random loadout weaponlist->AddItem( "#SERVER_RANDOM_SET", new KeyValues("random_loadout") ); FOR_EACH_DICT( m_WeaponSets, idx ) { if (Q_strstr(m_WeaponSets.GetElementName(idx), "_mhide")) continue; int id = weaponlist->AddItem( m_WeaponSets.GetElementName(idx), NULL ); weaponlist->GetMenu()->SetItemEnabled( id, false ); for ( int k=m_WeaponSets[idx]->First(); k != m_WeaponSets[idx]->InvalidIndex(); k = m_WeaponSets[idx]->Next(k) ) weaponlist->AddItem( m_WeaponSets[idx]->Element(k), new KeyValues(m_WeaponSets[idx]->GetElementName(k)) ); } weaponlist->SetEditable( false ); weaponlist->SetNumberOfEditLines( 15 ); weaponlist->GetMenu()->ForceCalculateWidth(); weaponlist->ActivateItemByRow( 0 ); } // Populate the scenario list ComboBox *scenariolist = dynamic_cast<ComboBox*>( FindChildByName("ScenarioList") ); if ( scenariolist ) { // Clear the list first scenariolist->DeleteAllItems(); FileFindHandle_t findHandle; // note: FileFINDHandle char file[32]; scenariolist->AddItem( "#SERVER_RANDOM_SCENARIO", new KeyValues(RANDOM_VALUE) ); const char *pFilename = filesystem->FindFirstEx( PYDIR, "MOD", &findHandle ); while ( pFilename ) { // Add the scenario to the list if not __init__ if ( !Q_stristr( pFilename, "__init__") ) { Q_FileBase( pFilename, file, 32 ); scenariolist->AddItem( file, new KeyValues(file) ); } pFilename = filesystem->FindNext( findHandle ); } filesystem->FindClose( findHandle ); scenariolist->SetEditable( false ); scenariolist->SetNumberOfEditLines( 10 ); scenariolist->GetMenu()->ForceCalculateWidth(); scenariolist->ActivateItemByRow( 0 ); } // Populate the bot difficulty list ComboBox *botdifflist = dynamic_cast<ComboBox*>( FindChildByName("BotLevel") ); if ( botdifflist && botdifflist->GetItemCount() == 0 ) { // Hard coded items (sorry!) botdifflist->AddItem( "#BOT_LEVEL_EASY", new KeyValues("1") ); botdifflist->AddItem( "#BOT_LEVEL_MED", new KeyValues("3") ); botdifflist->AddItem( "#BOT_LEVEL_HARD", new KeyValues("6") ); botdifflist->AddItem( "#BOT_LEVEL_UBER", new KeyValues("9") ); // Admin botdifflist->SetEditable( false ); botdifflist->SetNumberOfEditLines( 4 ); botdifflist->GetMenu()->ForceCalculateWidth(); botdifflist->ActivateItemByRow( 0 ); } // Populate the turbo mode list ComboBox *turbolist = dynamic_cast<ComboBox*>( FindChildByName("TurboMode") ); if ( turbolist && turbolist->GetItemCount() == 0 ) { // Hard coded items (sorry!) turbolist->AddItem( "#TURBO_MODE_NORM", new KeyValues("1.000000") ); turbolist->AddItem( "#TURBO_MODE_FAST", new KeyValues("1.500000") ); turbolist->AddItem( "#TURBO_MODE_LIGHT", new KeyValues("1.850000") ); // Admin turbolist->SetEditable( false ); turbolist->SetNumberOfEditLines( 3 ); turbolist->GetMenu()->ForceCalculateWidth(); turbolist->ActivateItemByRow( 0 ); } // Load the default/saved values from our command map for ( KeyValues *kv = m_kvCmdMap->GetFirstTrueSubKey(); kv; kv = kv->GetNextTrueSubKey() ) { // Get our value (or default) const char *value = (m_kvCmdValues->FindKey( kv->GetName() )) ? m_kvCmdValues->GetString( kv->GetName() ) : NULL; if ( !value ) value = kv->GetString( "default", "" ); if ( !Q_stricmp(kv->GetString("type"), "CHOICE") ) { ComboBox *panel = dynamic_cast<ComboBox*>( FindChildByName(kv->GetName()) ); if ( !panel ) continue; // Search through all our items to find a matching value for ( int i=0; i < panel->GetItemCount(); i++ ) { int id = panel->GetItemIDFromRow( i ); KeyValues* userdata = panel->GetItemUserData( id ); if ( userdata && !Q_stricmp(value, userdata->GetName()) ) { panel->ActivateItem( id ); break; } } } else if ( !Q_stricmp(kv->GetString("type"), "TEXT") ) { TextEntry *panel = dynamic_cast<TextEntry*>( FindChildByName(kv->GetName()) ); if ( !panel ) continue; panel->SetText( value ); } else if ( !Q_stricmp(kv->GetString("type"), "BOOL") ) { CheckButton *panel = dynamic_cast<CheckButton*>( FindChildByName(kv->GetName()) ); if ( !panel ) continue; if ( !Q_stricmp(value, "1") ) panel->SetSelected( true ); else panel->SetSelected( false ); } } m_bFirstLoad = false; }
void Correlate( CUtlRBTree< ReferencedFile, int >& referencedfiles, CUtlVector< FileEntry >& contentfiles, const char *modname ) { int i; int c = contentfiles.Count(); double totalDiskSize = 0; double totalReferencedDiskSize = 0; double totalWhiteListDiskSize = 0; for ( i = 0; i < c; ++i ) { totalDiskSize += contentfiles [ i ].size; } vprint( 0, "Content tree size on disk %s\n", Q_pretifymem( totalDiskSize, 3 ) ); // Analysis is to walk tree and see which files on disk are referenced in the .lst files // Need a fast lookup from file symbol to referenced list CUtlRBTree< ReferencedFile, int > tree( 0, 0, ReferencedFileLessFunc ); c = referencedfiles.Count(); for ( i = 0 ; i < c; ++i ) { tree.Insert( referencedfiles[ i ] ); } // Now walk the on disk file and see check off resources which are in referenced c = contentfiles.Count(); int invalidindex = tree.InvalidIndex(); unsigned int refcounted = 0; unsigned int whitelisted = 0; filesystem->RemoveFile( CFmtStr( "%swhitelist.lst", g_szReslistDir ), "GAME" ); for ( i = 0; i < c; ++i ) { FileEntry & entry = contentfiles[ i ]; ReferencedFile foo; foo.sym = entry.sym; bool gameref = tree.Find( foo ) != invalidindex; char const *fn = g_Analysis.symbols.String( entry.sym ); bool whitelist = g_WhiteList.Find( entry.sym ) != g_WhiteList.InvalidIndex(); if ( gameref || whitelist ) { entry.referenced = gameref ? REFERENCED_GAME : REFERENCED_WHITELIST; totalReferencedDiskSize += entry.size; if ( entry.referenced == REFERENCED_WHITELIST ) { logprint( CFmtStr( "%swhitelist.lst", g_szReslistDir ), "\"%s\\%s\"\n", modname, fn ); totalWhiteListDiskSize += entry.size; ++whitelisted; } ++refcounted; } } vprint( 0, "Found %i referenced (%i whitelist) files in tree, %s\n", refcounted, whitelisted, Q_pretifymem( totalReferencedDiskSize, 2 ) ); vprint( 0, "%s appear unused\n", Q_pretifymem( totalDiskSize - totalReferencedDiskSize, 2 ) ); // Now sort and dump the unreferenced ones.. vprint( 0, "Sorting unreferenced files list...\n" ); CUtlRBTree< FileEntry, int > unreftree( 0, 0, FileEntryLessFunc ); for ( i = 0; i < c; ++i ) { FileEntry & entry = contentfiles[ i ]; if ( entry.referenced != REFERENCED_NO ) continue; unreftree.Insert( entry ); } // Now walk the unref tree in order i = unreftree.FirstInorder(); invalidindex = unreftree.InvalidIndex(); int index = 0; while ( i != invalidindex ) { FileEntry & entry = unreftree[ i ]; if ( showreferencedfiles ) { vprint( 1, "%6i %12s: %s\n", ++index, Q_pretifymem( entry.size, 2 ), g_Analysis.symbols.String( entry.sym ) ); } i = unreftree.NextInorder( i ); } if ( showmapfileusage ) { vprint( 0, "Writing referenced.csv...