示例#1
0
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
	CHECK_PACKET_SIZE(recvPacket, 1);
	string channelname,newp;
	Channel * chn;
	Player* plr;

	recvPacket >> channelname;
	recvPacket >> newp;

	chn = channelmgr.GetChannel(channelname.c_str(), _player);
	plr = objmgr.GetPlayer(newp.c_str(), false);
	if( chn != NULL && plr != NULL )
		chn->Mute(_player, plr);
}