void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { string channelname,pass; recvPacket >> channelname; recvPacket >> pass; Channel *chn = channelmgr.GetChannel(channelname.c_str(),GetPlayer()); if(chn) chn->Password(GetPlayer(),pass.c_str()); }
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket, 1); string channelname,pass; Channel * chn; recvPacket >> channelname; recvPacket >> pass; chn = channelmgr.GetChannel(channelname.c_str(),_player); if( chn != NULL ) chn->Password(_player, pass.c_str()); }