\n" ); // Now walk the list of referenced files and print out how many and which maps reference them i = tree.FirstInorder(); invalidindex = tree.InvalidIndex(); index = 0; while ( i != invalidindex ) { ReferencedFile & entry = tree[ i ]; char ext[ 32 ]; Q_ExtractFileExtension( g_Analysis.symbols.String( entry.sym ), ext, sizeof( ext ) ); logprint( "referenced.csv", "\"%s\",\"%s\",%d", g_Analysis.symbols.String( entry.sym ), ext, entry.maplist.Count() ); int mapcount = entry.maplist.Count(); for ( int j = 0 ; j < mapcount; ++j ) { char basemap[ 128 ]; Q_FileBase( g_Analysis.symbols.String( entry.maplist[ j ] ), basemap, sizeof( basemap ) ); logprint( "referenced.csv", ",\"%s\"", basemap ); } logprint( "referenced.csv", "\n" ); i = tree.NextInorder( i ); } } vprint( 0, "\nBuilding directory summary list...\n" ); // Now build summaries by root branch off of gamedir (e.g., for sound, materials, models, etc.) CUtlDict< DirEntry, int > directories; invalidindex = directories.InvalidIndex(); for ( i = 0; i < c; ++i ) { FileEntry & entry = contentfiles[ i ]; // Get the dir name char const *dirname = g_Analysis.symbols.String( entry.sym ); const char *backslash = strstr( dirname, "\\" ); char dir[ 256 ]; if ( !backslash ) { dir[0] = 0; } else { Q_strncpy( dir, dirname, backslash - dirname + 1); } int idx = directories.Find( dir ); if ( idx == invalidindex ) { DirEntry foo; idx = directories.Insert( dir, foo ); } DirEntry & de = directories[ idx ]; de.total += entry.size; if ( entry.referenced == REFERENCED_NO ) { de.unreferenced += entry.size; } if ( entry.referenced == REFERENCED_WHITELIST ) { de.whitelist += entry.size; } } if ( spewdeletions ) { // Spew deletion commands to console if ( immediatedelete ) { vprint( 0, "\n\nDeleting files...\n" ); } else { vprint( 0, "\n\nGenerating deletions.bat\n" ); } i = unreftree.FirstInorder(); invalidindex = unreftree.InvalidIndex(); float deletionSize = 0.0f; int deletionCount = 0; while ( i != invalidindex ) { FileEntry & entry = unreftree[ i ]; i = unreftree.NextInorder( i ); // Don't delete stuff that's in the white list if ( g_WhiteList.Find( entry.sym ) != g_WhiteList.InvalidIndex() ) { if ( verbose ) { vprint( 0, "whitelist blocked deletion of %s\n", g_Analysis.symbols.String( entry.sym ) ); } continue; } ++deletionCount; deletionSize += entry.size; if ( immediatedelete ) { if ( _chmod( g_Analysis.symbols.String( entry.sym ), _S_IWRITE ) == -1 ) { vprint( 0, "Could not find file %s\n", g_Analysis.symbols.String( entry.sym ) ); } if ( _unlink( g_Analysis.symbols.String( entry.sym ) ) == -1 ) { vprint( 0, "Could not delete file %s\n", g_Analysis.symbols.String( entry.sym ) ); } if ( deletionCount % 1000 == 0 ) { vprint( 0, "...deleted %i files\n", deletionCount ); } } else { logprint( "deletions.bat", "del \"%s\" /f\n", g_Analysis.symbols.String( entry.sym ) ); } } vprint( 0, "\nFile deletion (%d files, %s)\n\n", deletionCount, Q_pretifymem(deletionSize, 2) ); } double grand_total = 0; double grand_total_unref = 0; double grand_total_white = 0; char totalstring[ 20 ]; char unrefstring[ 20 ]; char refstring[ 20 ]; char whiteliststring[ 20 ]; vprint( 0, "---------------------------------------- Summary ----------------------------------------\n" ); vprint( 0, "% 15s % 15s % 15s % 15s %12s\n", "Referenced", "WhiteListed", "Unreferenced", "Total", "Directory" ); // Now walk the dictionary in order i = directories.First(); while ( i != invalidindex ) { DirEntry & de = directories[ i ]; double remainder = de.total - de.unreferenced; float percent_unref = 0.0f; float percent_white = 0.0f; if ( de.total > 0 ) { percent_unref = 100.0f * (float)de.unreferenced / (float)de.total; percent_white = 100.0f * (float)de.whitelist / (float)de.total; } Q_strncpy( totalstring, Q_pretifymem( de.total, 