bool CKinematics2DEntity::MoveTo(const CVector3& c_position, const CQuaternion& c_orientation, bool b_check_only) { m_cPosition = c_position.ProjectOntoXY(); CRadians cXAngle, cYAngle; c_orientation.ToEulerAngles(m_cOrientation, cYAngle, cXAngle); return true; }