示例#1
0
文件: camera.cpp 项目: Alex-doc/godot
Vector<Plane> Camera::get_frustum() const {

	ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());

	Size2 viewport_size = get_viewport()->get_visible_rect().size;
	CameraMatrix cm;
	if (mode == PROJECTION_PERSPECTIVE)
		cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
	else
		cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);

	return cm.get_projection_planes(get_camera_transform());
}
示例#2
0
Vector<Plane> ARVRCamera::get_frustum() const {
	// get our ARVRServer
	ARVRServer *arvr_server = ARVRServer::get_singleton();
	ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());

	Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
	ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>());

	ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());

	Size2 viewport_size = get_viewport()->get_visible_rect().size;
	CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
	return cm.get_projection_planes(get_camera_transform());
};