2 ), sizeof( totalstring ) ); Q_strncpy( unrefstring, Q_pretifymem( de.unreferenced, 2 ), sizeof( unrefstring ) ); Q_strncpy( refstring, Q_pretifymem( remainder, 2 ), sizeof( refstring ) ); Q_strncpy( whiteliststring, Q_pretifymem( de.whitelist, 2 ), sizeof( whiteliststring ) ); vprint( 0, "%15s (%8.3f%%) %15s (%8.3f%%) %15s (%8.3f%%) %15s => dir: %s\n", refstring, 100.0f - percent_unref, whiteliststring, percent_white, unrefstring, percent_unref, totalstring, directories.GetElementName( i ) ); grand_total += de.total; grand_total_unref += de.unreferenced; grand_total_white += de.whitelist; i = directories.Next( i ); } Q_strncpy( totalstring, Q_pretifymem( grand_total, 2 ), sizeof( totalstring ) ); Q_strncpy( unrefstring, Q_pretifymem( grand_total_unref, 2 ), sizeof( unrefstring ) ); Q_strncpy( refstring, Q_pretifymem( grand_total - grand_total_unref, 2 ), sizeof( refstring ) ); Q_strncpy( whiteliststring, Q_pretifymem( grand_total_white, 2 ), sizeof( whiteliststring ) ); double percent_unref = 100.0 * grand_total_unref / grand_total; double percent_white = 100.0 * grand_total_white / grand_total; vprint( 0, "-----------------------------------------------------------------------------------------\n" ); vprint( 0, "%15s (%8.3f%%) %15s (%8.3f%%) %15s (%8.3f%%) %15s\n", refstring, 100.0f - percent_unref, whiteliststring, percent_white, unrefstring, percent_unref, totalstring ); }
void CTextureManager::SetExcludedTextures( const char *pScriptName ) { // clear all exisiting texture's exclusion for ( int i = m_TextureExcludes.First(); i != m_TextureExcludes.InvalidIndex(); i = m_TextureExcludes.Next( i ) ) { ITextureInternal *pTexture = FindTexture( m_TextureExcludes.GetElementName( i ) ); if ( pTexture ) { pTexture->MarkAsExcluded( false, 0 ); } } m_TextureExcludes.RemoveAll(); MEM_ALLOC_CREDIT(); // get optional script CUtlBuffer excludeBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER ); if ( g_pFullFileSystem->ReadFile( pScriptName, NULL, excludeBuffer ) ) { char szToken[MAX_PATH]; while ( 1 ) { // must support spaces in names without quotes // have to brute force parse up to a valid line while ( 1 ) { excludeBuffer.EatWhiteSpace(); if ( !excludeBuffer.EatCPPComment() ) { // not a comment break; } } excludeBuffer.GetLine( szToken, sizeof( szToken ) ); int tokenLength = strlen( szToken ); if ( !tokenLength ) { // end of list break; } // remove all trailing whitespace while ( tokenLength > 0 ) { tokenLength--; if ( isgraph( szToken[tokenLength] ) ) { break; } szToken[tokenLength] = '\0'; } // first optional token may be a dimension limit hint int nDimensionsLimit = 0; char *pTextureName = szToken; if ( pTextureName[0] != 0 && isdigit( pTextureName[0] ) ) { nDimensionsLimit = atoi( pTextureName ); // skip forward to name for ( ;; ) { char ch = *pTextureName; if ( !ch || ( !isdigit( ch ) && !isspace( ch ) ) ) { break; } pTextureName++; } } char szCleanName[MAX_PATH]; NormalizeTextureName( pTextureName, szCleanName, sizeof( szCleanName ) ); if ( m_TextureExcludes.Find( szCleanName ) != m_TextureExcludes.InvalidIndex() ) { // avoid duplicates continue; } m_TextureExcludes.Insert( szCleanName, nDimensionsLimit ); // set any existing texture's exclusion // textures that don't exist yet will get caught during their creation path ITextureInternal *pTexture = FindTexture( szCleanName ); if ( pTexture ) { pTexture->MarkAsExcluded( ( nDimensionsLimit == 0 ), nDimensionsLimit ); } } } }