示例#1
0
		// Delete the tank object, deleting also all bodies corresponding to
		// the various parts and removing them from the physical system.  Also
		// removes constraints from the system.
	~MySimpleTank()
			{
				ChSystem* mysystem = truss->GetBody()->GetSystem(); // trick to get the system here				
					// When a ChBodySceneNode is removed via ->remove() from Irrlicht 3D scene manager,
					// it is also automatically removed from the ChSystem (the ChSystem::RemoveBody() is
					// automatically called at Irrlicht node deletion - see ChBodySceneNode.h ).

					// For links, just remove them from the ChSystem using ChSystem::RemoveLink()
				mysystem->RemoveLink(link_revoluteRF);	
				mysystem->RemoveLink(link_revoluteLF);				
				mysystem->RemoveLink(link_revoluteRB);				
				mysystem->RemoveLink(link_revoluteLB);				

				truss->remove();
				wheelRF->remove();
				wheelLF->remove();
				wheelRB->remove();
				wheelLB->remove();
			}
示例#2
0
		// Delete the car object, deleting also all bodies corresponding to
		// the various parts and removing them from the physical system.  Also
		// removes constraints from the system.
	~MySimpleForklift()
			{
				ChSystem* mysystem = truss->GetBody()->GetSystem(); // trick to get the system here				
					// When a ChBodySceneNode is removed via ->remove() from Irrlicht 3D scene manager,
					// it is also automatically removed from the ChSystem (the ChSystem::RemoveBody() is
					// automatically called at Irrlicht node deletion - see ChBodySceneNode.h ).

					// For links, just remove them from the ChSystem using ChSystem::RemoveLink()
				mysystem->RemoveLink(link_revoluteRF);	
				mysystem->RemoveLink(link_revoluteLF);				
				mysystem->RemoveLink(link_steer_engineB);				
				mysystem->RemoveLink(link_engineB);
				mysystem->RemoveLink(link_engineArm);
				mysystem->RemoveLink(link_prismaticFork);
				mysystem->RemoveLink(link_actuatorFork);

				truss->remove();
				wheelRF->remove();
				wheelLF->remove();
				wheelB->remove();
				spindleB->remove();
				arm->remove();
				fork->remove();
			}
示例#3
0
		// Delete the car object, deleting also all bodies corresponding to
		// the various parts and removing them from the physical system.  Also
		// removes constraints from the system.
MySimpleCar::~MySimpleCar()
{
	ChSystem* mysystem = spindleRF->GetBody()->GetSystem(); // trick to get the system here	

		// When a ChBodySceneNode is removed via ->remove() from Irrlicht 3D scene manager,
		// it is also automatically removed from the ChSystem (the ChSystem::RemoveBody() is
		// automatically called at Irrlicht node deletion - see ChBodySceneNode.h ).

		// For links, just remove them from the ChSystem using ChSystem::RemoveLink()
	mysystem->RemoveLink(link_revoluteRF);
	mysystem->RemoveLink(link_brakeRF);
	mysystem->RemoveLink(link_distRFU1);
	mysystem->RemoveLink(link_distRFU2);
	mysystem->RemoveLink(link_distRFL1);
	mysystem->RemoveLink(link_distRFL2);
	mysystem->RemoveLink(link_springRF);
	mysystem->RemoveLink(link_distRSTEER);

	mysystem->RemoveLink(link_revoluteLF);
	mysystem->RemoveLink(link_brakeLF);
	mysystem->RemoveLink(link_distLFU1);
	mysystem->RemoveLink(link_distLFU2);
	mysystem->RemoveLink(link_distLFL1);
	mysystem->RemoveLink(link_distLFL2);
	mysystem->RemoveLink(link_springLF);
	mysystem->RemoveLink(link_distLSTEER);

	mysystem->RemoveLink(link_revoluteRB);
	mysystem->RemoveLink(link_brakeRB);
	mysystem->RemoveLink(link_distRBU1);
	mysystem->RemoveLink(link_distRBU2);
	mysystem->RemoveLink(link_distRBL1);
	mysystem->RemoveLink(link_distRBL2);
	mysystem->RemoveLink(link_springRB);
	mysystem->RemoveLink(link_distRBlat);
	mysystem->RemoveLink(link_engineR);

	mysystem->RemoveLink(link_revoluteLB);
	mysystem->RemoveLink(link_brakeLB);
	mysystem->RemoveLink(link_distLBU1);
	mysystem->RemoveLink(link_distLBU2);
	mysystem->RemoveLink(link_distLBL1);
	mysystem->RemoveLink(link_distLBL2);
	mysystem->RemoveLink(link_springLB);
	mysystem->RemoveLink(link_distLBlat);
	mysystem->RemoveLink(link_engineL);

	truss->remove();
	spindleRF->remove();
	wheelRF->remove();
	spindleLF->remove();
	wheelLF->remove();
	spindleRB->remove();
	wheelRB->remove();
	spindleLB->remove();
	wheelLB->remove();

	sound_engine->drop(); 
}