Point2 Camera::unproject_position(const Vector3& p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode==PROJECTION_ORTHOGONAL) cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); else cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); Plane p(get_camera_transform().xform_inv(p_pos),1.0); p=cm.xform4(p); p.normal/=p.d; Point2 res; res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; return res; }
Vector3 Camera::project_position(const Point2& p_point) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode==PROJECTION_ORTHOGONAL) cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); else cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); Size2 vp_size; cm.get_viewport_size(vp_size.x,vp_size.y); Vector2 point; point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0; point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0; point*=vp_size; Vector3 p(point.x,point.y,-near); return get_camera_transform().xform(p); }
Vector<Plane> Camera::get_frustum() const { ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_PERSPECTIVE) cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); else cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); return cm.get_projection_planes(get_camera_transform()); }